The open creator report ('I still cannot post a chat message in the TEST tab',
feedback 'Chat polling couldn't start — Mock Chat Input is disabled') was a single
cause: the liveChatId never resolved. Two YouTube API facts:
1. The id lives in snippet.liveChatId — contentDetails has no such property
(TASK 44 read part=contentDetails: could never resolve).
https://developers.google.com/youtube/v3/live/docs/liveBroadcasts
2. It only exists once the broadcast is LIVE — the official sample lists
broadcastStatus=active, and our fetch ran before the frame pump pushed RTMP
(enableAutoStart flips ready→live). A ready-state list legitimately returns
no id.
https://github.com/youtube/api-samples/blob/master/java/src/main/java/com/google/api/services/samples/youtube/cmdline/live/GetLiveChatId.java
Fix: GetBroadcastLiveChatIdAsync reads part=snippet and polls with a bounded
retry (10x/2s); PrepareAndStartLiveAsync starts the frame pump FIRST, then
resolves the id. Chat stays non-fatal. Docs ai.md/TASKS.md/HANDOFF.md +
MyMistakes recipe updated same commit. TASK 44.
Good Dog: ONE integration test (GetBroadcastLiveChatIdAsync_Polls_Snippet_...
) drives a broadcast that gains its id mid-retry and asserts every request used
part=snippet. Gate: clean build 0 warnings, vstest 318/318.
Replace the external StreamElements feed with NATIVE YouTube events per the creator's
2026-09-23 question.
Chat parity half:
- YouTubeChatService decodes ALL SIX liveChat/messages event types into
ChatMessage.Kind (superChat/superSticker/newSponsor/membershipGifting/
giftMembershipReceived/memberMilestoneChat) — the four formerly-empty overlay
rows are real now — and re-arms its one-shot poll on the server's
pollingIntervalMillis (streamList connection semantics; clamp 1000-6000ms,
maxResults=2000). ParsePage internal static seam + ChatPage record for
deterministic tests; optional HttpClient ctor seam kept; InjectSimulatedMessage
(TASK 41) preserved.
Alerts half (creator rulings: one celebration zone, six UNIQUE animations, no
menus/polls, sub mention = chat row only, NO viewer count):
- New SourceType.AlertBox 'Stream Alerts' (one per layout, CanAddAlerts gate
mirroring chat; idle = transparent).
- AlertRenderer: six distinct branded animations (SuperChat slide-up/shine/
count-up, SuperSticker scale-pop, NewMember drop-in/flash, MemberGift slide-left/
chip-fan, GiftReceived confetti, MemberMilestone rise/growth-bar), every card
drawing the 'made with LlamaCasty!' brand line.
- AlertOverlayLayer: true component (Commit-G pattern) — queue (cap 10, drop tail
never stall), 33ms UI ticker, cache-first RenderFrame + UpdatePreview,
Advance(double) as the deterministic test clock; ChatEventKind.None rows never
enqueue.
- Wired: resolver RenderAlertBox, _alertLayer ctor + dispose, LoadLayout previews,
Add menu item (Controls/LeftPanel.xaml), TestSessionViewModel sims tagged
(member->NewMember, superchat->SuperChat).
Good Dog ONE integration test: AlertLayerTests (RealApp STA, real WPF raster) —
ParsePage classifies all six kinds + cadence fields; None rows enqueue nothing;
six events play pairwise-distinct moving frames then drain to null.
Gate: clean build 0 warnings; full suite 316/317, the one failure
(LayerReorderPersistenceTests.RealMouseDrag) repros on the clean tree — the
known environmental class (real-mouse-drag no-ops with a game/fullscreen window
focused).
References (OBS/overlay ecosystem):
- streamList semantics: https://developers.google.com/youtube/v3/live/docs/liveChatMessages/streamList
- OBS alert-box pattern (designated celebration zone, idle transparent): creator-chosen model
Creator: 'when I attempt to refresh my YPP page, I get an error about not being
able to reach YouTube. Seriously?' Real log: channels.list failed (403) x3.
Root cause #1 (the 403): channels.list?mine=true&part=statistics,auditDetails,
contentDetails returns 403 insufficientPermissions when the token lacks the
youtubepartner-channel-audit scope — which the auditDetails part ALONE requires,
per the docs ('A request that retrieves the auditDetails part ... must provide an
authorization token that contains the youtubepartner-channel-audit scope'). That
scope is MCN partner tooling with a 2-week token-revocation rule; the app must not
hold it. TASK-39's 'current scopes suffice, no re-consent' slice-1 claim was wrong
for this part; mock-fake tests never touched the real API, so it shipped green and
403'd every refresh since 2026-09-22.
https://developers.google.com/youtube/v3/docs/channels/list
Fix: part=statistics,contentDetails only; standing flags removed from
ChannelStatsService -> YppStatSnapshot surface -> YppTrackerViewModel -> drawer,
replaced by an honest deep-link row ('Channel standing isn't exposed to YouTube
apps — check the Earn page'). YppSnapshot standing columns stay (schema-stable,
always false). channels.list failures now log the response BODY — the bare code
could not name insufficientPermissions, which is what made this undiagnosable.
Root cause #2 (found by the new Good Dog, masked by the 403): statistics come back
as JSON STRINGS ('350'); raw GetInt64() throws. Tolerant ReadInt64 (ValueKind-first;
JsonElement.TryGetInt64 THROWS on strings — type-in, not try-type).
