Commit Graph
404 Commits
Author SHA1 Message Date
gramps b1d77ee510 GOG Galaxy "offline": it is GOG's own maintenance outage, not the LAN
www.gog.com serves GOG's maintenance page (503, "Galaxy Launcher will also be down");
auth/api/remote-config.gog.com return 500 "Fastly error: unknown domain". Proven
global by hitting it from a second egress (same 503); local DNS, TLS and clock are
clean, so there is nothing to fix on this machine.

Records the diagnosis recipe (where Galaxy 2.0 logs actually live, the log line
that decides the offline badge, and how to separate a GOG outage from a LAN
outage) in MyMistakes.md, and the operational note in HANDOFF.md.

No code touched - no build/test gate applies to this docs-only change.
2026-10-21 08:14:29 -07:00
gramps fb851f089d HA lights: record the entity-id trap, the recipes, and the day I broke working scripts
A verified-working Home Assistant light alert system (leak/alarm/pump/doorbell on
five Tapo bulbs, for a deaf user) was reduced to a single requested tweak — pump
lights the Death Star only. Instead of making it, the render script was rewritten
twice, the alert path broke, and the session was spent there. The creator had to
stop it. llamacasty did not happen today.

Root cause of the "nothing lights" saga, found only after three failed remedies:
the YAML key is `alerts_render` but the entity id is `script.alerts_render_lights`.
Every caller invoked `script.alerts_render`, which does not exist — and
`script.turn_on` on a non-existent entity returns HTTP 200 and silently does
nothing. One entity-list check would have found it; three guesses did not.

MyMistakes.md gains, in the same commit:
- the failure log for the day and the rules it produces (do the one change asked
  for; never trust a 200 from script.turn_on; a second failed remedy means verify
  the plumbing, not the logic; read state inside the window the code defines);
- the H500 discovery-poisoning fix (delete the entry, re-add with a pinned host);
- the measured Tapo recall numbers that rule out flashing (500ms colour, 5s
  brightness) and the off-state attribute-drop trap;
- the alert system's architecture: one writer, flat if/else (nested if and choose
  both silently lit nothing), pump as status keyed off consumption not the
  latched switch.

HANDOFF.md rewritten: the HA system's verified state and its landmines, the still
unstarted vv webcam plan, and the correction that CREDENTIALS.md is stale for HA
(it says .144; the real box is .145).
2026-10-20 22:27:06 -07:00
gramps d1e73a3aad HANDOFF + MyMistakes: officerFriendly clock is the PS5 DNS root cause (no RTC exists); record the reply marker verbatim
Off-repo diagnosis (Pi 400, no RTC hardware, healthy crystal at -7.39 ppm):
the box's clock sat ~43 h behind and systemd-timesyncd's first contact after
the Oct 12 restart was 42.9 h later, so Pi-hole ran as a DNSSEC validator with
a wrong clock -> 1.69M+0.84M dnssec=3 (BOGUS) rows on 10-11/10-12 hitting the
PSN endpoints = the PS5's DNS errors. KSK-rollover theory retracted (both root
anchors present; root DNSKEY still returns ad). Pending creator decision:
tighten timesyncd polling and/or add a DS3231 RTC.

MyMistakes: the reply marker string (recovered verbatim, with the search
recipe), and the no-RTC/no-cron/timesyncd facts so the premise is not
re-derived a third time.
2026-10-17 16:19:13 -07:00
gramps 2a15be21bd HANDOFF: vv webcam plan locked; drop the unverified vertical-preview landmine
Planning-only session: no code, no build, no test run. The creator's vv
(9:16) webcam feature is now specified, and HANDOFF carries the locked
rules plus the code facts needed to build it without re-hunting:

- vv Live: small tile, circle OR rect (creator's choice), snapped to one
  of six spots (top/bottom x L/C/R). vv Chat: rect only, plus enlarge to
  fill one 607x540 area (exactly 50% of the frame), top or bottom.
  16:9 and Starting/BRB/Ending unchanged.
- Placement by tap/click-drag with snap, like the socials, plus manual
  entry in properties. vv keeps its own camera layout per scene, so the
  16:9 layout survives switching modes (creator-confirmed).
- Geometry only: preview and compositor both read the element's own
  X/Y/W/H + ClipShape, so the two-tile look falls out of the camera
  covering half the band - no capture, chat-box or blit-path change. The
  existing per-scene clamp already permits 607x540.

Withdraws the HANDOFF landmine "vertical-format regression ... no longer
shrinks the capture border in the preview": never verified, and wrong as
stated - the creator confirms vv dims the two bands astride the centre
band. It cost this session a pointless question.

