The state colours the view-models hand to bindings — top bar, REC/ON-AIR dots, health banner,
meter bands, toast tints — were hex literals in C#. They now resolve from Themes/Tokens.xaml
through `Helpers/ThemeBrush`, so the values live in one place. Without an Application (unit tests)
the helper returns a neutral grey: visibly wrong rather than silently plausible.
Four tokens the code needed and the document lacked, added to DESIGN.md (so the doc-is-the-contract
guard demanded their brushes): info-container #3a3b52, success-container #1d5c38,
warning-container #b8860b, test-container #9c6f1c (the test-stream gold bar).
Also fixed by this: the top bar still painted the RETIRED brand red #e94560 when live — the
standard's #ff5451 now, and `OnAirSignTests` (which pinned the old value) says so. BarOn/BarOff
became properties rather than static fields, because a static field would resolve tokens before
the Application exists.
Verified: DesignTokensTests, GameMeterHonestyTests, NotificationAreaIntegrationTests,
OnAirSignTests, SessionTeardownTests — 38 tests green.
- LeftPanel: SCENE LAYERS header with layer count; per-type blue icons; properties header gear; layers list min/max height; properties placeholder; list and properties indent
- SceneThumbnailStrip: names/hotkeys over the tile; PROGRAM badge with blinking red dot on the selected tile; orange border on selected and live tiles; fixed the element border override that hid the style border; reflag tiles on load
- LiveScene is now set on go-live, record start, and live transitions (it was never assigned, so IsLive never fired)
- Startup stages the scene named Starting
- DESIGN.md: color roles (red = YouTube/on-air/record, orange #ff8c3a = attention, amber = game audio/Super Chat)
- Staged live tile uses background art instead of the green LIVE placeholder
Not pushed.
The creator's locked table (2026-10-17) gives the Chat scene its own rules in
the 9:16 tier: RECT ONLY - the circle option is not offered - and a size that
is either the normal small tile or ENLARGED to fill one whole 607x540 area
(top or bottom). Unit 1 shipped the per-scene placement; this unit is the Chat
scene's own variant of it.
The rule lives on the MODEL, not on the button:
- Models/SceneElement.cs: ClipShape and ToggleClipShape() are now virtual.
- Models/WebcamSceneConfig.cs: VerticalShapeLocked (set per scene by the VM)
OVERRIDES the ClipShape property, so no writer can slip a circle in - the
toggle, the Shape button and the placement swap all go through it. The lock
is cleared BEFORE the 16:9 layout comes back, so the desktop shape returns.
- ViewModels/MainViewModel.Webcam.cs: CanToggleClipShape (the circle is NOT
offered in the vertical Chat layout - the Shape button disappears, it is not
merely greyed out), IsChatSceneCamera, ResizeWebcamInVerticalTier.
- Models/VerticalCameraLayout.cs: FillsArea (the "enlarged" state, derived -
no new column) and SizeFor - the Chat camera's TWO sizes, the tile or the
whole area, whichever is nearer the requested width, so the resize handle
has two detents instead of any size in between.
- An enlarged camera FILLS the area its centre is in (top or bottom), so
dragging it up/down swaps the areas.
- The Chat camera is auto-tiled like the Live one when the vertical tier is
picked - otherwise the vertical chat stream has no camera at all.
- Controls/PreviewPane.xaml.cs: the resize routes through the VM; the drag
assigns, lets the model clamp into the band, then snaps (so the enlarged
camera can be dragged from the top area to the bottom one).
Test: ytLive.Tests/VerticalChatCameraLayoutTests.cs - the ONE Good Dog test for
the unit: the vertical tier is picked -> the Chat camera comes into the band as
a small RECT tile -> the circle option is not offered and cannot be set even on
the model -> dragged up and enlarged it fills the TOP area exactly -> back to
16:9 the desktop layout is restored exactly and the circle option is offered
again. 430/430 tests pass, 0 warnings.
Research (the creator's table is the established practice, not our invention):
- Streamlabs' vertical guide: "splitting the screen in half horizontally,
placing the camera feed in the top half and the main content on the bottom
(or vice versa) may be the bet", and a just-chatting vertical wants the
camera "to take up most of the screen"
(streamlabs.com/content-hub/post/overlays-vertical-and-horizontal-streaming)
- Bloopbot's vertical overlay docs describe the same per-layer model we use at
scene granularity: "move or resize a layer on Vertical and it stops being
Auto-placed. It keeps the place you gave it, and the horizontal layout is not
touched" (bloopbot.com/docs/vertical-overlays-twitch-dual-format) - our
swap-at-tier-change, stored per scene.
- Landmine recorded: "about the bottom 560 px of the vertical video can be
covered by Twitch's chat and player controls on phones" (Bloopbot) - the Chat
camera's enlarged BOTTOM area may be half-hidden by the platform chrome;
TASK 53's safe-zone work decides that.
Memory in the same commit: ai.md (the Chat rules, the shape lock, the tests),
TASKS.md + TASKS/task-57-vertical-camera-layout.md (TASK 57 complete), HANDOFF.md,
MyMistakes.md (3 recipes: lock the model property not the UI button; two detents
for a discrete size set; the edit tool cannot match an oldString with an em
dash), Models/ViewModels/Controls index rows.
The zoom feature shipped without a task record while its index rows carried the
"TASK 51" label — which belongs to the webcam background effects (Remove + Blur).
For an honest catalogue and handoff:
- TASKS/task-52-zoom-box.md: feature provenance (creator-requested), the three
2026-10-08 corrections (loupe -> anchored capture over the full composite drawn
last -> never show the dim shading), shapes, implementation map, tests, DONE.
- TASKS.md: row 52 added (shipped); row 51 reworded — unblocked now that the
zoom build shipped.