Good Dog: ChannelStatsServiceTests.CaptureCurrent_RequestsNoAuditDetails_AndStillParsesTheSnapshot
(URL asserts no auditDetails + snapshot parses); YppPullOutTests fixture updated.
Recipes for both 403/scope and statistics-strings entered in MyMistakes.md.
Also shipped in the same commit (shared PreviewPane.xaml + ai.md): the audio-sync
status dot removal from the #77 feedback round (creator: 'what is the point of the
status light? Lose it') — IntToSyncBrushConverter deleted with it.
verify.sh gate: 0 warnings, 316/316 pass, scope-check clean.
The bar now renders ONE surface from the FIRST decision the creator makes —
Record or Stream — with each world being the whole bar. Creator directive:
"I wrote the fucking thing and I still can't figure-out how to do stuff",
"forget this one dog plan bullshit". OBS/streaming-tool reference for the
one-surface paradigm: https://obsproject.com (single mode toggle + context
actions) — cited per spin-guard habit; the go-live/test pattern follows
CEV (https://cev-desktop.aSean.xyz) precedent.
- Mode: single segmented REC|ON-AIR switch (SegmentToggle/SegmentLabel in
Themes/Controls.xaml); radio-exclusive world selection, one tap to flip.
- Record world: switch + Start Recording, zero YouTube identity.
- Stream world: switch + Go Live + Test + account zone right (Sign In until
connected, then avatar with Change Account/Logout context menu).
- Test is a child of Stream: procs only stream-armed AND signed-in.
- Running: one reality line "dot word elapsed" (REC/LIVE/TEST; green/red/
gold) + End; worlds + switch retire.
- Gear moved up from bottom bar, ~3 wordmark letters past the brand, single
click opens Settings/Bug/Feature/About menu (TASK 40 Unit B shipped early).
- Fix folded in: BeginTestStream now arms OnAirPillOn explicitly (unarmed
pump booted with zero encoder outputs -> "At least one output is required"
forced-stop cascade from TASK 41's pipeline).
- VM: world/reality props + RaiseTopBarModes() wired into StreamStatus,
pill, IsRecording, IsTestStream, IsConnected setters.
Doc: ai.md top-bar model, ViewModels/index.md, Controls/index.md, TASKS.md,
HANDOFF.md, new TASKS/task-42-top-bar-redesign.md; task-40 note.
Tests: TopBarModeTests.cs (new Good Dog), PillRadioTests + TestStreamTests
gates updated. Build 0 warnings; full suite 314/315 — single abort is the
pre-existing env-dependent RealMouseDrag test (Path of Exile 2 running)
Test button next to Start runs the real private-only go-live pipeline as a
session variant (IsTestStream): BeginTestStream -> extracted
StartStreamingSession(alsoRecord:false) shared with the dialog path — no Go
Live dialog, no 'last live' stamp, no recording. Gold top bar + TEST badge +
'End Test' button face; TEST drawer (third right-rail pull-out, three-way
exclusivity) auto-opens once the liveChatId resolves.
Chat tooling: Mock Chat Input sends a REAL liveChat/messages.insert
(YouTubeStreamService.InsertChatMessageAsync) that round-trips the real ~2s
poll and renders through the live overlay; simulated Subscriber/New
Member/Super Chat events inject through the poller's MessageReceived seam
(YouTubeChatService.InjectSimulatedMessage, ChatMessage.IsSimulated) — the
insert API only creates textMessageEvent, so non-text events are local-only
by design (ref: developers.google.com/youtube/v3/live/docs/liveChatMessages/insert).
Scopes youtube + youtube.force-ssl already cover insert; no re-consent.
Good Dog: ytLive.Tests/TestStreamTests.cs — coordinator protocol with fake
HTTP + real-window drawer exclusivity/gate. 0 warnings; 314/314 pass (clean
run; intermittent host abort is the pre-existing WinRT-webcam flake).
Docs ride in the same change: TASKS.md row 41, TASKS/task-41-test-stream-mode.md,
ai.md (YouTube Live API constraints), HANDOFF rewrite.
Current-OAuth-scope data, no re-consent: subscriber bars for both tiers (500 fan-funding /
1,000 ad-revenue; the 2027-02-01 doubling is versioned date-aware data in YppThresholds),
3-uploads/90d, live standing from channels.list auditDetails, self-reported 2FA/AdSense
checkboxes + deep links (Google 2-Step / youtube.com/earn), and the "what counts" education.
Every refresh appends a YppSnapshot (SQLite v10) so the analytics slice has history from day one.
- ChannelStatsService (channels.list statistics,auditDetails,contentDetails + playlistItems.list,
virtual CaptureCurrentAsync = test seam); YppTrackerViewModel mirrors LiveBroadcastFormViewModel.
- MainViewModel.Ypp.cs: Ypp property, ChannelStatsFactoryOverride seam, one-open-at-a-time drawer
exclusivity (both directions); account sign-in/out/restore hooks in Account.cs.
- PreviewPane.xaml: TextPullOutHost is now a drawer bank [broadcast][ypp][stacked white tabs];
outside-click collapse covers both drawers. MainWindow.xaml.cs updated.