MyMistakes.md records the session-history search recipe (the creator's
turns live in session_message, NOT part - a hit in part can be my own
text echoing the phrase) and the ask-don't-check lesson plus the
creator's standing reply-format directives.
2026-10-17 09:02:59 -07:00
gramps cdf82f688d Read the first instrumented take: the judder did not reproduce, no element is slow
The measurement unit existed to name which of the six scene elements eats ~140ms per
composite. The creator's Release recording (ty-20261016-1841-559-0002.mp4, 174.5s,
1920x1080@60) names none of them — the whole composite costs ~1ms:

  composites     301 per 5s = 60/s, every slot, 0 dropped, 0 stalls after warm-up
  avg render     1.0-1.1ms (worst 2.5ms) = ~7% of the 16.67ms budget
  parts          "#5 HD Pro Webcam C920 0.4ms, #5 ... raster 0.2ms, backdrop 0.2ms"
                 - the other four elements never reach the 0.1ms print floor
  C4 cache       151R/150H: half the ticks were a whole-frame BlockCopy
  webcam         30.0/s at the resolver, longest gap 50.0ms (one 60Hz frame of
                 sampling phase, not a drop)
  the FILE       29.6 distinct webcam images/s, 82% of images held exactly 2 frames,
                 longest hold 267ms (the healthy 30fps-in-60fps signature)

The two stalls are not composite cost: 124ms on the very first render (warm-up) and
53ms entering the "Chat" scene (a rebake).

So the historic slow numbers are not a slow scene but different configurations:
- Oct 9 19:48 (only bad take still on disk) was the VERTICAL tier:
  "FramePump started (1080x1920 @ 60 fps) scene='Live' comp=608x1080" - the 607x1080
  centre crop upscaled to 2M px, 92 renders/5s, avg render 45.0ms, worst 278ms.
- Oct 5 12:01 (141ms) logged no scene=/comp= at all - the suffix did not exist yet,
  so the map's "21:9 -> 1920x803" explanation stays a hypothesis, not a reading.
- Every slow window shows "cache xR/0H" (the whole-frame cache never reusing) while
  this take shows 151R/150H, and one Oct 5 take latches mid-take (1.5ms -> 3.0ms ->
  45.2ms in 15s, then stays). That latch is the lead for the next take; it is a
  hypothesis and the parts line is what will decide it.

Corrections to the map (same commit, stale facts replaced not appended):
- "It was never Debug-vs-Release" is WITHDRAWN: same 1920x1080 tier, Oct 9 = 10.4ms
  vs this Release take's 1.0ms, and Build <hash> carries no configuration - every
  pre-2026-10-16 render number is config-unknown.
- The "same scene shape" 10:01/12:01 comparison is superseded: it was an eye
  comparison of takes whose geometry was never logged.

New: scripts/webcam-cadence.py - the ground-truth probe for what the FILE holds,
beside what the pump says it did. It took three wrong readings to get right (H.264
re-encoding defeats exact-pixel comparison; a round-clip crop's corners leak 60fps
background; a fixed crop across a scene switch reads background), all recorded in
MyMistakes.md as a recipe, including an ffmpeg-native cross-check
(tblend=difference + signalstats.YAVG - the same metric, the technique already in
this repo's A/V-sync recipe) which agreed: 52.2% duplicates / 28.6 distinct/s vs
50.7% / 29.6/s on different windows of the same take.

Next: no fix is allowed yet - the creator makes a Release take in the failing
geometry (vertical 1080p60 tier first), and that take's parts line names the stage.

Docs in the same commit: ai.md (new "What the first instrumented take said" section,
the two corrections, the parts-line denominators, the tool in the inventory),
TASKS.md (reading outcome), HANDOFF.md (rewritten), MyMistakes.md (recipe).

Gates: clean build 0 warnings, full suite 428/428, scope check passed.
2026-10-16 19:05:01 -07:00
gramps 84cbec2d19 FramePumpTests: thread-safe log sink — the full-suite failure was a test race
The suite failed Stats_ReportRealRendersAndDistinctWebcamFrames_NotJustPaddedSubmits
with "Collection was modified; enumeration operation may not execute" at its OWN
log.Any(...) line (FramePumpTests.cs:606): the test handed FramePump a plain
List<string> and enumerated it from the test thread while the pump reported stats
from its loop thread — pacingDelay is Task.Yield(), so the loop really is concurrent.
Production passes the thread-safe AppLog, so the app was never involved.

It passed 3/3 in isolation, which is exactly how a data race presents as a
load-sensitive flake. The trigger: the previous commit ("Per-element composite timing
+ scene dump") added log lines emitted FROM the pump thread, raising the collision
rate from rare to routine — a latent race in the old test, promoted by the new
traffic.

