Each finished broadcast is filed locally — tier, probed encoder, rated, settled, steps
spent — and Models/RateHistory turns that into at most a suggestion. The app never
applies one: it asks before the next stream, "Use it" sets the rate, "Keep mine"
remembers that exact number so the same question does not return until the evidence
moves. Nothing leaves the machine.
Two rules keep it from nagging. The high-water mark is the highest rate that
*finished* a session with zero steps, not the highest seen, so one easy session (a
menu screen, a quiet game) cannot set a target the machine cannot hold. And it is
asymmetric: raising needs 10% above the current rate across five clean sessions of the
same tier and encoder, lowering needs three step-downs in five — fixing damage should
not wait for a percentage, and risking it should.
The encoder key is real, not decorative: StreamHealth.VideoEncoder is now filled from
the probe (FfmpegEncoder), so history recorded against NVENC is not applied to a
machine that later runs QSV. At startup, before anything has streamed, the last
session on that tier is the honest guess.
672 pass, 0 warnings.
The tier table cannot know a creator's connection, so it should not pretend to. The
Mbps box under the picker is theirs: the tier chooses geometry and frame rate, the
box chooses bits. Stored per tier (`Video.Rate.<tier>`), so tuning 1080p60 does not
touch 720p30, and none means "the shipped default" rather than zero.
Clamped at the tier's YouTube minimum (`RateLadder`), because a target under it
cannot hold the resolution; no ceiling otherwise, because a wrong guess is exactly
what live step-down exists to catch, and a creator who types 25 on a fibre line
should be allowed to find out. The tooltip carries YouTube's number for the tier.
`MainViewModel.EffectiveQuality` is the single substitution point, and the encoder
options, the step-down policy and the clip buffer all read it — so a rated tier can
never stream at the shipped default because one call site was missed.
One ordering trap found by the test: the constructor resolves the default tier
before the layout store is open, so a read at that point must not cache, or the
shipped default shadows the creator's stored rate for the whole run.
670 pass, 0 warnings.
Step-down used a flat 3 Mbps (4 for vertical) as its floor — a number that had
nothing to do with the tier being streamed. With CBR holding the target, that
floor is a real picture-quality floor, so it has to follow YouTube's published
H.264 table (support.google.com/youtube/answer/2853702): 6 at 1080p60, 5 at
1080p30, 3 at 720p.
Models/RateLadder is that table as pure policy. Vertical is not a separate row:
1080x1920 and 1920x1080 are the same pixel count, so the frame rate alone picks
the band. StepDownPolicy takes the floor as an optional constructor argument and
refuses one above the starting rate, so an unusual start cannot begin under its
own floor. Omitted, the historical 3/4 floor still applies, which keeps the
existing policy tests meaningful and lets a caller opt in.
One consequence worth knowing: the three-step budget can stop above the floor
(12 → 9.6 → 7.7 → 6.2 from a 20% loss), so the floor is a limit, not a target.
669 pass, 0 warnings.
Every 1080 tier carried 8 Mbps, inherited from TASK 4's "mainstream ceiling,
upload headroom stays comfortable". It was never derived from anything: the same
number served 30 fps and 60 fps, landscape and vertical, which no per-tier
derivation would produce. With CBR now actually holding the rate (700c7a8) that
number becomes the picture quality, so it has to be chosen rather than inherited.
New defaults sit between YouTube's H.264 recommendation (17 at 1080p60, 14 at
1080p30, 8 at 720p — support.google.com/youtube/answer/2853702) and the rate
practitioner OBS guides converge on for YouTube (9–12 Mbps at 1080p60). Vertical
mirrors its landscape pair: 1080x1920 is the same pixel count as 1920x1080.
The free-profile fallback in OutputProfile.Resolve moves with it (8.0 -> 10.0) so
a build with no shipped tiers still emits the 1080p30 rate rather than a stale
one.
668 tests (1 audio-pipe flake under full-suite load, passes alone), 0 warnings.
The stream was configured as "@8 Mbps" and averaged 5.1. The cause is the argument
set, not the machine and not YouTube: `-b:v K -maxrate K -bufsize 2K` is capped
VBR. Measured on the bundled BtbN build with a static 640x480 frame at -b:v 2000k:
default rate control 9,858 bytes / 8 s = 9 kbps
-rc cbr 2,001,989 bytes / 8 s = 1,951 kbps
-rc vbr 9,858 bytes / 8 s = 9 kbps
On high-motion testsrc2 the same target produced 2006 kbps (CBR) against 1741
(VBR): VBR undershoots by however easy the picture is, and a composited scene
with a still background is very easy.
Spelling is per encoder, verified rather than assumed:
- h264_nvenc, h264_amf: `-rc cbr`.
- h264_qsv: nothing. It has no `-rc`, and libavcodec/qsvenc.c (select_rc_mode,
FFmpeg d263fce2b2) selects MFX_RATECONTROL_CBR when bitrate == maxrate — which
the triad already sets. Passing -rc here would be an unknown option.