- Wait - watchers: the whole feature already reviewed against YouTube's own docs (YPP Earn tab +
API availability) before building — see TASKS/task-39-ypp-journey-tracker.md.
- ONE integration test: YppPullOutTests (snapshot capture/persist + checklist round-trip +
drawer exclusivity). 313/313 pass, 0 warnings.
- Memory in same commit: TASKS.md row, ai.md Journey-tracker bullet (roadmap→reality), HANDOFF.md.
Slice 2 (Analytics yt-analytics.readonly re-consent → watch-hours/Shorts + velocity/ETA +
sparkline) is queued behind this, not merged.
Click-to-pin an open window as the full-bleed Live backdrop, via the existing
window:<hwnd> capture path (same render layer as game/desktop). Session-scoped:
window:/picker: keys heal to auto on reload (HWND-recycle hazard); pin wins
while the window enumerates, then auto-fallbacks (game → desktop → static); a
dead window's capture session heals to auto, no dead ends.
Fix: ScreenCaptureSourceFactory.Resolve hex-parsed "window:0x<Hwnd>" WITHOUT
stripping the 0x prefix — NumberStyles.HexNumber rejects it, so every pin
resolved null ("No capture target for this key") and the heal silently rolled
back. Same flaw in IsAliveWindowPin (pin-wins guard was dead). Both fixed.
Commit also carries an out-of-scope prerequisite: PillRadioTests.cs:105 had a
committed stray token ("...PrimaryStartButtonLabel soil;", CS1003) blocking the
whole test-project compile — token removed.
Plus the previous session's uncommitted pricing docs (one-time $29/$49) that
share TASKS.md/ai.md/HANDOFF.md.
A webcam dragged between sources reverted to the bottom of the stack on
every relaunch: Source and WebcamSceneConfig each carried independent
per-type SortOrder counters, and Load appended all Sources before all
configs. Save now stamps both tables' SortOrder from the element's index
within scene.Elements; Load merges the two tables' rows by that shared z
(sources-first tie-break preserves legacy rows). Cross-type reorder now
survives a fresh LayoutStore reload.
Task 37 queued: defaults vs current layout split (creator directive) —
capture out-of-scope work in TASKS.md rather than folding it in.
Creator refinement: 'offered iff there's not one already configured & attainable'.
CanAddWebcam now requires IsWebcamAttainable = identity present AND a RUNNING
session (CameraManager.IsRunning) — an identity whose camera was unplugged or
whose lock keeps failing leaves the row greyed with reason 'No webcam is
currently available…', and it un-greys the moment a session is live. Gate
re-raised at every attainability flip: staging, removal, startup lock success,
first frame, camera failure, identity swap.
Root cause the old test surfaced: the startup pass skipped acquiring when the
loaded identity's configs already held the session, so there was no independent
app base ref — removing the last placement dropped RefCount to 0 and killed the
session. The single-camera branch now ALWAYS acquires (a running session just
bumps), laying the app-wide base hold so the default outlives the scenes.
Good Dog: WebcamMenuGateTests second fact — identity loaded, session can't start
→ row NOT offered + 'No webcam is currently available…' tooltip. Positive fact
waits for WebcamStartupValidationTask to make the IsRunning read deterministic.
Docs same commit (ai.md gate + base-lock, TASKS.md, HANDOFF.md incl. proven
pre-existing audio flake). 305 tests (304 pass + known flake), 0 warnings.
Chat's camera no longer greys Web Cam in Live (per-scene max, not app-wide);
TASK 26 superseded by creator directive (app-level resource model). Add Webcam
now places the existing app default without the picker; the picker runs only
for the initial selection. Removing the last placement keeps the identity
(_webcam never nulled) so Add stays offered. Startup pass adopts a solo camera
as the app default, so a clean layout offers the layer in Live/Chat at once.
Dynamic WebcamAddToolTip names the why (incl. the 'graduated to OBS' line).
Good Dog: WebcamMenuGateTests rewritten (real app + temp DB + camera seams) —
identity in Chat does not gray Live; Add in Live places same wc-1 no picker;
scene-with-placement stays gray; identity survives both removals (DB row 1).
WebcamStartupResourceTests single-lock fact asserts CanAddWebcam after adoption.
Docs same commit (ai.md supersession, TASKS.md, HANDOFF.md). 304/304, 0 warnings.
The creator couldn't add a webcam to Live (grayed app-wide) and nothing in the
app explained why. Ground truth from the live DB: one Webcam identity AND one
WebcamSceneConfig in the Chat scene — so the gray was the single-identity rule
working, but the reason was unobservable. This slice makes the webcam a
resource the app validates and locks, mirroring how OBS reserves its devices.
At startup we enumerate the OS once (ValidateWebcamResourceStartupAsync, fired
after LoadLayout, stored as WebcamStartupValidationTask for tests to await):
- 0 webcams -> app runs on, layer inactive, no alarm
- exactly 1 -> attempt CameraManager.AcquireAsync as an app-wide lock; on
failure show a persistent red alert at the bottom of the Layers panel
(WebcamLockAlert + Retry) that re-polls every 5s and clears itself the
moment the camera locks, or on any first real frame
- >=2 -> deliberately no auto-lock; camera selection belongs to the App
Settings dialog (gear) — next slice
CameraManager.IsRunning(deviceId) tells the pass a session already exists
(started OR still starting) so loaded identity configs count as the lock and
the pass never double-acquires. Test seams mirror LayoutPathOverride:
CameraEnumeratorOverride / CameraFrameSourceFactoryOverride so the startup
probe never touches real hardware under test.