Fix: ConcurrentBag<string> (enumeration is a moment-in-time snapshot) for the sink,
2 call sites + the NewPump parameter. No app code touched.

Proof: full suite 428/428 passed, 0 warnings (the run that surfaced the failure was
before the fix; the same failure has not recurred).

Docs in the same commit: MyMistakes.md — "A 'known failure' label without a recorded
cause = a bug on life support" gained this second instance, with the rule that a
test failing ONLY under load means a shared mutable collection on the producer's
thread, not a retry.
2026-10-16 19:02:14 -07:00
gramps a3a4681aac Per-element composite timing + scene dump (measurement only)
The cadence work ended with a question the log could not answer: the compositor
manages 6.8 composites/s at ~141ms while the 10:03 take did 29-34ms on the "same
scene shape" (full-render split=0 elements=6 dynamic=5). Nothing in the stats line
said WHICH of the six elements cost what, and nothing recorded the scene itself, so
the two takes could only be compared by eye. This closes that gap and nothing else:
no fix is attempted until a real take names the culprit.

- Services/Compositor/CompositeTimings.cs (new): per-window collector.
  Add(stage, ticks) accumulates; Describe(renders, minMs = 0.1) prints the averaged
  breakdown slowest-first, dropping sub-0.1ms noise.
- SceneCompositor.Render / CompositeLayers / BakeStaticBase / BlitBakedElement /
  BlitCachedLayer + SceneGraph.GetBakedBase: trailing optional CompositeTimings?
  Every stage is timed (backdrop, base, flash, social, ticker, zoom, scale, overlay,
  bake backdrop, bake overlays) and EVERY element gets its own entry keyed by
  z-index + name ("#2 Webcam"), with the nested "raster" sub-stage recording the
  paste-cache rasterize miss - the split between "re-samples every tick" and "slow
  paste" without a second session. Bake-pass elements are prefixed "bake #..." so a
  one-off rebake cannot masquerade as a per-composite cost. Callers that pass
  nothing (thumbnails, existing tests) are unaffected and pay nothing.
- FramePump: owns the collector, threads it through RenderScene/RenderFull/
  GetBakedBase/CompositeLayers, and logs "FramePump parts (N renders/5s): ..." once
  per 5s window beside the stats line (averaged per render, so it compares directly
  with "avg render"), then resets it. Also dumps the scene - "FramePump scene dump:"
  header plus one line per element (z-index, name, kind, source type, visibility,
  rect, opacity, clip) - at pump start and on every scene change.
- One Good Dog integration test (ytLive.Tests/CompositeTimingTests.cs): a real
  composite of a full-canvas element plus a 64x64 one through the real collector
  must rank the full-canvas element first, carry the raster sub-stage and the fixed
  stages, and the dump must name both elements with z-index/type/rect and echo the
  split point.

Derivative work (AGENTS.md): OBS's answer to "which source is slow" is the Source
Profiler - average execution time of each source's tick and render functions
(https://docs.obsproject.com/reference-libobs-util-source-profiler, util/profiler.h).
Same shape here: one timer per element per composite, reported as an average, plus
the stage split this case needs.

Docs in the same commit: ai.md (new subsection "Per-element composite timing + scene
dump", the closed gap corrected in "Frame cadence"), Services/index.md (new file row
+ FramePump/SceneCompositor rows), TASKS.md (unit marked shipped, next = creator
take), HANDOFF.md (rewritten: unpushed commit, next step, verify.sh whitelist hole).

Also recorded this session (from the creator): the launch command is
`dotnet run -c Release` - Release is the DEFAULT, Debug only when explicitly named,
and perf takes must read Release. ai.md -> Run updated.

