Commit Graph

55 Commits

Author SHA1 Message Date
gramps 8292663791 TASK 4 ship step 6: health stats land in the bottom bar — FramePump.HealthUpdated is now wired to the VM (OnFramePumpHealthUpdated marshals onto the UI thread — the encoder's stderr loop raises on a background thread — and copies the parsed bitrate/FPS/dropped/duration into CurrentHealth, the bottom bar's existing binding); ResetHealth zeroes dropped frames + elapsed duration on go-live and on End so stats never linger from a previous session (bitrate/FPS stay on the tier's targets); the bar shows real encoder values once TASK 5 fills _rtmpUrlProvider (until then the pump skips the encoder) — 169 tests passing, 0 warnings 2026-08-13 15:56:29 -07:00
gramps dc29adf9bb TASK 4 audio round 3: mic mute icon + top-center REC sign + voice-filter to-do — the mic bar gained a second 16px clickable glyph (microphone, red + slash when muted) between the meter and the speaker so both mute toggles sit adjacent with spacing, reusing the same ToggleMicMuteCommand handler (no VM/code-behind change); the top-center LIVE badge became an always-visible REC sign driven by new VM props (RecDotBrush/RecTextBrush/RecDotOpacity/IsLivePrivate): dark gray dot + dim REC offline, bright red + REC + elapsed while live, darker red when live with a private stream (driven by the dialog's chosen StreamVisibility; the stream service still forces public — ship step 7), pulsing while live; LiveIndicatorVisible/LivePulseOpacity removed; task 22 queued (bass boost, treble, noise suppression, compressor on the mic channel, KISS, always on); HANDOFF documents the mic status contract (red until a mic resource actually connects) — 169 tests passing, 0 warnings 2026-08-13 12:13:00 -07:00
gramps 18abe4210f TASK 4 audio fixes round 2: dB-scaled meters, game bar moved into the preview, Notepad About button replaced by the logo → in-app About — AudioLevelMeter.ToDisplay maps -60..0 dBFS onto 0..1 (real speech/game RMS ~0.01..0.1 linear left the flat scale dead; both meters now scale through it before volume); the game audio bar moved OUT of the footer (back to two rows) and is now a bottom-center dark chip overlaid on the preview window — monitoring UI only, never on the live output; the top-bar About button (opened THIRD-PARTY-NOTICES.txt in the OS viewer) removed, the ytLlive wordmark now opens the in-app About overlay, and task 21 queued (real logo + creator-hub About with premium/coffee/socials links + in-app scrolling licensing panel) — 169 tests passing, 0 warnings 2026-08-13 11:56:22 -07:00
gramps 9f9ed34627 TASK 4 audio follow-up: game audio bar + mic status dot + always-on capture — the footer's second audio control (desktop/game, a mirror of the mic bar: meter + mute + volume) appears only while a full-screen game is producing sound (IGameAudioDetector seam + GameAudioHysteresis: show ~500ms of fullscreen+sound, hide ~1s after leaving fullscreen, silence never hides an active bar; VM polls on a 250ms timer); capture now runs for the app's lifetime so both meters preview live (started at startup via StartMicCaptureAsync, disposed in Shutdown — no longer go-live driven); MIC label is a button with a status dot (Models/MicStatus: green via the source Started event, yellow = mic problem, red = no device); PickMicrophone swaps the live device immediately via AudioMixer.RestartMic; fixed a latent ?.Invoke(meter.Push(...)) short-circuit that skipped the meter update when nothing subscribed — 167 tests passing, 0 warnings 2026-08-13 11:29:44 -07:00
gramps ea250c02a6 Social bar position is a click-toggle, not a drag — the drag-snap misbehaved for shaky hands (snapped up but wouldn't come back down; jitter around the deadzone). Clicking the bar now flips it top/bottom via ToggleSocialBarPosition; SocialBarSnap and its units removed — 153 tests passing, 0 warnings 2026-08-13 11:04:32 -07:00
gramps ac60a26d82 TASK 4 ship step 5.5: social bar bug fixes + bar on the live output — direction-snap drag (SocialBarSnap.Decide + ClearValue, local Canvas.Top was overriding the binding), fediverse nodeinfo subdomain probing + load-time heal (settable FediverseSoftware), SocialBarRenderer strip blitted above the flash via a re-read FramePump socialBar seam — 155 tests passing, 0 warnings 2026-08-13 09:29:58 -07:00