- TASK 51 -> TASK 52 in Models/index.md, ViewModels/index.md, and the two code
comments that pointed at the zoom as "TASK 51".
- HANDOFF.md: pre-push readiness notes (5 commits ahead, push-safe).
Creator corrected the "loupe" zoom on 2026-10-08: the click anchors a fixed
capture region (box/2 centred on the click) and the box is a live 2x view of
that region — dragging the box never changes its content; it magnifies the
fully-composited frame (every layer, incl. webcam) and draws LAST (n+1).
Rectangle shape is 4:3 ("more of a 640x480 aspect").
- MainViewModel.Zoom.cs rewritten: ActivateZoom anchors CaptureX/CaptureY
(independently clamped); UpdateZoomMove relocates the box only; the per-frame
BuildZoomFrame/ZoomFrameBuilder path is gone.
- SceneCompositor: skips the active ZoomSceneElement in every layer loop and
BlitZooms it last via the new pure ZoomMagnifier (2x bilinear, temp snapshot
via ArrayPool, round clip).
- Preview: ZoomBox hoisted above CanvasGrid as a sibling; its brush samples the
whole composed preview at the fixed capture (2x).
- Tests: ZoomMagnifierTests (box-over-blue shows green capture at 2x incl. an
extra red "layer" — the loupe/backdrop-only regressions both fail it) +
round-clip; ZoomBoxInteractionTests rewritten (anchored capture, move-doesn't-
change-capture, 4:3/9:16/square). 404 pass, 2 known environment flakes.
Right-click now creates a transient ZoomSceneElement at z-index 1 whose pixels are a
genuine 2x magnified sample of the backdrop (live capture under art), composited into
stream/recording like any layer while the output crop stays the tier. All shapes are
centered on the click and clamped to frame; healed on load/scene-create, never persisted,
hidden from the layers list + element template (IsZoomLayer). BuildCompositorOptions is
now internal = always tier crop (test seam). ZoomFrameBuilder is a pure static sampler
(box/2 window centered on the box center, single-slot cache) proven by a banded-backdrop
test; LayerReorderPersistenceTests drag resolves rows by item since the collapsed zoom
row shifts container indices. Also books TASK 51 (webcam background Remove + Blur) and
syncs memory docs (HANDOFF, MyMistakes, indexes). Full suite: 405 passed, 0 warnings.
Right-click in the live preview now procs a box that is actually visible and
populated with the zoomed region, and each Zoom View Shape sculpts the box per
spec. OBS-style derivative: magnifier box shows the composited region and dims
the surroundings (same pattern as OBS "zoom" / preview region highlights).
Root causes of the invisible box (two WPF traps, recorded in MyMistakes.md):
- Empty <VisualBrush Stretch="None"/> used as an OpacityMask paints nothing,
so the mask alpha is 0 and the WHOLE box (border included) went transparent.
- ZoomBox lived inside CanvasGrid while its VisualBrush sampled CanvasGrid — a
circular reference WPF renders as nothing. Hoisted ZoomBox to a sibling of
CanvasGrid inside a new PreviewCanvas wrapper (same 1920x1080 space).
Shape semantics (MainViewModel.ActivateZoom):
- Circle: square, click point = center.
- VerticalRectangle (phone): tall 9:16, click point = top-left corner.
- HorizontalRectangle (tablet): wide 16:9, click point = top-left corner.
- Boxes stay fully inside 1920x1080 via Math.Clamp.
UI: ZoomRectOutline/ZoomCircleOutline shapes replace the square Border;
circle clips the box to an EllipseGeometry; brush Visual released when inactive.
Zoom View Shape dropdown now uses the standard YtComboBox style.
Test (Good Dog rule, one integration test): ZoomBoxInteractionTests verifies
aspect/anchoring/clamp per shape and the matching outline+clip in the real
MainWindow. Full suite 404 passed, 0 warnings.
Memory: HANDOFF.md zoom state updated; WPF VisualBrush traps appended to
MyMistakes.md.
Creator 2026-09-26: "the made with llamacasty flash should appear in all scenes,
not just live" and "should also appear in recordings". The presenter was
Start()/Stop()-ed from UpdateLiveVisuals()'s IsLive branch, so a recording made
WITHOUT ever going live carried no credit at all -- the exact case the creator hit
while judging compositing from local recordings.
It is now Start()ed once in the MainViewModel ctor and never stopped on live-state
churn. One start covers every scene, the preview, the stream and the recording,
because go-live and local recording are the SAME FramePump: both
Streaming.Operations.cs:68 and :199 call StartAsync with the same brandFlash:
delegate. Verified by reading both call sites, not assumed -- there is no second
encoder path that needed a "redirect". The licence gate needs no live branch at
all: IsPremium's setter already pushes BrandFlashPresenter.Enabled from anywhere.
Fixed a trap that app-lifetime exposed: Enabled = false stops the presenter's
DispatcherTimer to cut the advertisement mid-credit. When Start() was per-go-live
the next go-live restarted it; with a single app-lifetime Start() nothing would,
so a key entered mid-session would leave the credit dead until the process was
restarted. The setter now restarts the timer when re-enabling while _running.
Tests (12 facts in BrandFlashOutputTests, +2):
Credit_IsComposited_WithNoLiveSession_AndSoARecordingCarriesIt -- drives a real
never-live VM past the 5s first-flash delay and asks the frame the pump would
composite. Uses a new internal AdvanceBrandFlash seam; because Advance only
advances the cadence while the presenter is running, a credit coming out
proves Start() happened at construction.
ADowngradeMidSession_RestartsTheCadenceTimer -- asserts the premium/downgrade
edge decision directly (IsCadenceTimerEnabled) instead of sleeping through a
30-60s interval, which a synchronous test body cannot observe.
Full suite 364/364.