Good Dog test: WebcamStartupResourceTests x3 — single-cam locked + app runs on,
zero-cams no-alarm/no-lock, lock-fails -> red alert -> Retry -> clears. Full
suite 304/304, build 0 warnings, scope-check passed.
Docs in-commit: TASKS Open items + ai.md Webcam section + HANDOFF rewrite.
Also corrects the record: 'NVIDIA Broadcast opens the webcam exclusively' was a
suspect-list claim (CameraConflictProbe reads process names only, no handles)
— not restated as fact.
TASKS.md is now the index (status table, open items, research pointer).
33 files: 32 task files + 1 research facts file. The full take-saga
narrative and all design decisions are preserved verbatim; the catalog
makes the queue readable without opening every task body. Schema and
AGENTS.md updated to reflect the new layout.
Roll-forward of today-slices 6fd1d9c onto the slice-8 base, two-loop hunk dropped.
Release counter (per-build GUID read as noise; +1 per commit from git rev-list,
baseline 241 -> #13, generated by GenerateBuildStamp; GUID demotes to startup.log).
Tests pinned to Label/#N >= 13; wordmark display test asserts the Label.
Flash fix (take 14 finding): consumer holds must never outlive depth x source
period — 4 slots at high refresh lap ~27ms vs a <=50ms compositor read, so a
recycled slot flashed its new frame over the lagged old one. All shared rings 4->8
(OBS/overlay precedent for ring discipline).
Camera producer now rotates an 8-deep ring + Epoch instead of a fresh ~3.7MB
array per device frame (110-220MB/s LOH churn); WebView2 capture reuses a canvas
scratch + 8-deep output ring + a reused WriteableBitmap instead of two fresh
arrays + a fresh bitmap per 10Hz tick. Paste cache stays identity-keyed (Epoch).
Take 11 (c10ce06c) validated the off-UI architecture: typical frames land
work ~10ms + wait ~6.8ms = 16.7 exactly on the deadline; 212/300 best yet.
The ENTIRE remaining gap is periodic 35-65ms render spikes that WORSENED
across the take (189 -> 147) — the signature of gen2 GC pauses. Biggest
churner is structural: the screen capture minted a fresh ~8.3MB byte[] per
DWM frame (~500MB/s of LOH), a producer OBS never does (it owns fixed
surface pools).
- ScreenCaptureFrameSource: 4-deep buffer ring with size-matched slots (a
<=17ms consumer cannot be lapped at 60Hz) + reused downscale row scratch.
- VideoFrame.Epoch: monotonic per producer frame. The paste cache keys on
array IDENTITY, so recycled arrays MUST be distinguished — epoch joins the
PasteKey. Producers handing fresh arrays leave it 0 (key unchanged effect).
- Stats print 'gen2 +N' per 5s window: next take acquits or convicts GC
without another guess (rule: prove the stage).
- Test (the ONE): PasteCache_RecycledArrayWithNewEpoch_ReRasterizes_NotStaleHits
— same array, new content, bumped epoch; fails on the old key by
construction. 37/37 compositor/pump, clean build.
- Next suspect if gen2 stays hot: the 10Hz WebView2 capture (full-canvas PNG
decode + fresh arrays on the UI thread) — recorded, untouched.
Creator audio ask queued in the same working session (+40% post-mix master
gain before the -1dBFS limiter) lands as its own commit next.
Take 10 (59a02a5b, slice 6) finally produced a self-contradicting stat: render
22.4ms + submit 2.5 against a 16.7ms deadline, yet avg wait 10ms — a rebasing
pacer CANNOT sleep after a blown deadline. The wait was queue time: StartAsync
fires from a UI command handler, and async continuations re-capture the current
SynchronizationContext — the 'WPF-free, hermetic' frame pump had been rendering
ON THE DISPATCHER behind the live preview the entire starvation saga. OBS keeps
obs_graphics_thread/video_thread off-UI for exactly this reason (dedicated
threads; see docs.obsproject.com/backend-design 'Libobs Threads').
- FramePump: _pumpTask = Task.Run(() => PumpAsync(...)) — null context inside,
every continuation stays on the pool.
- Audited, not ignored, what that exposes: StaticPixelCache.Get now locks (pool
miss-decodes raced UI callers); ChatOverlayLayer.RenderFrame checks its cache
off-thread but marshals the rare raster MISS to the dispatcher (DrawingVisual
+ RenderTargetBitmap are UI-thread objects) and re-validates there; pump
events already marshal in the VM.
- GCLatencyMode.SustainedLowLatency for the pump's life (restored in finally).
- Stats gained 'worst render Xms' — bimodal averages hid per-tick spikes.
- Webcam routes through the paste cache (the IsOpaque bypass re-sampled ~156k
px every tick even between identical device frames).
ONE integration test: Pump_Produces_OffTheStartingContext — an inline-pumping
SynchronizationContext makes the old construction run the resolver on the
starting thread by capture; the loop must never. 70/70 per-class green, clean
build 0 warnings. Docs same commit (ai.md slice 7, TASKS take-11 gate,
MyMistakes #6, HANDOFF). take 11: ~300/300 + honest wait -> saga closed,
Unit B (two-line top bar spec, fully captured) starts.