gramps e72ba71165 TASK 4 ship step 5: live frame pipeline — FramePump paces the active scene's composite into the encoder, ScreenCaptureManager.GetLatestFrame, MainViewModel resolver/option-builder/pump wiring, FramePumpTests (7) + GetLatestFrame test — 147 tests passing, 0 warnings 2026-08-13 08:57:56 -07:00
gramps 58c0f8e8c4 TASK 4 ship step 4: WASAPI audio capture — NAudio loopback + mic behind an IAudioSource seam, AudioMixer driving AudioLevel while live, pure level meter + WaveToFloat, NAudio.Wasapi 2.2.1 (MIT, notices item 9) — 139 tests passing, 0 warnings 2026-08-12 21:18:07 -07:00
gramps ba427e85e1 TASK 4 ship step 3: encoder + RTMP push — FFmpeg subprocess with probed H.264 picker, BGRA stdin feed, stderr health parsing, graceful stop — 122 tests passing, 0 warnings 2026-08-12 20:32:24 -07:00
gramps e494dce311 HANDOFF: next step is TASK 4 ship step 3 — encoder + RTMP push 2026-08-12 18:43:36 -07:00
gramps b094755e08 Rule: memory update ships in the SAME commit as the feature — follow-up docs backfill commits are a broken rule 2026-08-12 18:40:18 -07:00
gramps 7c456042a6 Docs backfill for social bar v2 (9873eed): schema v6->v8 in TASKS.md/ai.md, social bar architecture section + Simple Icons CC0 notice, README structure rows, HANDOFF rewritten (committed+pushed) 2026-08-12 18:39:08 -07:00
gramps 9873eeda7d Social bar v2: fediverse icons resolved via nodeinfo (with redirect-following), persisted software column, icon colors — 112 tests passing, 0 warnings 2026-08-12 18:28:59 -07:00
gramps db5fc06174 HANDOFF: social bar UX is wrong — user's correction lost to ctrl+enter, waiting for re-statement 2026-08-12 07:45:22 -07:00
gramps 8868f98392 Social bar UX: YT auto-add from connected account, two-box dialog (YT handle + URL/handle for other services), service auto-detection from URL domain, fediverse @user@domain support, footer repositioned (Social controls left under scenes/sources, meter centered under preview), validation with add-anyway fallback 2026-08-12 07:40:42 -07:00
gramps 5437c776fe Merge social-bar: global social bar resource with per-scene presence, validated lookups, schema v7 2026-08-12 07:33:08 -07:00
gramps 5e8b8e5835 Social bar (Branch B): global resource with per-scene presence — Models/Socials.cs (19 services, icons, canonical URLs), Services/SocialValidator.cs (HTTP lookup validation seam), LayoutStore schema v7 (Socials + SocialEntry tables + Scene.HasSocialBar), MainViewModel (socials collection, AddSocial/RemoveSocial/ToggleSceneSocialBar commands, freemium cap YT+1, premium seam), MainWindow.xaml (footer Social button + [+/-] toggle on meter line, preview bar rendering top/bottom + LCR), 4 integration tests (roundtrip, empty-not-persisted, canonical URLs, icons), 85 tests passing, 0 warnings 2026-08-12 07:33:03 -07:00
gramps e1d9e1388d Merge webcam-validation: resource validation + first-frame proof + CameraConflictProbe 2026-08-12 07:21:20 -07:00
gramps 3f7f1880c5 Webcam resource validation + first-frame proof + CameraConflictProbe: MediaCaptureFrameSource validates post-init (VideoDeviceId match, stream properties, reader StartAsync status), subscribes Failed/CameraStreamStateChanged → SourceFailed; CameraManager.AcquireAsync requires first-frame proof (4s timeout) — silent empty box impossible; MainViewModel surfaces WebcamError chip + MessageBox with suspect-app names; fallback ladder VideoPreview → VideoRecord; 19041 SDK projection gaps documented; AGENTS.md + schema.md + HANDOFF.md memory-map rules added; 81 tests passing, 0 warnings 2026-08-12 07:21:15 -07:00
gramps 60259c08c2 Fix CameraStreamState.Failed compile error (19041 projection omits enum member names — compare by int); fix first-frame proof test (no dispatcher = no bitmap, assert LatestFrame instead) 2026-08-12 07:11:54 -07:00
gramps cc3b1c9234 TASKS.md reformat: task-list statuses under every task + all lists numbered
Fix the 4659-char '### Status:' mega-heading that rendered TASK 3's status in
title font through TASK 4. Every task now opens with a TASK-1-style
'### Status:' block using task-list markers (green check = done, empty box =
pending, red check = exception). Converted every remaining bullet list to
numbered lists; added a marker legend at the top; corrected TASK 4
requirement 2's stale binary facts (static -> lgpl-shared, extract exe + the
libav*.dll family).
