gramps
f4caea09ad
ci(verify): judge the suite on its results, not on a summary the host may never print
...
Three gate runs in two days died the same way: every test passed, then the test host failed to exit, so
vstest never printed its "Passed!" line and the gate waited until the harness gave up. One of those hours
was a real product bug hiding inside the noise (a close handler that could refuse to close), which is
exactly why the noise has to go.
- The suite runs with a 300 s bound and per-test console output.
- Output goes to a FILE, not command substitution: `timeout` kills the host with SIGTERM and a substituted
buffer dies with it, which left the previous attempt with no summary at all.
- If the summary is missing, the per-test lines decide: zero "Failed" among real results is a pass, and the
counts are printed so the verdict is never taken on faith.
- The orphaned testhost is swept afterwards.
- `pipefail` no longer kills the gate when the summary grep finds nothing (the fallback already decided).
Scope justification: Assets/starting-background.jpg is outside this unit — the creator's replacement art,
checked and committed earlier today.
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Scene strip now renders in canonical F-key order regardless of persisted SortOrder. The strip loads Scenes ORDER BY SortOrder while each tab's F-key label is name-derived, so a session that persisted Chat before BRB (found on the creator's DB: SortOrder 2/3) showed tabs 'Chat F4' then 'BRB F3'. MainViewModel.LoadLayout now calls the new ReorderScenesToCanonical() - the five canonical scenes reorder to Starting, Live, BRB, Chat, Ending (F1-F5, stable among renamed non-canonical scenes), and the next auto-save re-stamps SortOrder so the heal persists. One integration test (SceneOrderTests) seeds the swapped-order DB and asserts loaded order, F1-F5 labels, and that a save persists the corrected ordering. 423 pass, 0 build warnings. (Unit: scene order)
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Screen backdrop (schema v5/v6) + five-scene catalog + webcam polish: live desktop/game capture as a permanent non-deletable bottom layer (Source.IsBackdrop), auto full-screen game detection (Win32FullScreenDetector) else primary display, GraphicsCapturePicker re-designation, refcounted shared ScreenCaptureManager, Live-only backdrop by policy (HasBackdrop + v5-v6 backfill + EnforceBackdropPolicy, checkbox gone), SceneCatalog (Starting/Live/BRB/Chat/Ending) with + button re-adding missing scenes, webcam mid-session transparent-container fix (GetPreviewBitmap propagation), Chat half-screen-area cap, 'Add Webcam' always opens the picker (SwapWebcamIdentityAsync, no silent resurrect), WindowsRuntimeMarshal frame-read + 5s-throttled errors, docs updated, tests (65 passing)
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