Take 9's numbers were decisive: paste cache moved work to ~25ms/frame but the
period stayed ~37ms. The missing ~12ms per tick is Task.Delay rounding every
sub-tick request up to the Windows system-clock tick (~15.6ms default —
documented: learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.task.delay).
A frame finishing 3ms early requested 3ms and slept 15.6. Producer capped at
~27fps no matter how fast the compositor got — which is why two real render
fixes read as 'zero change' in playback. Game-loop/OBS canon for this
(stackoverflow.com/questions/5441464; learn.microsoft.com/en-us/windows/win32/
api/timeapi/nf-timeapi-timebeginperiod): raise the timer resolution for the
session, sleep only the bulk of the remainder, and SPIN the last ~2ms across
the deadline.
- FramePump: timeBeginPeriod(1) on entering the pump loop, timeEndPeriod(1) in
the finally; pacing = bulk _pacingDelay(ahead - 2ms) + bounded Thread.SpinWait
tail; blown deadlines rebase unchanged (never burst).
- Stats now report avg wait: render+submit+wait must equal the period — the
accounting is closed, no stage can hide in an unmeasured gap again.
- Webcam dropped its IsOpaque paste-cache bypass: it re-sampled ~156k px every
tick even between identical device frames; cached paste beats the sampler on
hits, costs the same on misses.
52/52 per-class green (pacing + pixel suites unchanged — output byte-stable),
clean build 0 warnings. Docs same commit (ai.md slice 6, TASKS.md take-10
gate, MyMistakes #3 + renumber, HANDOFF). User's top-bar spec remains next in
queue (Unit B) — re-sent many times, captured, no open questions.
The stamped build settled what slices 3-4 could not: chat cache works (resolve
~0.0ms) but render stayed 26-27ms -> 124-135/300. The cost was the compositor
re-rasterizing EVERY layer every tick: this Live scene re-samples chat (159k) +
web widget (271k) + image (95k) + cam (156k) ~ 680k px @ ~38ns — for layers
whose pixels do not change between chat/web/cam updates.
OBS shape: cache the surface, paste per tick. BlitCachedLayer rasterizes a
non-opaque layer ONCE into an element-space, transparent-based frame keyed by
(source-array identity, src W/H, ceil'd dst rect, round, mirror), then pastes:
integer position, row alpha-blend, opacity applied at paste. Producers hand out
fresh immutable arrays -> array-identity keys cannot serve stale content; dict
bounded (48, clears whole). Drag/opacity live in paste params, not keys, so
editing stops triggering resamples too. Opaque backdrop keeps the memcpy path;
the webcam keeps the direct path via its IsOpaque flag (revisit if take 9 is
borderline).
ONE integration test: PasteCache_RepeatRender_IsByteIdentical_And_ContentChange-
Propagates (byte-exact raster-vs-paste incl. round-clip margins, new-array
propagation); existing pixel suite guards sampler semantics. 85/85 across
compositor/pump/chat/capture/session classes, clean build 0 warnings. Also:
BuildStampTests.cs was written last commit but never staged — its own scope-check
slip, added here (the run had used the on-disk file; tracked now).
Docs same commit: ai.md slice 5 + stale 'general path only 130k' claim corrected,
TASKS.md take-9 gate, MyMistakes recipe (prove the stage; a fix that doesn't move
the stat wasn't the bottleneck), HANDOFF. take 9 expectation: 300/300, render
<= ~8ms -> saga closes, Unit B starts.
Take 6 measured render 35-41ms — WORSE than take 5's 25.5 — and the run could
not be attributed to a binary: exe mtime != build contents (incremental builds
serve stale exes; a source edit without rebuild is a silent old binary). Three
takes of a perf saga had been judged against builds nobody could prove.
- ytLive.csproj GenerateBuildStamp target: fresh GUID per compile (writes
obj/BuildStamp.g.cs -> Helpers/BuildStamp.Id/BuiltLocal). Deliberately defeats
incremental lies: every 'dotnet build' recompiles the app project.
- Wordmark shows the id as a superscript (TopBar.xaml, x:Static, 9px grey
BaselineAlignment=Superscript); startup.log records 'Build <id> (compiled
<time>)' so every take is cross-readable with the visible UI.
- FramePump stats split the tick: 'avg render Xms (resolve Y), avg submit Z' —
the resolver is timed separately (wrapper resolver on per-tick paths; bake
keeps the raw one) so take 7 names the hot half of 'render' with data.
- Fixed a latent transition-clock bug found on the way: lastTick now restarts
every frame (the branch rework had restarted it only during transitions,
letting a transition begun after idle complete instantly on its first Tick).
ONE integration test family: BuildStampTests (unit: shape) +
BuildStampDisplayTests (RealApp, namescoped FindName on TopBar proves the
wordmark SHOWS the id). 47/47 per-class green, clean build 0 warnings. Docs
same commit. User's top-bar/session spec (re-sent twice) + settled Q&A
decisions folded into HANDOFF Unit B — next work unit after take 7 verdict.