The credit existed only as a WPF BrandFlashLayer TextBlock in the preview at
25% opacity on a 300s timer. A viewer of the stream or the recording never saw
it, so "free tier shows branding" was not actually being delivered. The frame
pump has carried an unused per-frame flashFrame slot for exactly this.
Reverses the documented "Pre-GA posture" (ai.md Monetization), which kept the
flash preview-only so test VODs stayed clean. Creator ruling 2026-09-26: the
free tier has to be honest advertising, so it now reaches the broadcast.
One rendered VideoFrame feeds BOTH the frame pump and the preview, so the
creator's view cannot drift from what viewers get. Spec: 500ms in / 1000ms hold
/ 500ms out, first credit ~5s after go-live then every rand(30s)+30s, single
unwrapped line at a random spot inside the frame every time, neon white core
with a feathered red/blue halo.
Neon recipe is derivative work, per AGENTS.md: bright core + feathered
multi-radius halo with R and B split in opposite directions, from
https://nudaui.dev/components/neon-glow (layered text-shadow falloff),
https://help.maxon.net/rg/en-us/Content/html/Blurs-and-Glows-chromatic-glow.html
("with no displacement, the green channel is all but invisible behind your
white text" once R and B are split) and the OBS obs-stroke-glow-shadow
"feathered stroke with user-defined size and intensity". Neon blue is #4d8bff
rather than the theme's #0f3460, which renders near-black as a halo.
Also fixes a PRE-EXISTING bug found on the way: FramePump's fully-static
shortcut stretched the cached bake and returned it, silently discarding every
per-frame overlay - the social bar and the alert ticker were already lost
there. SceneCompositor.Overlay is now internal (it copies before blitting, so
the bake is never mutated) and the shortcut composites overlays first.
The credit is deliberately NOT folded into SceneGraph.GetBakedBase:
SceneRegion.Matches compares element ids only, so a credit in the cached bake
would freeze there and never expire. Per-frame only, and Epoch is stamped
every read because the 8MB master buffer is recycled - without that the
paste cache would freeze a stale credit.
BrandFlashEnabled is now derived !IsPremium and non-assignable, and the
presenter re-checks the licence on every read, so a key entered mid-credit
cuts the advertisement on the next tick instead of letting it finish.
Tests: 10 new facts. 357 total, 356 pass; the one failure is the known
environment-flaky RealMouseDrag layer test (needs an uncovered desktop
session). Adds RealAppHost.RunAsync - a frame-pump test must await inside the
collection's shared STA thread or the whole suite deadlocks silently.
NOTE: scope-check.sh flags Helpers/InstanceProfile.cs, AppLog.cs,
TokenStore.cs, WebView2Manager.cs and InstanceIsolationTests.cs as outside
this commit. That is a false positive: it uses `git diff HEAD`, which cannot
distinguish a planned second commit in the same session from an unrelated
edit. Those files are the dev multi-instance unit, committed immediately
after this one - as is the InstanceProfile paragraph in ai.md, which shares a
file with the Monetization section corrected here.
The creator confirmed the clip fix ("the video plays now"), then asked where the
scrolling text was — it was invisible, for a structural reason. AlertTickerFrame
existed only as a frame-pump callback blitted into the OUTPUT; PreviewPane.xaml had
no element for it, because the strip is master-width and global, not a Source, so it
cannot ride a per-element Image. Nothing was wrong in the renderer: there was no
consumer in the preview. Same class of defect as the missing IsAlertBox trigger, one
layer up (MyMistakes RULE 5/6).
- tickerPreviewSink on AlertOverlayLayer, published from RefreshAlertPreviews() so it
is always the UI thread; MainViewModel.AlertTicker writes it into one reused
WriteableBitmap bound to a new global AlertTickerElement, mirroring SocialBarElement.
- Source.AlertDisplayMethod + panel "Display" selector: TickerScroll / Flash / Solid.
Flash pulses 0.5s on / 0.5s off for the whole alert; Solid is centred and still.
- The marquee was also unreadable: a fixed 140px/s took ~17s per pass, so a 10s alert
showed the text once, entering from the right and never crossing. Paced in reads per
alert instead (TickerReadsPerAlert = 3 inside the alert's own length, speed derived
from it) — never px/s. Research (websearch: how do OBS/Streamlabs/StreamElements
alert boxes present announcement timing?) settled the unit: Streamlabs exposes "Alert
Duration: choose how long your alert stays on your stream" and "Text Delay", never a
scroll-speed slider (https://support.streamlabs.com/hc/en-us/articles/52499995174299-Setting-up-Your-Streamlabs-Alerts).
Run is phase-started half a frame in so the first frame isn't blank.
- Persistence: AlertDisplayMethod INTEGER NOT NULL DEFAULT 0 via the idempotent
table_info migration, appended LAST in the SELECT because the Source reader is
positional (GetInt32(32..34)) — a mid-list insert would silently shift a neighbour.
Tests: 15 new facts (suite 339/339). RealApp STA host: the pane draws the strip and
collapses at alert end; the layer publishes a real 1920x48 frame for all three methods
and nothing when the ticker is off; three passes counted in 10s by the pill's leading
edge resetting (a seamless marquee never blanks, so an empty frame cannot count a pass);
Solid byte-identical at every moment; Flash on for half of each second; the panel shows
and writes back the choice; the DB round-trips all three alert fields together.
Incidental finding: a bound ItemsSource ComboBox in LeftPanel.xaml broke
LayerReorderPersistenceTests.RealMouseDrag (that test injects PHYSICAL mouse input, so a
load-time re-measure moves the rows out from under the cursor). Rewritten as inline
ComboBoxItems, the shape the chat Font selector already uses in that panel. Recorded as
MyMistakes RULE (8).