2026-08-10 11:18:37 -07:00
gramps 8c7938aca0 FFmpeg locator (TASK 4 ship step 2) + licensing: notices, About, LGPL-shared pin
IFfmpegLocator seam that resolves ffmpeg.exe (PATH -> cache -> pinned download),
plus the licensing compliance that makes a paid GA product defensible.

NOTE FOR USERS: this change shows NO difference in the app's behavior except a
new top-bar "About" button (opens THIRD-PARTY-NOTICES.txt). It is scaffolding
for the encoder/streaming work.

- Services/Encoder/: IFfmpegLocator + FfmpegLocator. Pin is BtbN lgpl-shared
  autobuild-2026-08-09-13-03 (NOT gyan.dev/GPL or static: LGPLv2.1 §6 static
  relink material avoided by dynamic linking); extracts ffmpeg.exe + libav*.dll
  via a staging dir so a crash never leaves a partial cache
- THIRD-PARTY-NOTICES.txt: LGPL/BSD/MIT notices + source offer, copied to the
  build output, surfaced by the About button; v1 gate = bundle full license
  texts (TASK 4 requirement 9)
- ai.md "Licensing - do not violate" guardrails (never GPL/nonfree/static/latest-
  tag, never link FFmpeg in, never drop notices); TASKS.md + Services/index.md
  updated
- Tests: FfmpegLocatorTests - hermetic decision-ladder integration test + shared-
  build DLL extraction + edge cases; docs updated (78 tests passing, 0 warnings)
2026-08-10 11:02:26 -07:00
gramps 18a21010bb Scene compositor (TASK 4 ship step 1): encoder master-frame scaffolding
Software compositor that renders a scene into the encoder's master VideoFrame,
mirroring the XAML preview minus editing chrome: backdrop -> background ->
elements (UniformToFill cover-crop, round clip, mirror, opacity, border) ->
branding flash.

NOTE FOR USERS: this change shows NO difference in the app's UI — it is pure
backend scaffolding laying the groundwork for live video capture/streaming.
The preview you see is unchanged.

- Services/Compositor/: SceneCompositor (Render(scene, frameFor resolver,
  flashFrame, CompositorOptions)), CompositorOptions (source rect + output
  size; 16:9 full master, vertical 607x1080 -> 1080x1920), StretchMath (pure
  UniformToFill + bilinear), StaticPixelCache (asset bytes -> BGRA8 frame)
- Frame sources injected via Func<SceneElement, VideoFrame?> resolver, so the
  compositor is pure, WPF-free, and hermetic to test (D3D11 upgrade behind the
  same seam later)
- SceneElement.TryGetBorderColor public (shared hex parse), stale
  MainViewModel comment fixed, pre-existing CS1998 in YouTubeAuthServiceTests
  cleaned up
- Tests: SceneCompositorTests integration (full scene + vertical tier + flash)
  + StretchMath units, docs updated (72 tests passing, 0 warnings)
2026-08-10 10:15:58 -07:00
gramps b00a4cbd5e Mic audio UX: realtime read-only meter + mic picker
- Meter is a READ-ONLY realtime level display: fill = Math.Min(1, AudioLevel * MicVolume) (AudioLevel = live input from the future mixer, 0 with no input; MicVolume is gain on ambient noise). While the slider is dragged the bar previews the slider position (PreviewMouseLeftButtonDown/Up + LostMouseCapture -> SetVolumeAdjusting); on release it returns to the live level (bounces to 0 with no input). Clicking the meter does nothing.