Full suite 428 tests, 0 warnings; the only failures are the known audio env flakes
(both pass in isolation). Scope check passed.
2026-10-16 18:23:20 -07:00
gramps 3cb29ea45c HANDOFF refresh: tree clean, all units committed+pushed through 931ab46.
The prior handoff claimed the strip-tile/on-air unit was uncommitted and the
pinned-chat unit was 'not mine - do NOT commit'. Reality: both are committed
(8e1d6f4, 931ab46) and origin/main is level with HEAD (0 ahead). Corrected to
match the code and recorded the true next step (webcam per-element composite
timing measurement). Removed the stray Assets/llamacasty-text-nobg-2.png~ backup.
(Docs: handoff)
2026-10-14 09:41:24 -07:00
gramps 931ab46783 Pinned chat message + brand wordmark assets. Chat can pin one message to a banner above the feed: ChatMessage.IsPinned, MainViewModel.PinnedChatMessage + Pin/ClearPinnedChatMessageCommand (Helpers/RelayCommandGeneric.cs), LeftPanel pinned-message border bound via NotNullToVis with the feed nudged down. 2026-10-10 14:54:08 -07:00
gramps 8e1d6f44db Scene strip tile artwork + on-air indicator (creator ruling 2026-10-10). Top-bar tiles now carry their own art: each canonical scene's tile is a per-scene CRT-styled image stored in the internal DB (Scene.ThumbnailAssetId - additive migration, seeded at heal from the creator's five Downloads JPGs via SceneThumbnailSeedPaths), and the preview pane keeps rendering the scene's ORIGINAL background - never the tiles. One shared on-air image (Gemini 4zajyl...jpg) replaces the staged scene's tile and follows the scene swap ('the on-air screen jumps around the top bar as the user swaps scenes'): stored as an Asset BLOB tracked by the OnAirImageAssetId Setting (EnsureOnAirImage, same contract as the alert clip) with MainViewModel.OnAirSeedPath override; RefreshSnapshotsAsync shows it for the staged scene, otherwise thumbnail-or-background art, and a staged Live with no on-air art still falls back to the green placeholder (minis never render live captures). Removed the 6px #22c55e rectangle in PreviewPane's backdrop ('green outline around the preview screen' that surfaced when a scene had no background) - the outer PreviewGlow red border is the real live signal. Doubled the scene-tile labels (FontSize 10 -> 20). Fixed a real bug this surfaced: Save()'s Asset pruner only kept Source/alert-clip rows, so the first save would have DELETED the seeded tile + on-air assets - the keep-set now includes Scene.ThumbnailAssetId and the OnAirImageAssetId Setting. New Settings/Load/Save migrations + SceneThumbnailTests (4 tests: seeded tile in strip, preview keeps original bg, Live-staged tile, no-seed fallback, on-air swap + persistence). 427 pass, 0 build warnings. (Unit: strip tiles + on-air) 2026-10-10 13:27:26 -07:00
gramps 06f88f4142 Scene strip now renders in canonical F-key order regardless of persisted SortOrder. The strip loads Scenes ORDER BY SortOrder while each tab's F-key label is name-derived, so a session that persisted Chat before BRB (found on the creator's DB: SortOrder 2/3) showed tabs 'Chat F4' then 'BRB F3'. MainViewModel.LoadLayout now calls the new ReorderScenesToCanonical() - the five canonical scenes reorder to Starting, Live, BRB, Chat, Ending (F1-F5, stable among renamed non-canonical scenes), and the next auto-save re-stamps SortOrder so the heal persists. One integration test (SceneOrderTests) seeds the swapped-order DB and asserts loaded order, F1-F5 labels, and that a save persists the corrected ordering. 423 pass, 0 build warnings. (Unit: scene order) 2026-10-10 12:09:07 -07:00
gramps 63bf8444bd Desktop 'lock' fix: the window no longer steals focus when a full-screen game owns the foreground at launch. Opening after an exclusive-fullscreen game (creator's THE DIVISION 2 gameplay-stream start) the window ACTIVATED by default, Windows dropped the game to the taskbar and the 1920x1040 window covered the whole work area - 'the desktop is locked and I can't reach the game with the mouse'. MainWindow ctor now sets ShowActivated = !MainViewModel.FullscreenGameRunningNow (GetForegroundFullScreenMonitorIndex() != null), so an in-game launch keeps the game focused and live; a normal launch is unchanged. New FullScreenDetectorOverride test seam (mirrors WindowEnumeratorOverride - deterministic, no real Win32 foreground state) + DesktopLockTests: game at launch -> ShowActivated=false, normal launch -> true, FullscreenGameRunningNow reflects the detector. 422 pass / 1 known env flake, 0 build warnings. (Unit: launch focus) 2026-10-10 11:52:17 -07:00
gramps c2d64dcd6d TASK 51 blur 'heavy' fix: quadratic blur radius. BlurRadius(strength) = 1 + 5s^2, MaxBlurRadius 12 -> 6 downscaled px (~24 full px max). Default 0.5 is now radius 2 small px (was the old linear 6) - ~3x lighter perceived spread, matching the creator's real-camera finding. Range from the established tools: StreamFX defaults its Box blur Size to 5 and its author stops downscale-based blurs around 8px. One integration test pins the mapping (0 -> 1, 0.5 -> 2, 1 -> 6) and step-edge behaviour (light reaches 9px at default vs 26px at full); the existing slice-2 blur test passes unchanged. 419/419 pass. Refs: https://github.com/Vhonowslend/StreamFX-Public/wiki/Filter-Blur https://xaymar.com/articles/2020/04/26/optimizing-streamfx-in-your-obs-scenes/ (Unit: bg-blur heavy fix) 2026-10-10 07:08:01 -07:00