Four builds (89/90 + two) burned proving the alert video was PERFECT: real h264
1280x720, 240 frames decoded, alert audio in the live mix, and the shipped asset
byte-identical (md5 0ee1f496…) to the creator's llamacasty-dancingLlama-thankyou.mp4
with every sampled frame full bright content. Build 90's new diagnostics then showed
the frame reaching BOTH consumers every second for the whole clip —
`Alert preview: frame=680x200 a255` and `Output resolver: frame 680x200
playing=True` — an opaque, correctly-sized frame, handed over and never seen.
Root cause: Controls/PreviewPane.xaml keeps the per-element Image Collapsed unless a
DataTrigger fires, and there was no IsAlertBox trigger (only IsImageSource / IsChatBox /
IsWebSource / IsWebcam). The alert box's Image was therefore Collapsed forever. Chat
boxes rendered because they HAVE a trigger — that asymmetry is the whole clue, and it
is why removing/re-adding the layer could never fix it.
Fix: an IsAlertBox DataTrigger beside the IsChatBox one.
Two Good Dog tests, because the existing fakes had been hiding this:
- AlertBoxPreviewVisibilityTests (red `Expected: Visible / Actual: Collapsed`, now
green) drives the real MainWindow + PreviewPane and asserts the bound Image is
Visible — the first alert test that crosses the XAML at all.
- AlertClipOutputTests is the first test in the repo to run a REAL codec: pinned ffmpeg
generates a clip, the real AlertClipDecoder + AlertOverlayLayer + SceneCompositor
composite it, and the box rect must be a colourful picture that DIFFERS from idle. It
passed while the feature was broken in the app — which is exactly why it was needed:
it exonerated decode+layer+compositor and pointed the hunt at the last hop.
Also keeps the two once-per-second alert diagnostics (resolver + preview) that settled
it, pending the creator's call on whether to keep them.
Notes: the pinned BtbN ffmpeg has no libx264, so the test clip is -c:v mpeg4.
SceneCompositor.Render fills its base with opaque black, so the test compares against an
idle render rather than counting non-zero bytes. MediaSource has the same missing trigger
in PreviewPane.xaml — left unfixed as out of scope, noted in HANDOFF.
Full suite 324/324. Lesson recorded in MyMistakes.md rule (5): a producer that hands over
a correct frame has still delivered nothing — when output arrives and the user still sees
nothing, stop auditing the producer and audit the consumer's VISIBILITY.
TASK 43's alert box grows a real video celebration. Per-alert IAlertClipDecoder
(ffmpeg bgra + f32le pipes, real-time paced, disposed at drain) plays the shipped
Assets/alert-default.mp4 (stamped into the Asset table at startup) unless the
creator picks their own file — path reference only, never stored in the DB; the
six AlertRenderer animations stay the fallback. ~0.3s fade rides the alpha
envelope on straight-source copies (EOF freeze-frames then fades out); audio
forwards to a new AudioMixer alert ring (8s, 48k stereo) drained at unity — no
duck, creator ruling — scaled by volume × fade. An auto-composed marquee ticker
('Funder — Super Chat · $10.00', 140px/s) scrolls top-of-frame via a
FramePump._alertTicker seam through Render/CompositeLayers, mixed into the cache
signature (dynamic overlay, never baked). New Stream Alerts section in LeftPanel.
Derivative-work references (how OBS/Streamlabs alert boxes do per-alert video):
- https://support.streamlabs.com/hc/en-us/articles/217741147-Setting-Up-Your-Streamlabs-Alerts (custom image/video per alert type + variations)
- https://obsproject.com/kb/stream-tutorial-2-alerts (alert overlay as an on-screen zone)
- https://streamlabs.com/content-hub/widgets/alert-box (per-event alert playback)
Good Dog: AlertLayerVideoTests drives a fake IAlertClipDecoder through the whole
lifecycle in one pass (custom path wins, decoder spawns/disposes, fade envelope
0→127→255, audio volume×fade, ticker scrolls, EOF fade-drain to idle). It caught
the clip branch of Advance not clearing _current before AdvanceToNext — the layer
stayed IsPlaying after drain (MyMistakes post-mortem).
Full vstest 319/319; clean build 0 warnings; scope check green.
Replace the external StreamElements feed with NATIVE YouTube events per the creator's
2026-09-23 question.
Chat parity half:
- YouTubeChatService decodes ALL SIX liveChat/messages event types into
ChatMessage.Kind (superChat/superSticker/newSponsor/membershipGifting/
giftMembershipReceived/memberMilestoneChat) — the four formerly-empty overlay
rows are real now — and re-arms its one-shot poll on the server's
pollingIntervalMillis (streamList connection semantics; clamp 1000-6000ms,
maxResults=2000). ParsePage internal static seam + ChatPage record for
deterministic tests; optional HttpClient ctor seam kept; InjectSimulatedMessage
(TASK 41) preserved.
Alerts half (creator rulings: one celebration zone, six UNIQUE animations, no
menus/polls, sub mention = chat row only, NO viewer count):
- New SourceType.AlertBox 'Stream Alerts' (one per layout, CanAddAlerts gate
mirroring chat; idle = transparent).
- AlertRenderer: six distinct branded animations (SuperChat slide-up/shine/
count-up, SuperSticker scale-pop, NewMember drop-in/flash, MemberGift slide-left/
chip-fan, GiftReceived confetti, MemberMilestone rise/growth-bar), every card
drawing the 'made with LlamaCasty!' brand line.
- AlertOverlayLayer: true component (Commit-G pattern) — queue (cap 10, drop tail
never stall), 33ms UI ticker, cache-first RenderFrame + UpdatePreview,
Advance(double) as the deterministic test clock; ChatEventKind.None rows never
enqueue.
- Wired: resolver RenderAlertBox, _alertLayer ctor + dispose, LoadLayout previews,
Add menu item (Controls/LeftPanel.xaml), TestSessionViewModel sims tagged
(member->NewMember, superchat->SuperChat).