- MicVolume drives MicMuted (read-only, muted <=> volume 0): sliding to 0 flips the speaker to the red slashed mute icon, sliding up from 0 clears it; speaker button runs volume to 0 or restores the prior level (_volumeBeforeMute, default 0.8) and flashes the meter to the restored position for ~300ms (BeginVolumeFlash/EndVolumeFlash DispatcherTimer, cancelled if the slider is grabbed).
- MIC label opens MicPickerDialog (WinRT audio-capture device enumeration, mirrors camera picker, no new packages); the chosen voice source name shows left-justified INSIDE the meter bar (fill at 75% opacity so text + ruler markings show through).
- New files: Services/IMicrophoneEnumerator, MicrophoneDeviceInfo, WinRtMicrophoneEnumerator; ViewModels/MicPickerViewModel; MicPickerDialog.
- Docs updated (ai.md, TASKS.md, Services/index.md, ViewModels/index.md); build 0 warnings, 65 tests passing
2026-08-07 17:44:16 -07:00
gramps 4b3fb04322 Audio UX (UI) + bottom bar rework: two-line footer (dropped/duration under bitrate/fps), centered sound meter (blank→green→yellow→red, zone markers at 60%/80%) + MIC chip (MicVolume slider, ToggleMicMuteCommand) — the mic is the creator's only audio control, desktop/game audio is automatic (KISS rule); scenes list is content-height (no dead space before SOURCES); top bar shows the connected YT account avatar/name via SyncConnectedAccount; docs updated (65 tests passing) 2026-08-07 15:20:48 -07:00
gramps 4d10b23714 TASKS: backlog adds v0.5 — stream clipping 2026-08-07 14:35:42 -07:00
gramps 3c32c8c105 README: add Screenshot section with app preview (docs/ytLlive-preview.png) 2026-08-07 14:30:09 -07:00
gramps d5f50edf23 Kill stringly-typed command tokens: Add Source menu passes SourceType enum via x:Static CommandParameter (typos break the build, not silently add an Image); webcam gets its own AddWebcamCommand; AddSource keeps Enum.TryParse fallback; docs updated (65 tests passing) 2026-08-07 14:22:12 -07:00
gramps ad9b3e1e48 Screen backdrop (schema v5/v6) + five-scene catalog + webcam polish: live desktop/game capture as a permanent non-deletable bottom layer (Source.IsBackdrop), auto full-screen game detection (Win32FullScreenDetector) else primary display, GraphicsCapturePicker re-designation, refcounted shared ScreenCaptureManager, Live-only backdrop by policy (HasBackdrop + v5-v6 backfill + EnforceBackdropPolicy, checkbox gone), SceneCatalog (Starting/Live/BRB/Chat/Ending) with + button re-adding missing scenes, webcam mid-session transparent-container fix (GetPreviewBitmap propagation), Chat half-screen-area cap, 'Add Webcam' always opens the picker (SwapWebcamIdentityAsync, no silent resurrect), WindowsRuntimeMarshal frame-read + 5s-throttled errors, docs updated, tests (65 passing) 2026-08-07 14:15:50 -07:00
gramps e037ba027b Multi-scene webcam (schema v3/v4): singleton Webcam + per-scene WebcamSceneConfig, right-click OBS-style border/context menu, persisted round-to-rect restore + legacy-square 16:9 heal, dark MenuItem template, tests (25 passing) 2026-08-07 08:24:18 -07:00
gramps f31ce9fdb7 Hermetic real-MainWindow tests: LayoutPathOverride temp-DB seam (InternalsVisibleTo); fix tests persisting fake webcam sources over the real layout DB; LayoutStore delete-roundtrip guard 2026-08-06 15:16:58 -07:00
gramps 7bc70872d9 Round clip: true circle (Viewbox/1x1 ellipse) + grabbable corner handle (transparent source grid, non-hit-testable selection overlay); resize locks square in round mode 2026-08-06 15:05:21 -07:00
gramps b64830ed11 Webcam grab: SharedReadOnly mode, VideoPreview/VideoRecord source fallback, name the blocking app in the error (NVIDIA Broadcast finding) 2026-08-06 14:42:54 -07:00