Take 5: render 58.9 -> 25.5ms (138/300, still ~2.2x). The blits were fixed; the
resolver was not: ResolveOutputFrame -> RenderChatBox ran a FULL WPF raster
(FormattedText + RenderTargetBitmap + CopyPixels + channel swap) EVERY tick
whenever the chat buffer was non-empty — and the buffer survives sessions, so
even a signed-out record-only take paid it. Established answer (OBS text
sources): re-render on change, blit the cache every tick.
ChatOverlayLayer: content version bumped from Messages.CollectionChanged
(covers adds, the 500-cap removal, the fade Clear from any caller) + a config
key (size + all Chat* appearance props); RenderFrame returns the cached
VideoFrame by identity until either changes (compositor only reads cached
frames). Conservative ordering (version latched BEFORE render) makes a
mid-render message re-render next tick, never serve stale.
ONE integration test: ChatOverlayLayerCacheTests (RealApp, real renderer):
Same() for unchanged inputs, NotSame() on message/config change, null on
empty. Full regression green (62 across touched classes), clean build 0
warnings. Accepted cost pending take 6: one ~15-25ms tick per arriving
message; if live-chat bursts sag n/300, next slice = debounced off-tick
re-render. Docs same commit: ai.md pipeline section, TASKS.md TASK 18,
MyMistakes recipe (raster-on-change + session-surviving-buffer trap),
HANDOFF (take 6 -> then Unit B, spec unchanged).
Two defects made the producer 17x slow (37s record -> 2.1s/127-frame file,
rawvideo stamps by arrival): FramePump slept the FULL interval after each
render (period = render+submit+interval) and SceneCompositor did per-pixel
float sampling + Math.Round blends over all 2.07M master pixels, scanning the
whole destination per overlay (258ms avg render vs 1.5ms submit).
Both solutions are established, not invented — researched before coding per
the derivative-work rule:
- deadline pacing: OBS libobs/media-io/video-io.c video_thread (nextTick +=
intervalTicks, sleep only the remainder, rebase on overrun, never burst)
- row blits: libyuv pattern (BSD-3, chromium.googlesource.com/libyuv/libyuv)
— 1:1 aligned identity fast path, per-pixel alpha branch, integer
fixed-point blend, overlay clipped to the intersection rect, skip the dead
black pre-fill when the backdrop covers
ONE integration test: Pump_Paces_To_The_Deadline_Compensating_Render_Cost
(lands after a fake-seam lesson: pacing fakes must await, not complete
synchronously, or the pump loop runs inline on StartAsync and hangs vstest).
Clean build 0 warnings; FramePumpTests 10/10, SceneCompositor/SceneGraph/
SocialBar/StretchMath 20/20. Docs same commit: ai.md pipeline section,
TASKS.md TASK 18 (webcam-in-output + rename modal verified from take 3),
MyMistakes recipe, HANDOFF rewritten. Take 4 pending on the user's machine.
- Modes: creator ruling 2026-09-01 — the VOD is the copy; dual encode degrades both
outputs on mediocre hardware ('we're not them'). ai.md 'cheap on NVENC' claim
retired; TASK 18 three-modes -> two; pills-become-radios noted as PENDING code.
- Design Principle gains 'we're not them' (hardware realism) as its fifth bullet.
- TASK 34 scope: countdown+notify live scheduling is the whole story — 'going live is
our schedule'. Scheduled playout discussed & DECLINED; premiere/upload + playout +
simultaneous-record-stream added to the closed out-of-product table.
- TASK 22: SYNC slider provenance restored — creator-requested (OBS delay-filter fix,
native). Placement question stays open; capability does not.
- MyMistakes: the provenance rule (a fact without its who/why becomes a future argument).
Docs only — zero code in this commit, per creator instruction.
Map corrections: ai.md encoded the webcam lookup bug verbatim (GetLatestFrame(WebcamId))
— code wins, line rewritten; frame-pipeline section gains the rawvideo arrival-stamping
lesson + stats log; TASK 18 status = running-app verification IN PROGRESS with take-3
pending on the pump starvation; state-model paragraph matches the new always-Start bar.
The creator-declared known failure (Mix_HonorsProviderGains) and AudioPipelineTests'
standalone hang shared ONE root cause, born in TASK 22: AudioMixer.FillAndMix
dereferenced _delayedMix (declared float[]? , never assigned) as delayed.Length —
every live-mix tick NRE'd before the pipe write, so NO audio ever reached the wire
(tests starved -> hung/fail; app -> swallowed catch logged only ex.Message, 10ms
flood). Now: ctor-allocated + null-check, catch logs WITH stack via AppLog and is
throttled 5s, and a cancelled token breaks out before logging.
Bonus contract fix: AudioGainProvider.LoopbackGain returned unity on a disproven
premise ('loopback scales with endpoint volume'). The creator's tonight observation —
volume at 20%, meter pegged — proves the WASAPI tap is pre-endpoint-volume, so the
mixer must multiply by GameAudioVolume for stream honesty (this is what ai.md always
specified; the 'failing' test encoded the same and was RIGHT).
AudioPipelineTests: 25/25 in 26ms, standalone, no hang. Known-failure count: ZERO.
ai.md tests paragraph rewritten (no more suite-total claims, both ex-'knowns'
explained); TASK 22 regression recorded; MyMistakes: the known-failure-label rules.