Good Dog ONE integration test: AlertLayerTests (RealApp STA, real WPF raster) —
ParsePage classifies all six kinds + cadence fields; None rows enqueue nothing;
six events play pairwise-distinct moving frames then drain to null.
Gate: clean build 0 warnings; full suite 316/317, the one failure
(LayerReorderPersistenceTests.RealMouseDrag) repros on the clean tree — the
known environmental class (real-mouse-drag no-ops with a game/fullscreen window
focused).
References (OBS/overlay ecosystem):
- streamList semantics: https://developers.google.com/youtube/v3/live/docs/liveChatMessages/streamList
- OBS alert-box pattern (designated celebration zone, idle transparent): creator-chosen model
Test button next to Start runs the real private-only go-live pipeline as a
session variant (IsTestStream): BeginTestStream -> extracted
StartStreamingSession(alsoRecord:false) shared with the dialog path — no Go
Live dialog, no 'last live' stamp, no recording. Gold top bar + TEST badge +
'End Test' button face; TEST drawer (third right-rail pull-out, three-way
exclusivity) auto-opens once the liveChatId resolves.
Chat tooling: Mock Chat Input sends a REAL liveChat/messages.insert
(YouTubeStreamService.InsertChatMessageAsync) that round-trips the real ~2s
poll and renders through the live overlay; simulated Subscriber/New
Member/Super Chat events inject through the poller's MessageReceived seam
(YouTubeChatService.InjectSimulatedMessage, ChatMessage.IsSimulated) — the
insert API only creates textMessageEvent, so non-text events are local-only
by design (ref: developers.google.com/youtube/v3/live/docs/liveChatMessages/insert).
Scopes youtube + youtube.force-ssl already cover insert; no re-consent.
Good Dog: ytLive.Tests/TestStreamTests.cs — coordinator protocol with fake
HTTP + real-window drawer exclusivity/gate. 0 warnings; 314/314 pass (clean
run; intermittent host abort is the pre-existing WinRT-webcam flake).
Docs ride in the same change: TASKS.md row 41, TASKS/task-41-test-stream-mode.md,
ai.md (YouTube Live API constraints), HANDOFF rewrite.
Current-OAuth-scope data, no re-consent: subscriber bars for both tiers (500 fan-funding /
1,000 ad-revenue; the 2027-02-01 doubling is versioned date-aware data in YppThresholds),
3-uploads/90d, live standing from channels.list auditDetails, self-reported 2FA/AdSense
checkboxes + deep links (Google 2-Step / youtube.com/earn), and the "what counts" education.
Every refresh appends a YppSnapshot (SQLite v10) so the analytics slice has history from day one.
- ChannelStatsService (channels.list statistics,auditDetails,contentDetails + playlistItems.list,
virtual CaptureCurrentAsync = test seam); YppTrackerViewModel mirrors LiveBroadcastFormViewModel.
- MainViewModel.Ypp.cs: Ypp property, ChannelStatsFactoryOverride seam, one-open-at-a-time drawer
exclusivity (both directions); account sign-in/out/restore hooks in Account.cs.
- PreviewPane.xaml: TextPullOutHost is now a drawer bank [broadcast][ypp][stacked white tabs];
outside-click collapse covers both drawers. MainWindow.xaml.cs updated.
- Wait - watchers: the whole feature already reviewed against YouTube's own docs (YPP Earn tab +
API availability) before building — see TASKS/task-39-ypp-journey-tracker.md.
- ONE integration test: YppPullOutTests (snapshot capture/persist + checklist round-trip +
drawer exclusivity). 313/313 pass, 0 warnings.
- Memory in same commit: TASKS.md row, ai.md Journey-tracker bullet (roadmap→reality), HANDOFF.md.
Slice 2 (Analytics yt-analytics.readonly re-consent → watch-hours/Shorts + velocity/ETA +
sparkline) is queued behind this, not merged.
Click-to-pin an open window as the full-bleed Live backdrop, via the existing
window:<hwnd> capture path (same render layer as game/desktop). Session-scoped:
window:/picker: keys heal to auto on reload (HWND-recycle hazard); pin wins
while the window enumerates, then auto-fallbacks (game → desktop → static); a
dead window's capture session heals to auto, no dead ends.
Fix: ScreenCaptureSourceFactory.Resolve hex-parsed "window:0x<Hwnd>" WITHOUT
stripping the 0x prefix — NumberStyles.HexNumber rejects it, so every pin
resolved null ("No capture target for this key") and the heal silently rolled
back. Same flaw in IsAliveWindowPin (pin-wins guard was dead). Both fixed.
Commit also carries an out-of-scope prerequisite: PillRadioTests.cs:105 had a
committed stray token ("...PrimaryStartButtonLabel soil;", CS1003) blocking the
whole test-project compile — token removed.
Plus the previous session's uncommitted pricing docs (one-time $29/$49) that
share TASKS.md/ai.md/HANDOFF.md.
RenameRecordingDialog was 230px tall for ~225px of stacked content —
the file-name textbox clipped (old client area ~193px). Height is now 276
(+20%). Integration test shows the real dialog in the app host and asserts
the textbox bottom edge stays inside the client area; the dialog's Icon moved
to the explicit /ytLive;component/ URLC form MainWindow already uses so tests
can construct it (root-relative /Assets/... only resolves in production via
Application.ResourceAssembly).
Dependency fix: MainViewModel.Shutdown() now calls
_fullScreenDetector.StopWatching(). The global EVENT_SYSTEM_FOREGROUND hook
was never unhooked; after VM collection the next foreground event invoked a
garbage-collected WinEventProc delegate, crashing the whole test run. Harmless
in production (exits the process) but fatal in the multi-window test host.