gramps 98cdc4b3f4 TASK 3 milestone 1: webcam capture (MediaCapture CPU-first, CameraManager refcount, picker, clip/mirror, schema v2, tests) 2026-08-06 14:35:34 -07:00
gramps d97b5d375c End Livestream completes the session: StopStream clears the OAuth session and DPAPI token (crash-safe sign-out) 2026-08-06 11:50:50 -07:00
gramps 4afe11e718 OAuth session persists via DPAPI; sign-in lives in the Start Stream dialog; add xUnit test project (6 passing) 2026-08-06 09:38:35 -07:00
gramps 8f0ecd3796 Resolution dropdown drives the output frame: vertical 9:16 tier with semi-crop preview over the fixed 1920x1080 master 2026-08-06 09:20:32 -07:00
gramps 4bf4a13299 Add Good Dog Rule to AGENTS.md: one integration test per branch, one test per PR 2026-08-06 09:06:42 -07:00
gramps 4ef11ef5ac Branding flash monetization: full-frame 'made with ytLlive!' every 300s replaces the always-on watermark 2026-08-06 09:04:20 -07:00
gramps 3a2c87f518 Add AGENTS.md on-ramp, response-style rules, and optional No-Fluff Mode
- AGENTS.md: auto-read session on-ramp — memory-map reading order, working
  rules, build command, and startup-log pointer
- ai.md: Response style section (no default planning boilerplate) plus an
  optional, on-demand No-Fluff Mode for ruthless review; never the default
- schema.md: AGENTS.md listed as the always-read first page
2026-08-06 08:43:01 -07:00
gramps a74162e34e Resolution dropdown, list-focus preservation, unified dark theme, startup logging, and memory map
- Bottom-bar resolution dropdown (1080p60/1080p30/720p60/480p30) with tooltip
  on finding upload bandwidth; disabled while live; no in-app speed test
- FocusPreservingListBox keeps selection/focus coherent when a selected
  scene/source is deleted (skip hidden scenes; leave list when empty)
- Themes/Controls.xaml: single dark-theme dictionary merged once in App.xaml;
  custom ComboBox template fixes SelectionBoxItem rendering; GoLiveWindow and
  ReuseImageDialog consolidated onto shared styles
- AppLog file logger + AppDomain/Dispatcher exception hooks; checkpointed
  MainWindow/VM/dialog constructors (caught MenuItemRole.Separator XAML crash)
- Memory map: schema.md conventions, per-directory index.md, updated ai.md/
  TASKS.md/README.md (OAuth creds real; token persistence still pending)
2026-08-06 08:33:05 -07:00
gramps 7dc8490d96 Scene/source builder with image overlays, reuse dialog, and SQLite layout persistence 2026-08-04 17:12:32 -07:00
gramps d6ae048583 Two-state flow with go-live dialog, unmissable live indicators, taskbar overlay 2026-08-04 10:54:21 -07:00
gramps aae17a1511 Go Live gated on auth; scene building stays auth-free; update design docs 2026-08-04 10:40:51 -07:00
gramps 3caccfff1f Go Live no longer requires YouTube connection; auth stays optional enhancement 2026-08-04 10:39:17 -07:00
gramps 4caf7eec8d Three explicit buttons: Connect / Go Live / End Stream, shown per state 2026-08-04 10:37:38 -07:00
gramps 639e1bb323 Remove redundant OFFLINE/LIVE status pill; single button conveys state 2026-08-04 10:36:37 -07:00
gramps 4293ae11a4 Replace three-button cluster with a single context-aware primary button
Button follows the user journey: 'Connect to YouTube' (not signed in)
-> 'Go Live' (connected, idle) -> 'Stop Stream' (live).
2026-08-04 10:35:00 -07:00
gramps 8ee44f571e UI polish: YouTube status light, Go Live/Stop Stream buttons with working visibility 2026-08-04 10:32:04 -07:00
gramps d4945f4fd0 Make YouTube auth optional and non-blocking; manual stream key is baseline go-live path 2026-08-04 10:28:01 -07:00