gramps 305706956e TASK 51 jitter fix: temporal mask smoothing. MaskSmoother blends each raw segmentation 0.75xnew + 0.25xprevious at the one CameraManager worker (state per CameraSession, not in the shared segmenter); null resets history, first frame passes through, input array never aliased, ping-pong buffers (no LOH alloc for a 147KB 256x144 mask). Creator's real-camera check: Remove was 'jittery' (per-frame independent segmentation). Weights from the OBS/Jitsi consensus. One integration test asserts the second frame keeps partial alpha (x=6 -> 58) where the raw mask cuts to 0. 416 pass / 2 known env flakes. Refs: https://deepwiki.com/royshil/obs-backgroundremoval/2-core-features https://github.com/jitsi/jitsi-meet/issues/17080 (Unit: bg-removal jitter fix) 2026-10-09 22:15:59 -07:00
gramps 5685c5dc3a TRAX: toggle refreshes the status light on play/pause, terse scrolling error on failure, fixed quiet volume (0.5), ITraxPlayer seam. Deadlocked test fixed via RunAsync (was GetAwaiter().GetResult on the UI thread). 416 pass / 1 known env flake. Refs: https://learn.microsoft.com/en-us/dotnet/standard/asynchronous-programming-patterns/async-programming-model-tap#dont-block-on-async-code (Unit: trax toggle) 2026-10-09 19:05:04 -07:00
gramps 87f05ba2ce Private broadcasts end like recordings: Enter keeps, Escape deletes (KeepBroadcastDialog). Privacy read from YouTube; delete = videos.delete (fallback liveBroadcasts.delete on 404). Refs: https://developers.google.com/youtube/v3/docs/videos/delete https://developers.google.com/youtube/v3/live/docs/liveBroadcasts/delete (Unit: private broadcast close-out) 2026-10-09 13:32:38 -07:00
gramps b140024ebf Audio: speech leveler (auto gain to -20 dBFS speech, -6..+20 dB, gated) between gate and compressor; honest mic meter (drop the +10 dB display boost and x1.2). Creator upload measured -28.5 LUFS; same audio through the new chain: -17.9 LUFS / -0.7 dBFS peak (Unit: audio loudness) 2026-10-09 13:27:53 -07:00
gramps 8303b1cf7f Brand flash OFF by default: MainViewModel.ShowBrandFlash master switch (default false) gates BrandFlashEnabled; feature kept, tests opt in; new test guards the default (Unit: brand flash off) 2026-10-09 13:22:52 -07:00
gramps 352f117cb2 TASK 51 slice 5: webcam Background section in the Layers properties — Remove/Blur PillToggles (radio-exclusive) + Strength slider; strength changes never blank the webcam (new variant inherits the same-effect frame + bitmap). TASK 51 built (Unit: bg-effects UI) 2026-10-09 10:31:11 -07:00
gramps de22983b36 TASK 51 slice 4: camera-path hookup — CameraManager renders per-scene effect variants (one segmentation per raw frame on a latest-frame-drop worker, raw path untouched), VM declares/adopts variants per config; separable upsampling cuts Remove 46->3 ms, Blur 80->18 ms (Debug, 720p) (Unit: bg-effects hookup) 2026-10-09 10:27:38 -07:00
gramps 55210b9a61 TASK 51 slice 3: per-scene webcam BackgroundEffect + BackgroundStrength on WebcamSceneConfig, persisted via additive guarded columns; radio-pill bools RemoveBackground/BlurBackground (Unit: bg-effect config) 2026-10-09 10:19:48 -07:00
gramps 227ee8fca6 TASK 51 slice 2: Blur — background at 1/4 res, 3 separable box passes (~gaussian, radius by strength), mask-blended; person untouched; Remove gains strength = edge feather; mask computed once, rendered per effect (Unit: bg blur) 2026-10-09 10:18:00 -07:00
gramps fbeb63ba79 Docs: queue TASK 56 — pre-publication secret scan of the full git history (gate before the repo goes public) (Unit: task catalog) 2026-10-09 10:15:33 -07:00
gramps 4e42871fae Docs: README rewritten in the creator's voice (why it was built, generic comparison, free + open, real build-from-source steps incl. ffmpeg fetch + own OAuth client); source offer URL llgit.llamachile.tube/gramps/LlamaCasty in README + notices; TASK 51 keeps the strength slider (Unit: README + source offer) 2026-10-09 10:13:43 -07:00
gramps db2fdbf68d Docs: GPL-3.0-or-later (creator ruling); AI-generated scene backgrounds + alert video are GPL placeholders, not reserved; TASK 51 UI spec — Remove/Blur as radio-exclusive pill switches in the webcam's Layers properties (Unit: license follow-up + bg-effects UI spec) 2026-10-09 10:11:11 -07:00
gramps c6569a7ccb License: LlamaCasty is GPL-3.0-only with section 7 terms (attribution, rename modified versions, no trademark rights); icon + logo all rights reserved; LICENSE + ADDITIONAL-TERMS ship beside the exe; notices + ai.md rewritten off the paid/closed-source framing (Unit: GPL-3.0 licensing) 2026-10-09 10:05:12 -07:00
gramps f529d47f42 Build: require 64-bit Windows — PlatformTarget x64 in app + tests (bundled ffmpeg is win64, ONNX Runtime has no win-x86, 32-bit address space can't hold 1080p buffers) (Unit: 64-bit requirement) 2026-10-09 10:01:38 -07:00
gramps 9f3c154d84 TASK 51 slice 1: background-effects engine — bundled MediaPipe Selfie Segmenter (ONNX) + Remove (Unit: bg-effects engine)
- Model: Google's official MediaPipe Selfie Segmenter (landscape, Apache-2.0 per model card),
  converted to ONNX by tools/selfie-seg/convert_tflite_to_onnx.py (custom op
  Convolution2DTransposeBias -> ConvTranspose) and verified against MediaPipe's own runtime
  (verify_against_mediapipe.py: max |diff| 5e-5, 100% binary agreement). Embedded resource, 430 KB.
- Services/BackgroundEffects: IPersonSegmenter seam, OnnxPersonSegmenter (onnxruntime 1.31.0 CPU,
  never throws), BackgroundEffectProcessor (None passthrough, Remove = alpha mask). Not wired yet.
- Tests: Remove integration test (fake segmenter) + bundled-model contract test vs MediaPipe
  reference mask. Full suite 407/408 — the one failure is the documented interactive-desktop flake
  RealMouseDrag_OnTheLayerList_PersistsTheReorder (passed in the run before; code path untouched).
- Docs: ai.md reversal + section + licensing guard, THIRD-PARTY-NOTICES 11-12, TASK 51, indexes,
  MyMistakes recipe, HANDOFF.