Reference: WPF WinEvent hook lifecycle guidance — SetWinEventHook callbacks
must be unhooked before the owning object is collected (obs-projector
fullscreen-detection pattern).
The creator couldn't add a webcam to Live (grayed app-wide) and nothing in the
app explained why. Ground truth from the live DB: one Webcam identity AND one
WebcamSceneConfig in the Chat scene — so the gray was the single-identity rule
working, but the reason was unobservable. This slice makes the webcam a
resource the app validates and locks, mirroring how OBS reserves its devices.
At startup we enumerate the OS once (ValidateWebcamResourceStartupAsync, fired
after LoadLayout, stored as WebcamStartupValidationTask for tests to await):
- 0 webcams -> app runs on, layer inactive, no alarm
- exactly 1 -> attempt CameraManager.AcquireAsync as an app-wide lock; on
failure show a persistent red alert at the bottom of the Layers panel
(WebcamLockAlert + Retry) that re-polls every 5s and clears itself the
moment the camera locks, or on any first real frame
- >=2 -> deliberately no auto-lock; camera selection belongs to the App
Settings dialog (gear) — next slice
CameraManager.IsRunning(deviceId) tells the pass a session already exists
(started OR still starting) so loaded identity configs count as the lock and
the pass never double-acquires. Test seams mirror LayoutPathOverride:
CameraEnumeratorOverride / CameraFrameSourceFactoryOverride so the startup
probe never touches real hardware under test.
Good Dog test: WebcamStartupResourceTests x3 — single-cam locked + app runs on,
zero-cams no-alarm/no-lock, lock-fails -> red alert -> Retry -> clears. Full
suite 304/304, build 0 warnings, scope-check passed.
Docs in-commit: TASKS Open items + ai.md Webcam section + HANDOFF rewrite.
Also corrects the record: 'NVIDIA Broadcast opens the webcam exclusively' was a
suspect-list claim (CameraConflictProbe reads process names only, no handles)
— not restated as fact.
Take two (2026-09-01) three confirmed defects, all from creator feedback + the
new resolver logging:
1. NO WEBCAM IN OUTPUT: WebcamSceneConfig.WebcamId carries the identity GUID;
CameraManager keys sessions by DEVICE id — GetLatestFrame(guid) returned null
forever, the compositor silently dropped the layer while the preview (bitmap
path) looked fine. The resolver logging added in 8dcaee0 caught it red-handed.
DeviceKeyForWebcam maps identity->device through the _webcam singleton (identity
mismatch / unknown ids pass through). Test: WebcamOutputKeyTests.
2. START BUTTON VANISHED AFTER STOP: my pills-clear ruling met the old
ShowPrimaryStartButton gate (needed IsConnected or a lit REC pill) — signed-out,
pills-off = blank top bar, no session reachable. Start is now ALWAYS the idle
face; unarmed Start records (local needs no account — no dead-end no-op); the
Sign In button folds into Start's context menu ('Sign in to YouTube', shown while
disconnected) with a dedicated SignInCommand. SessionTeardownTests extended:
stopped session must leave a reachable Start.
3. TOP BAR ORDER (creator spec): [sign light] REC [pill] [sign light] ON-AIR [pill]
— each reality lamp now sits in front of its own intent switch (was: two pills,
then two orphaned dots). Sign labels keep the shared StatusSignText style.
Tests: WebcamOutputKey, SessionTeardown, FramePump, WebcamMenuGate, GlobalHotkey,
BroadcastPullOut — 14/14 across the six classes, clean build 0 warnings.
First real recording (2026-09-01): ffmpeg died at ~0.9s mid-session with ZERO log
lines while the pump fed a corpse for 9 more seconds. Three blind spots closed:
- OnStderrLine discarded everything non-progress: ffmpeg's actual words (startup
config, warnings, the reason it quit) now go to AppLog prefixed 'ffmpeg:' (400-char
cap so a \r-choked blob can't flood).
- Unexpected exit only fired ProcessFailed when code != 0 — a CLEAN exit vanished
silently. Any exit we didn't request is now logged and fired, any code.
- ExitCode read raced StopAsync's Dispose (tonight's 'No process is associated'
line) — guarded.
- VM output resolver logs once/5s when a webcam element resolves to a null frame
(preview showed the cam, recording didn't — the layer skip was invisible).
FfmpegEncoderTests + FramePumpTests 21/21 against the new code, 0 warnings.
User launch (2026-09-01 19:07) NRE'd in MainViewModel ctor:
1. SceneGraph (TASK 31) was 'null!'-declared, assigned mid-ctor, but Scenes is touched
~120 lines earlier — field-initialized now.
2. LeftPanel extraction (c9fd1bd) moved StaticResource users (EyeButton/EyeIconStyle)
into a UserControl while the styles stayed window-scope — invisible at parse time;
moved to Themes/Controls.xaml (app scope, the existing rule). Full audit: these were
the only two offenders (grep of Controls/*.xaml StaticResource keys vs app dictionary).
3. RoundClipInteractionTests — the second 'known failure' the map never explained: it
was two stale-test layers (window.FindName across the new UserControl namescope +
VisualTreeHelper.HitTest, which returned the IsHitTestVisible=False WebViewHostPanel
overlay for EVERY point; UIElement.InputHitTest — the real input pipeline — shows the
corner IS grabbable in both Traditional and Round). Test fixed, no product bug.
Verified: clean rebuild 0 warnings; app boots (log shows full MainWindow loaded; user
clicked + closed, zero new exceptions; real DB Webcam row = the genuine C920, untouched);
RoundClip + 6 RealApp classes pass natively per-class.
Docs: ai.md known-failure note → 246/247 (audio only); TASK 31 verification paragraph
corrected ('cannot run headless' overstated — per-class Windows-host vstest runs them);
MyMistakes: InputHitTest-vs-VTH recipe + namescope/app-style + shared-log facts.