The specced 'End stream -> transition(complete)' call never existed: stopping relied
entirely on enableAutoStop (viewers sat on a frozen stream-offline for ~a minute, VOD
finalized late). Found during the 2026-09-01 recording-verification pass while the
creator asked 'if there's proper close-out info yt needs, we'll provide it?'
EndBroadcastAsync POSTs liveBroadcasts/transition?broadcastStatus=complete&id=..&part=status,
called after the pump stops (RTMP EOF first) and only when a live session had a broadcast —
record-only stops stay offline. invalidTransition/410 (autoStop already ended it) is logged
and returned as an error string, never thrown: a stop must never fail over close-out.
ONE integration test (URL shape + never-throws on 403). ai.md/TASKS.md design lines marked
SHIPPED with the map-lie note.
Ref: https://developers.google.com/youtube/v3/live/docs/liveBroadcasts/transition
The 2026-08-09 pin was a DAILY build; BtbN retention aged it out and the cold-cache
download 404'd on the creator's first native recording attempt (2026-09-01,
startup.log). Re-pinned to the MONTH-END build autobuild-2026-08-31-13-27
(N-126342, lgpl-shared win64 — 2-year retention; tag+variant recorded in TASKS.md
per the licensing rule). Verified alive: HEAD 200 + zip contents (bin/ffmpeg.exe,
bin/ffprobe.exe, 7 libav DLLs) match the name-agnostic extractor.
Also closes the wrap-gap: HttpRequestException escaped the locator untouched,
surfacing a raw 'Response status code... 404' from the frame pump; now wrapped in
IOException with the refresh-pin-or-install-ffmpeg message. FfmpegLocatorTests 7/7
(one updated, one added for the 404 case).
User launch (2026-09-01 19:07) NRE'd in MainViewModel ctor:
1. SceneGraph (TASK 31) was 'null!'-declared, assigned mid-ctor, but Scenes is touched
~120 lines earlier — field-initialized now.
2. LeftPanel extraction (c9fd1bd) moved StaticResource users (EyeButton/EyeIconStyle)
into a UserControl while the styles stayed window-scope — invisible at parse time;
moved to Themes/Controls.xaml (app scope, the existing rule). Full audit: these were
the only two offenders (grep of Controls/*.xaml StaticResource keys vs app dictionary).
3. RoundClipInteractionTests — the second 'known failure' the map never explained: it
was two stale-test layers (window.FindName across the new UserControl namescope +
VisualTreeHelper.HitTest, which returned the IsHitTestVisible=False WebViewHostPanel
overlay for EVERY point; UIElement.InputHitTest — the real input pipeline — shows the
corner IS grabbable in both Traditional and Round). Test fixed, no product bug.
Verified: clean rebuild 0 warnings; app boots (log shows full MainWindow loaded; user
clicked + closed, zero new exceptions; real DB Webcam row = the genuine C920, untouched);
RoundClip + 6 RealApp classes pass natively per-class.
Docs: ai.md known-failure note → 246/247 (audio only); TASK 31 verification paragraph
corrected ('cannot run headless' overstated — per-class Windows-host vstest runs them);
MyMistakes: InputHitTest-vs-VTH recipe + namescope/app-style + shared-log facts.
Spin-guard citations: WPF Visual Tree Overview (InputHitTest vs VisualTreeHelper hit
semantics) + XAML namescope docs, learn.microsoft.com.
All headless-testable TASK 21 decoder/mechanism slices shipped; the remaining UI
picker slice (AddMedia command + file dialog + Acquire/Release + Source.MediaIsLooping
-> IMediaFrameSource.Looping) is a GUI feature and is spec'd in HANDOFF for native
Windows build + verification. TASKS status + HANDOFF updated.
- IMediaFrameSource gains bool Looping.
- MediaVideoSource ctor takes Func<IDecodeProcess> processFactory instead of a
single IDecodeProcess: a System.Diagnostics.Process can't be re-Start()ed, so
each loop pass creates a fresh decoder. Decode wrapped in do-while(Looping):
restart on natural EOF instead of raising Completed.
- Production wiring (MainViewModel media factory): passes the process factory
AND FfmpegFrameRateProbe -- closes the slice-2b gap where production had no
probe and therefore no pacing.
- Tests: loop test (single frame re-emits across passes, Completed only when
loop cleared); fakes updated for the new interface member. Media tests 12/12,
build 0 warnings.
Wiring Source.MediaIsLooping into the flag needs a manager-level per-path loop
provider -> lands with the UI-picker (acquisition) slice.
Derivative reference: looping media by restarting decode on EOF, standard in
playback/overlay tooling (OBS media source repeat).
- MediaVideoSource takes optional IFrameRateProbe? + Func<TimeSpan,CancellationToken,Task>? delay
seams (default Task.Delay); probes FPS once in RunAsync, delays by 1/fps after each
emitted frame. No probe/unknown fps -> no pacing (ffmpeg pipe backpressure throttles).
- Test: MediaVideoSource_PacesFramesByProbedFps (fake probe returns 1000fps + recording
delay; one delay per frame ~= 1ms). Media tests 5/5, build 0 warnings.
Derivative reference: per-frame delay pacing of decoded output, standard in media playback.
- FfmpegFrameRateParser (pure): prefers avg_frame_rate= then r_frame_rate=,
rational N/N/M, unknown/0 -> null.