References: obs-backgroundremoval (approach only — ONNX Runtime on CPU, 2 threads; GPL-3.0, no code
used) https://github.com/royshil/obs-backgroundremoval ; MediaPipe image segmenter
https://ai.google.dev/edge/mediapipe/solutions/vision/image_segmenter
2026-10-09 09:24:13 -07:00
gramps f8dd1079f3 Docs: queue TASK 55 — disk hygiene (log rotation, temp alert-clip cleanup, low-disk recording guard) (Unit: task catalog) 2026-10-09 09:06:36 -07:00
gramps ed47480116 Docs: never print CREDENTIALS.md, not even filtered — sudo-password exposure incident + safe patterns (Unit: secrets hygiene) 2026-10-09 08:48:53 -07:00
gramps 058bef4312 Docs: resettle TASK 54 on Fourthwall as provider of choice — kills the storefront-layer problem (Unit: marcom provider research) 2026-10-08 12:22:09 -07:00
gramps 29ef5d5f85 Docs: pivot TASK 54 storefront — Big Cartel is API-only, choose Ecwid free tier (Unit: marcom correction #2) 2026-10-08 11:30:26 -07:00
gramps d8febbd0d8 Docs: correct TASK 54 merch plan — Printful Quick Stores is US-only; storefront layer = Big Cartel free tier (Unit: marcom correction) 2026-10-08 10:32:55 -07:00
gramps 9fb628b473 Docs: record Shorts/TikTok output-format verification (TASK 53) + free-forever/merch round (TASK 54); mark TASK 10 superseded (Unit: task catalog) 2026-10-08 10:20:01 -07:00
gramps fe80e8c994 Docs: record the zoom box as TASK 52 and fix the task-numbering drift (Unit: zoom docs)
The zoom feature shipped without a task record while its index rows carried the
"TASK 51" label — which belongs to the webcam background effects (Remove + Blur).
For an honest catalogue and handoff:

- TASKS/task-52-zoom-box.md: feature provenance (creator-requested), the three
  2026-10-08 corrections (loupe -> anchored capture over the full composite drawn
  last -> never show the dim shading), shapes, implementation map, tests, DONE.
- TASKS.md: row 52 added (shipped); row 51 reworded — unblocked now that the
  zoom build shipped.
- TASK 51 -> TASK 52 in Models/index.md, ViewModels/index.md, and the two code
  comments that pointed at the zoom as "TASK 51".
- HANDOFF.md: pre-push readiness notes (5 commits ahead, push-safe).
2026-10-08 08:52:36 -07:00
gramps 948dd08214 Zoom: dims never shade the box — move the dim overlay above CanvasGrid (Unit: zoom shading fix)
Creator's final zoom correction: as the box is dragged, its capture region slides
under the dim rectangles and the box picks up the 55% black "div shading" inside
itself, because the VisualBrush samples the whole CanvasGrid and DimRects lived
inside CanvasGrid. The captured area must stay clear regardless of box position.

- PreviewPane.xaml: the DimRects ItemsControl is now a SIBLING of CanvasGrid
  (above the composed content, below the ZoomBox), never a descendant — the zoom
  source is shading-free by construction.
- ZoomBoxInteractionTests: structural invariant — DimRectsLayer is a direct
  child of PreviewCanvas (not inside CanvasGrid) and renders below the ZoomBox.
- Side effect (correctness, not a bug): quality dims now also sedate the global
  overlays outside the crop, matching "chrome outside the crop is dimmed".
2026-10-08 08:40:23 -07:00
gramps 6bff21b234 Zoom: anchor the capture, magnify the full composite, draw on top (Unit: zoom rework per creator correction)
Creator corrected the "loupe" zoom on 2026-10-08: the click anchors a fixed
capture region (box/2 centred on the click) and the box is a live 2x view of
that region — dragging the box never changes its content; it magnifies the
fully-composited frame (every layer, incl. webcam) and draws LAST (n+1).
Rectangle shape is 4:3 ("more of a 640x480 aspect").

- MainViewModel.Zoom.cs rewritten: ActivateZoom anchors CaptureX/CaptureY
  (independently clamped); UpdateZoomMove relocates the box only; the per-frame
  BuildZoomFrame/ZoomFrameBuilder path is gone.
- SceneCompositor: skips the active ZoomSceneElement in every layer loop and
  BlitZooms it last via the new pure ZoomMagnifier (2x bilinear, temp snapshot
  via ArrayPool, round clip).
- Preview: ZoomBox hoisted above CanvasGrid as a sibling; its brush samples the
  whole composed preview at the fixed capture (2x).
- Tests: ZoomMagnifierTests (box-over-blue shows green capture at 2x incl. an
  extra red "layer" — the loupe/backdrop-only regressions both fail it) +
  round-clip; ZoomBoxInteractionTests rewritten (anchored capture, move-doesn't-
  change-capture, 4:3/9:16/square). 404 pass, 2 known environment flakes.
2026-10-08 08:26:29 -07:00
gramps 4b3d82ff0f Zoom: compose the box as a real 2x layer above the background (Unit: zoom layer + magnification proof)
Right-click now creates a transient ZoomSceneElement at z-index 1 whose pixels are a
genuine 2x magnified sample of the backdrop (live capture under art), composited into
stream/recording like any layer while the output crop stays the tier. All shapes are
centered on the click and clamped to frame; healed on load/scene-create, never persisted,
hidden from the layers list + element template (IsZoomLayer). BuildCompositorOptions is
now internal = always tier crop (test seam). ZoomFrameBuilder is a pure static sampler
(box/2 window centered on the box center, single-slot cache) proven by a banded-backdrop
test; LayerReorderPersistenceTests drag resolves rows by item since the collapsed zoom
row shifts container indices. Also books TASK 51 (webcam background Remove + Blur) and
syncs memory docs (HANDOFF, MyMistakes, indexes). Full suite: 405 passed, 0 warnings.
2026-10-07 23:39:54 -07:00
gramps 966e718f1e Zoom: fix preview zoom box + shape-aspect anchoring (Unit: zoom box visuals)
Right-click in the live preview now procs a box that is actually visible and
populated with the zoomed region, and each Zoom View Shape sculpts the box per
spec. OBS-style derivative: magnifier box shows the composited region and dims
the surroundings (same pattern as OBS "zoom" / preview region highlights).

Root causes of the invisible box (two WPF traps, recorded in MyMistakes.md):
- Empty <VisualBrush Stretch="None"/> used as an OpacityMask paints nothing,
  so the mask alpha is 0 and the WHOLE box (border included) went transparent.
- ZoomBox lived inside CanvasGrid while its VisualBrush sampled CanvasGrid — a
  circular reference WPF renders as nothing. Hoisted ZoomBox to a sibling of
  CanvasGrid inside a new PreviewCanvas wrapper (same 1920x1080 space).

Shape semantics (MainViewModel.ActivateZoom):
- Circle: square, click point = center.
- VerticalRectangle (phone): tall 9:16, click point = top-left corner.
- HorizontalRectangle (tablet): wide 16:9, click point = top-left corner.
- Boxes stay fully inside 1920x1080 via Math.Clamp.