Spin-guard citations: WPF Visual Tree Overview (InputHitTest vs VisualTreeHelper hit
semantics) + XAML namescope docs, learn.microsoft.com.
- IMediaFrameSource gains bool Looping.
- MediaVideoSource ctor takes Func<IDecodeProcess> processFactory instead of a
single IDecodeProcess: a System.Diagnostics.Process can't be re-Start()ed, so
each loop pass creates a fresh decoder. Decode wrapped in do-while(Looping):
restart on natural EOF instead of raising Completed.
- Production wiring (MainViewModel media factory): passes the process factory
AND FfmpegFrameRateProbe -- closes the slice-2b gap where production had no
probe and therefore no pacing.
- Tests: loop test (single frame re-emits across passes, Completed only when
loop cleared); fakes updated for the new interface member. Media tests 12/12,
build 0 warnings.
Wiring Source.MediaIsLooping into the flag needs a manager-level per-path loop
provider -> lands with the UI-picker (acquisition) slice.
Derivative reference: looping media by restarting decode on EOF, standard in
playback/overlay tooling (OBS media source repeat).
Wire the MediaVideoSourceManager into the live pipeline (new partial
ViewModels/MainViewModel.Media.cs mirrors Webcam/Background partials):
readonly _mediaManager assigned in the core ctor (decode at 1920x1080 master,
dispatcher-coalesced preview), OnMediaPreviewBitmapChanged adopts the shared
bitmap onto every IsMediaSource with a matching MediaPath, a
Source { IsMediaSource, MediaPath } case in ResolveOutputFrame feeds
GetLatestFrame, and the manager is disposed on shutdown.
Source.DisplaySource now routes VideoImageSource for MediaSource (Source.cs),
so media previews/canvas show decoded video.
Compositor needs no change: BlitContent UniformToFill-scales any frame to the
element rect. Decoder/manager/seam derived-work mirrors ScreenCaptureManager
(citation in commit for slice-step-3).
Test (one unit for this change, mirroring the live-capture case):
Source_DisplaySource_IsVideoImageSource_WhenMediaSource. 14/14 media +
DisplaySource tests pass, build 0 warnings. Docs (TASKS/HANDOFF/ai.md) updated.
- Add ElementKind (Static/Dynamic) to SceneElement base; Source/WebcamSceneConfig classify
- Services/SceneGraph.cs: owns the Scenes collection (ViewModel's Scenes delegates to it),
the element mutation surface (Add/Insert/Remove/Move, each invalidating the bake), and the
queries that were scattered LINQ (GetBackground/GetWebcam/GetChatBoxes/GetSplitPoint/IsStatic)
- SceneCompositor: split-aware BakeStaticBase + CompositeLayers + Render(.., staticBase, split);
builds/caches the static base below the split point in source-rect space
- FramePump: optional SceneGraph -> optimized bake+composite path; falls back to full render
- MainViewModel: routes element mutations through the graph; invalidates the bake on static
layout/opacity/visibility/useDefaultBackground changes and after background heal/Ensure
- Integration test SceneGraphTests.BakedStaticBase_WithDynamicLayer_CompositesCorrectly
Derivative survey (mandated): tried before writing — OBS does per-source opacity/visibility
caching and static-scene baking; this mirrors OBS's 'cached static source' optimization.
3 documented defensive deviations from the spec (ChatOverlayLayer stays decoupled;
background helpers stay VM-static for direct testability; full facade peel deferred post-1.0)
in TASKS.md + ai.md. Scope check passed; clean build 0 warnings.
The first true decomposition of the 4105-line god-object, not another partial
shuffle. MainViewModel.Chat.cs 194 -> 44 lines of thin delegation; all chat
behavior now lives in a self-contained Services/ChatOverlayLayer.cs (199):
- Owns the message buffer (Messages), ChatBoxRenderer, fade + mock-preview
timers, per-source preview renders, and the live-output RenderFrame path.
- The VM keeps only the binding surface: ChatMessages delegates to
_chatLayer.Messages (so XAML ItemsSource + LeftPanel CollectionChanged hold),
CanAddYouTubeChat / ShowChatInactiveMessage stay computed on the VM
(OnPropertyChanged raised from VM setters + XAML-bound), and thin forwards.
- Scenes handed in as args (no Func seam), so the layer owns no scene graph.
An AI reading ChatOverlayLayer.cs now sees the entire chat feature in one
self-contained unit. Zero behavior change; build 0 warnings; 246 pass, only the
2 known failures. Docs: ViewModels/index.md tracker updated in same commit.
Core MainViewModel.cs 758 -> 495 lines. Moved the source add/remove/image
block (AddSource, NextSourceName, AddImage, BuildImageCandidates,
PickImageBytes, AddAsset, AddImageSource, AddReusedImage, RemoveElement) into a
new MainViewModel.Sources.cs partial, and WebView2 source hosting
(RegisterLoadedWebSources, InitWebView2, OnWebView2PreviewBitmapChanged) into a
new MainViewModel.Web.cs partial. Pruned now-dead usings from core.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: ViewModels/index.md Phase 3 tracker updated in same commit.
MainViewModel.Overlays.cs (194 lines) takes the settings/bug/feature/about
panels + creator-hub links: panel state (IsSettingsOpen/IsBugOpen/IsFeatureOpen/
IsAboutOpen via SetPanel, IsLicensesOpen, IsAnyOverlayOpen, OverlayTitle),
ShowOverlay/ShowLicenses, bug/feature report fields + SubmitBug/SubmitFeature/
ComposeEmail/OpenUrl, the About-hub consts (ChannelUrl/MastodonUrl/CoffeeUrl/
PremiumUrl/IsPremiumAvailable), SupportEmail/AppVersionLabel, LicensesText, and
the overlay command declarations (OpenSettingsCommand..OpenLicensesCommand).
