Four builds (89/90 + two) burned proving the alert video was PERFECT: real h264 1280x720, 240 frames decoded, alert audio in the live mix, and the shipped asset byte-identical (md5 0ee1f496…) to the creator's llamacasty-dancingLlama-thankyou.mp4 with every sampled frame full bright content. Build 90's new diagnostics then showed the frame reaching BOTH consumers every second for the whole clip — `Alert preview: frame=680x200 a255` and `Output resolver: frame 680x200 playing=True` — an opaque, correctly-sized frame, handed over and never seen. Root cause: Controls/PreviewPane.xaml keeps the per-element Image Collapsed unless a DataTrigger fires, and there was no IsAlertBox trigger (only IsImageSource / IsChatBox / IsWebSource / IsWebcam). The alert box's Image was therefore Collapsed forever. Chat boxes rendered because they HAVE a trigger — that asymmetry is the whole clue, and it is why removing/re-adding the layer could never fix it. Fix: an IsAlertBox DataTrigger beside the IsChatBox one. Two Good Dog tests, because the existing fakes had been hiding this: - AlertBoxPreviewVisibilityTests (red `Expected: Visible / Actual: Collapsed`, now green) drives the real MainWindow + PreviewPane and asserts the bound Image is Visible — the first alert test that crosses the XAML at all. - AlertClipOutputTests is the first test in the repo to run a REAL codec: pinned ffmpeg generates a clip, the real AlertClipDecoder + AlertOverlayLayer + SceneCompositor composite it, and the box rect must be a colourful picture that DIFFERS from idle. It passed while the feature was broken in the app — which is exactly why it was needed: it exonerated decode+layer+compositor and pointed the hunt at the last hop. Also keeps the two once-per-second alert diagnostics (resolver + preview) that settled it, pending the creator's call on whether to keep them. Notes: the pinned BtbN ffmpeg has no libx264, so the test clip is -c:v mpeg4. SceneCompositor.Render fills its base with opaque black, so the test compares against an idle render rather than counting non-zero bytes. MediaSource has the same missing trigger in PreviewPane.xaml — left unfixed as out of scope, noted in HANDOFF. Full suite 324/324. Lesson recorded in MyMistakes.md rule (5): a producer that hands over a correct frame has still delivered nothing — when output arrives and the user still sees nothing, stop auditing the producer and audit the consumer's VISIBILITY.
4.3 KiB
HANDOFF — 2026-09-26, end of session
Where we are
main, 5 local commits ahead of origin/main (= ecb329e), NOTHING PUSHED.
Last pushed commit is still ecb329e. Do not push without the creator saying so.
| commit | what |
|---|---|
a11b15e |
TASK 47 alert video (first landing) |
7b940b6 |
poller-thread marshal crash fix |
80038ff |
silent-decoder fallback + diagnostics |
aea0670 |
video pacing via FfmpegFrameRateProbe |
| (last, unpushed) | the real alert fix: PreviewPane.xaml IsAlertBox trigger + 2 Good Dog tests + resolver/preview diagnostics |
THE ANSWER (do not re-derive this)
The alert video was never drawn, never mis-decoded. Build 90's diagnostics showed
Alert preview: frame=680x200 a255 and Output resolver: frame 680x200 playing=True
every second for the whole clip — a real, opaque, correctly-sized frame reaching BOTH
consumers. Controls/PreviewPane.xaml keeps the per-element Image Collapsed unless a
DataTrigger fires, and there was no IsAlertBox trigger (only IsImageSource /
IsChatBox / IsWebSource / IsWebcam). Chat boxes rendered; alert boxes never could.
Removing/re-adding the layer could not have fixed it.
Clip itself is fine: DB asset 941785b0-d022-45fa-a8a2-2cd59ae2ba48 is byte-identical
(md5 0ee1f4960dd3b23dee5930a2af79d410) to the creator's
C:\Users\gramp\Downloads\llamacasty-dancingLlama-thankyou.mp4 — h264 1280x720 10s,
every sampled frame full bright content.
Working tree
Clean apart from the uncommitted work unit above (it is committed; check git status).
If the app is running, ytLive.dll/.exe are LOCKED and any build fails with MSB3021/
MSB3027 — the creator must close ytLive first. That is normal, not a broken build.
Build / test commands (Windows host, always)
"/mnt/c/Program Files/dotnet/dotnet.exe" build "C:\Users\gramp\Documents\Code\projects\ytLive\ytLive.csproj" --no-restore
"/mnt/c/Program Files/dotnet/dotnet.exe" vstest "C:\Users\gramp\Documents\Code\projects\ytLive\ytLive.Tests\bin\Debug\net8.0-windows10.0.19041.0\ytLive.Tests.dll"
Last full suite: 324/324 pass. Run it with ytLive CLOSED or the RealMouseDrag env flake fires.
Queued next (creator's words, 2026-09-26) — the Good Dog queue
- Test-console chat must not clear the chat window. "when I add a chat message from the test console, or from any console, that chat text should not clear the current chat window."
- Test pull-out chat input: 20px right padding — the text box is clipped at the right edge of the div; needs 20px padding against the div's right side.
- Test pull-out chat input: Enter inserts a newline, it must not send.
- Verify the alert video live on the next build (the fix is in; nobody has SEEN it play yet). This is the confirmation step for the commit above.
Landmines / facts worth keeping
- The pinned BtbN ffmpeg has no libx264 — generate test clips with
-c:v mpeg4. SceneCompositor.Renderfills its base with opaque black, so "any non-zero byte" is not proof a layer painted. Compare against an idle render, or count COLOURFUL px.sqlite3on WSL:/home/gramps/android-sdk/platform-tools/sqlite3. Extract a BLOB withSELECT writefile('/tmp/opencode/x.bin', Data) FROM Asset WHERE Id='…'(Linux paths only — aC:/…path creates a junkC:dir IN THE REPO; one was made and removed).- Layout DB:
/mnt/c/Users/gramp/AppData/Roaming/ytLlive/ytLlive.db(tables:AssetId/Hash/Data,Settings,Source,Scene, …). Alert default video setting key:AlertDefaultVideoAssetId. ffmpeg/ffprobe live in/mnt/c/Users/gramp/AppData/Roaming/ytLlive/tools/(run the.exedirectly from WSL). - Two diagnostics were ADDED and are still in the tree (once-per-second, alert only):
Output resolver: alert box …(MainViewModel.cs) andAlert preview: box …(AlertOverlayLayer.cs). Decide with the creator whether to keep them or strip them now that the root cause is known. PreviewPane.xamlhas the same latent gap forIsMediaSource(no trigger either) — NOT fixed (out of scope), noted as a follow-up.- Known perf item, untouched: FramePump stalls ~140-180ms renders
(
render=full-render split=0 … totalMs=140). Unrelated to the alert bug. - YouTube rejects the
completetransition (403) at end-of-stream;enableAutoStopfinishes the broadcast. Harmless, already handled.