- IFrameRateProbe + FfmpegFrameRateProbe: derives sibling ffprobe.exe from the
located ffmpeg dir, reuses the IDecodeProcess seam for the ffprobe subprocess
text; null if ffprobe absent.
- FfmpegLocator now also extracts ffprobe.exe (ProbeFileName) from the pinned
archive, conditional so old caches without it degrade to no pacing.
- Tests: 6 pure parser units + 1 probe integration via fake locator/process;
FfmpegLocatorTests still green. 15/15, 0 warnings.
Pacing (probe->delay) is slice 2b. Derivative reference: standard ffprobe
avg_frame_rate probing used across OBS/media tooling.
Wire the MediaVideoSourceManager into the live pipeline (new partial
ViewModels/MainViewModel.Media.cs mirrors Webcam/Background partials):
readonly _mediaManager assigned in the core ctor (decode at 1920x1080 master,
dispatcher-coalesced preview), OnMediaPreviewBitmapChanged adopts the shared
bitmap onto every IsMediaSource with a matching MediaPath, a
Source { IsMediaSource, MediaPath } case in ResolveOutputFrame feeds
GetLatestFrame, and the manager is disposed on shutdown.
Source.DisplaySource now routes VideoImageSource for MediaSource (Source.cs),
so media previews/canvas show decoded video.
Compositor needs no change: BlitContent UniformToFill-scales any frame to the
element rect. Decoder/manager/seam derived-work mirrors ScreenCaptureManager
(citation in commit for slice-step-3).
Test (one unit for this change, mirroring the live-capture case):
Source_DisplaySource_IsVideoImageSource_WhenMediaSource. 14/14 media +
DisplaySource tests pass, build 0 warnings. Docs (TASKS/HANDOFF/ai.md) updated.
Adds the codec-agnostic decoder half of the media source. Spawns ffmpeg
with -f rawvideo -pix_fmt bgra (reusing the already-shipped ffmpeg via
IFfmpegLocator) and drains the raw BGRA stdout pipe into VideoFrames.
- Services/RawVideoFrameReader.cs: pure rawvideo BGRA stream -> frames
(partial reads kept across Feed; no ffmpeg needed to test)
- Services/IDecodeProcess.cs + FfmpegDecodeProcess.cs: binary-stdout
subprocess seam, mirror of the encoder's IEncoderProcess
- Services/MediaVideoSource.cs: owns the decode, raises FrameReady/Completed
- MediaVideoSourceTests: 3 pure reader + 1 integration (fake decode
process through the real source loop, frames in order)
Reference (external scan): ffmpeg rawvideo pipe decode is the canonical
codec-agnostic frame feeds pattern (ffmpeg docs -f rawvideo; how OBS/media
pipelines push frames to a compositor). Verified: 4/4 tests, build 0 warnings.
Native-FPS pacing + resolver/compositor wiring are the next slice.
- Add ElementKind (Static/Dynamic) to SceneElement base; Source/WebcamSceneConfig classify
- Services/SceneGraph.cs: owns the Scenes collection (ViewModel's Scenes delegates to it),
the element mutation surface (Add/Insert/Remove/Move, each invalidating the bake), and the
queries that were scattered LINQ (GetBackground/GetWebcam/GetChatBoxes/GetSplitPoint/IsStatic)
- SceneCompositor: split-aware BakeStaticBase + CompositeLayers + Render(.., staticBase, split);
builds/caches the static base below the split point in source-rect space
- FramePump: optional SceneGraph -> optimized bake+composite path; falls back to full render
- MainViewModel: routes element mutations through the graph; invalidates the bake on static
layout/opacity/visibility/useDefaultBackground changes and after background heal/Ensure
- Integration test SceneGraphTests.BakedStaticBase_WithDynamicLayer_CompositesCorrectly
Derivative survey (mandated): tried before writing — OBS does per-source opacity/visibility
caching and static-scene baking; this mirrors OBS's 'cached static source' optimization.
3 documented defensive deviations from the spec (ChatOverlayLayer stays decoupled;
background helpers stay VM-static for direct testability; full facade peel deferred post-1.0)
in TASKS.md + ai.md. Scope check passed; clean build 0 warnings.
Encoder dual-output: StreamEnabled/RecordEnabled/RecordPath options; per-output
ffmpeg block (stream ->flv, record ->mp4); throw unless at least one output.
RecordingFile: auto-name ty-<yyyymmdd>-<start hhmm>-0000.mp4, rename-on-stop to
ty-...-<len hhmmss>.mp4 with numeric-suffix on collision. LayoutStore persists
record folder. MainViewModel: REC/ON-AIR pills, status light, single Start<->End
button (replaces Start/Stop variants), StopStream no longer signs out, explicit
session timer. About overlay widened. Sign In label + spacing before Start.
Tests: 244 passed / 246 (2 pre-existing: AudioPipeline gains-mute, RoundClip).
Build 0 warnings. Scope check clean.
Memory-map correction (derived-solution rule, 2026-08-29): image-shrink recipe was
never recorded when first done, so it was re-derived. Added Derived-solution/recipes
rule to AGENTS.md; MyMistakes.md now a permanent recipes registry (records the
verified WPF-imaging shrink recipe); schema.md rows MyMistakes as registry; ai.md
points to the rule. README hero image replaced: 3.2MB screenshot -> 1400x794 ->
188KB docs/ytLlive-preview.jpg (JPEG q82).