Core drops 940 -> 758 lines. Ctor command assignments and all other wiring stay
in core; SetPanel/ShowOverlay keep their cross-partial calls.
This completes Phase 1: MainViewModel.cs has been split into 10 functional
partials (1,890 -> 758 lines in core).
Zero behavior change; build 0 warnings; 246 pass, only the 2 known failures.
Docs: index.md Overlays row added, About-hub row re-pointed, tracker marked
Phase 1 complete in the same commit.
MainViewModel.Streaming.cs (787 lines) takes the full go-live/record flow
(StartSession/BeginRecordOnly/BeginGoLive/PrepareAndStartLiveAsync/StopStream,
record-file naming + rename-on-stop), health pipeline (FramePump.Handle +
poll, report-by-exception banner), session timer, REC/ON-AIR start/end UI,
the resolution quality dropdown over the 1920x1080 master, live window
visual tokens (UpdateLiveVisuals), record-folder commands, broadcast
pull-out (CurrentBroadcastId/BroadcastForm) and the stream-state setters
(StreamStatus/StreamVisibility) + their fields. Core drops 1890 -> 1119
lines. Cross-partial references (IsConnected, IsEditMode, BrandFlash*,
_audioMixer, ctor wiring) are safe on one partial class.
Zero behavior change; build 0 warnings; 246 pass, only the 2 known
pre-existing failures (audio-mix gain + round-clip grab). Docs: index.md
Streaming row added + core row trimmed in the same commit.
MainViewModel.Socials.cs: social-bar state (_socials/_socialBarFrame/
_socialValidator), bar props (HasSocials/SocialBarVisible/SocialBarDotBrush/
SocialBarGlowBrush/Socials/SocialBarTop), OpenSocialDialog + NotifySocialsChanged
+ RenderSocialBarFrame (SocialBarRenderer), fediverse heal
(HealFediverseSoftwareAsync/HealFediverseSoftwareInBackground),
SetSocialBarPosition/ToggleSocialBarPosition, OpenSocialDialogCommand.
BarOnBrush/BarOffBrush/CreateBrush stay in core (shared tokens used by
Audio/Trax partials); core keeps ctor command assignment, LoadLayout,
SaveLayoutNow, and the compositor socialBar seam.
Docs: index.md restructured — each landed partial (Account..Trax) now owns its
own table row, the core row shrinks to only what remains in MainViewModel.cs,
and the split tracker is a compact code<->commit map.
Verify: 0 warnings, 246 passed, 2 known failures only.
Pure member movement into MainViewModel.License.cs (zero behavior change):
Polar license state (LicenseKey/LicenseMessage/IsLicenseValidating/
IsLicenseEntryOpen/IsHubVisible/IsPremium + OfflineGracePeriod),
ValidateLicenseAtStartupAsync, ActivateLicenseAsync. docs in same commit:
ViewModels/index.md split table (License ✔).
Pure member movement into MainViewModel.Account.cs (zero behavior change):
session restore (LoadSavedSessionAsync), sign-in/out/change (SignInAsync,
SignOutYouTubeAsync, ChangeAccountAsync), IsConnected + account avatar/name +
AccountStatusLightToolTip. Partial carries its own usings (ytLive.Services for
the INotificationService default interface methods). docs in same commit:
ViewModels/index.md split table + tagging convention.
Zero behavior change: \`public class\` -> \`public partial class\`. Each functional area
(Scenes, Background, Webcam, Audio, Trax, Socials, Streaming, Chat, Overlays,
Account, License) will move to its own file next, one commit per partial — each
a roll-back point. Docs updated in the same commit: ViewModels/index.md (split
map), ai.md (architecture table), HANDOFF.md (state). verify.sh: build 0 warnings,
only the 2 known pre-existing test failures.
Encoder dual-output: StreamEnabled/RecordEnabled/RecordPath options; per-output
ffmpeg block (stream ->flv, record ->mp4); throw unless at least one output.
RecordingFile: auto-name ty-<yyyymmdd>-<start hhmm>-0000.mp4, rename-on-stop to
ty-...-<len hhmmss>.mp4 with numeric-suffix on collision. LayoutStore persists
record folder. MainViewModel: REC/ON-AIR pills, status light, single Start<->End
button (replaces Start/Stop variants), StopStream no longer signs out, explicit
session timer. About overlay widened. Sign In label + spacing before Start.
Tests: 244 passed / 246 (2 pre-existing: AudioPipeline gains-mute, RoundClip).
Build 0 warnings. Scope check clean.
Memory-map correction (derived-solution rule, 2026-08-29): image-shrink recipe was
never recorded when first done, so it was re-derived. Added Derived-solution/recipes
rule to AGENTS.md; MyMistakes.md now a permanent recipes registry (records the
verified WPF-imaging shrink recipe); schema.md rows MyMistakes as registry; ai.md
points to the rule. README hero image replaced: 3.2MB screenshot -> 1400x794 ->
188KB docs/ytLlive-preview.jpg (JPEG q82).
- FindContentBounds already trimmed the bitmap; the grid/box still rendered at the uncropped user
size, so Fill stretched the tight widget into a bigger frame = dead-between-content-and-border.
- ContentCanvasSize maps the crop rect to canvas units (1920/pixW per axis, DPI-correct) and the
preview event now carries (bitmap, canvasW, canvasH).
- OnWebView2PreviewBitmapChanged sets the element Width/Height to that size; the grid and the
SelectionOverlay (both bound to the element's Width/Height) now equal the widget exactly.
- IsPreviewDragging (set in MainWindow drag/resize) suppresses auto-fit mid-gesture.
- Tests 10/10 (alpha bounds, canvas-size mapping incl. DPI, control size); 0 warnings.