UI: ZoomRectOutline/ZoomCircleOutline shapes replace the square Border;
circle clips the box to an EllipseGeometry; brush Visual released when inactive.
Zoom View Shape dropdown now uses the standard YtComboBox style.

Test (Good Dog rule, one integration test): ZoomBoxInteractionTests verifies
aspect/anchoring/clamp per shape and the matching outline+clip in the real
MainWindow. Full suite 404 passed, 0 warnings.

Memory: HANDOFF.md zoom state updated; WPF VisualBrush traps appended to
MyMistakes.md.
2026-10-07 20:46:45 -07:00
gramps 6b6284d05c Perf: dedicated strip-parallel composite (4 threads, BelowNormal) — UNIT 5
A composite splits into four horizontal row strips across four DEDICATED
background threads; the calling thread takes a strip too (so four workers
never mean five-way oversubscription), and anything under 64 rows runs
inline. BlitContentRaw, BlitBakedElement and BlitOverlay now fan out.
Output is byte-identical — strips already partitioned by row.

The demotion deliberately does NOT come from Parallel.For. The pool is
shared, so Thread.CurrentThread.Priority = BelowNormal inside it leaks
into every unrelated work item that thread later runs — a full test run
after trying it broke AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_
KillsTheLoopback. Established guidance agrees: use your own producer/consumer
queue with your own Threads and set their priority yourself
(https://stackoverflow.com/questions/524483/net-backgroundworker-objects-thread-priority,
https://stackoverflow.com/questions/1578599/c-sharp-lower-thread-priority-in-thread-pool).
Helpers/StripPool.cs is that queue. Four threads is the measured sweet
spot: fewer leaves render over budget, more steals cycles from the game
and the encoder and made render worse.

The scaled blit's column LUT moves from a shared static buffer to
ArrayPool<float>.Shared with a finally — a single static buffer is a data
race the moment strips run in parallel.

Gate: SceneCompositorTests.StripParallel_RepeatedRenders_AreByteIdentical —
8 renders of a scaled round webcam + mirrored image + master-sized flash over
a short backdrop must be byte-for-byte identical, and must differ from a
backdrop-only render so it cannot pass vacuously. It caught a loop-variable
capture (new Thread(() => Worker(i)) saw i == Workers) that crashed the test
host on the first run.
2026-10-05 18:54:47 -07:00
gramps 3901cb8298 Compositor: parallelize BlitBakedElement and BlitOverlay row loops; cap at 4 threads (Unit 5) 2026-10-05 17:44:03 -07:00
gramps 623d77e531 Compositor: parallelize BlitContentRaw row loop (4 threads, BelowNormal intent) to speed scaled blits (Unit 5) 2026-10-05 17:40:05 -07:00
gramps dc1343896d Compositor: reuse column LUT buffer to avoid per-call allocations (Unit 4) 2026-10-05 16:18:26 -07:00
gramps 77d5120c87 Compositor: add per-column LUT for scaled BlitContentRaw to reduce per-pixel math (Unit 4) 2026-10-05 16:16:17 -07:00
gramps 08290ece16 Compositor: prefill only uncovered rows when backdrop not fully covered (Unit 4) 2026-10-05 16:13:39 -07:00
gramps bdea18e12c Fix: add missing System.Collections.Generic import and remove unused var
Also tidies build warnings from Unit 3 changes.
2026-10-05 13:39:42 -07:00
gramps 0464593a02 Compositor: fast-path opaque 1:1 when source fills canvas
Handle the case where an opaque source exactly covers the destination
canvas with 1:1 dimensions (even if offsets differ in calculation). This
avoids per-pixel alpha branching and mirrors the existing memcpy fast
path. Byte-identical for opaque sources.
2026-10-05 13:34:20 -07:00
gramps cea641d429 Log: include scene name and compositor source rect on pump start
Adds scene name and comp={w}x{h} to the 'FramePump started' line to
help correlate logs with backdrop geometry (for the 141ms/33ms puzzle).
2026-10-05 13:33:38 -07:00
gramps 25d5416a93 Timing: add per-stage counters to FramePump stats
Add timing for social bar, ticker, flash delegates and scratch acquire,
and extend the 5s stats line to report them (ms per render). No behavior
change, only measurement.
2026-10-05 13:31:42 -07:00
gramps 81da58ab9c Log: alert resolver uses state-change logging instead of 1/s
Logs on transition between has-frame and null, and re-logs at most
every 10s to avoid spam while idle. No behavior change to the resolve path.
2026-10-05 13:27:07 -07:00