- libopenh264: nothing. `-rc_mode bitrate` changed no measurable output on this
build (3,832 vs 3,830 bytes), so it stays out rather than adding a line whose
effect nobody can demonstrate.
Reference: YouTube's encoder spec requires CBR
(support.google.com/youtube/answer/2853702).
668 tests pass, build 0 warnings.
The frame-rate boundary is correct as a product rule, but it only bites in a
Release build, where DevBuild.IsDevelopment is false and DeveloperMode cannot
unlock anything — exactly the build whose performance numbers are worth reading
(see docs/ai/environment.md: Debug pixel paths are several times slower). 60 fps
could not be tested at all.
OutputProfile.EntitlementEnforced is false: every shipped tier is selectable by
any build, and HasProOutput — the one property the tier setter, the dropdown's
strikethrough and the locked-item style all read — answers yes regardless of
ownership. static readonly rather than const, so the consumed `||` does not fold
into unreachable operand code (same reason as DevBuild.IsDevelopment).
The licence indicator row is suppressed while the switch is off: it exists to
explain what the boundary costs, and claiming "Steam ID Limit: 60fps" to an
unowned build would be a false statement. Docs corrected in place — the enforced
rule is unchanged, only its state is recorded.
Tests: one integration case covers both switch states (unowned build reaches
1080p60 with the switch off, 1080p30 with it on), so flipping at launch leaves no
red test behind. The two suites that anchor on the pinned licence row early-return
while it is absent; EntitlementTests covers that state meanwhile.
667 pass, build 0 warnings.
Add a persisted global App Settings switch. Off keeps the existing per-severity
lifetimes (errors remain sticky); on makes every alert non-expiring and closes
it when its body is clicked. The NotificationService supplies the current
setting to each toast request.
StickyNotificationIntegrationTests covers persistence and both request modes.
618 tests green, clean build with 0 warnings.
Reference: Notification.Wpf exposes a CloseOnClick request option:
https://github.com/G-Stas/Notification.Wpf
App Settings now chooses one of six ToastArea positions (left/right ×
top/center/bottom), defaulting to the existing bottom-right. The setting is
persisted per profile and the toast area moves immediately; edge gutters keep
bottom notifications above the footer.
ToastPositionIntegrationTests covers live repositioning and restart persistence.
617 tests green, clean build with 0 warnings.
Reference scan: OBS Notifier supports user-configured notification placement:
https://github.com/DmitriySalnikov/OBSNotifier
The FFmpeg ProcessFailed event arrives off-thread. Start recovery on the UI
dispatcher, publish retry status there, and route StopStream back to the
dispatcher before changing bound state or alert collections. This prevents a
recovery exception from becoming an unhandled WPF CollectionView crash.
AttentionAlertStackTests covers worker-thread recovery reporting and stop.
616 tests green, clean build with 0 warnings.
A quality step-down now closes the named audio pipe before stopping/flushing the
pump, then opens a fresh server before restarting the pump. This prevents ffmpeg
from waiting on the old audio input and avoids reconnecting to a broken pipe.
EncoderRestartTests pins the audio-stop → video-stop → audio-start → video-start
order. 616 tests green, clean build with 0 warnings.
App Settings can now restore only the staged canonical scene. The VM saves
pending edits first, resets that scene, reloads immediately, and keeps the same
scene staged. Other scene edits survive; the action is disabled while live or
recording. 615 tests green, clean build with 0 warnings.
Reference: OBS Scene Collections keep scene/source sets distinct:
https://obsproject.com/kb/scene-collections
App Settings now offers a clearly described all-scenes reset. It is disabled
while live or recording and reloads the restored layout immediately. The
integration test drives the real VM command and checks the Settings binding.
614 tests green, clean build with 0 warnings.
Reference: OBS Scene Collections are a distinct saved set of scenes and sources:
https://obsproject.com/kb/scene-collections
Build-mismatch restoration now keeps the currently selected webcam identity,
restores default scene placements against that camera, and leaves cameras absent
when none is selected. The integration regression test pins the creator's camera
choice and restored default geometry.
612 tests green, clean build with 0 warnings.
The per-scene reset restores that scene's settings, layers, webcam placement,
and background-path settings while leaving other scenes' current edits alone.
A focused integration test covers the restore/isolation behavior.
611 tests green, clean build with 0 warnings.
Reference: OBS scene collections store scenes and sources as a saved set:
https://obsproject.com/kb/scene-collections
A mismatched or missing current-build stamp restores the immutable default
snapshot atomically before the VM loads scenes. The new integration case edits
current on build A, opens on build B, and verifies the factory layout returns.
610 tests green, clean build with 0 warnings.
Reference: OBS scene collections keep scenes/sources as a separate saved set:
https://obsproject.com/kb/scene-collections
The matching-build persistence slice is in place: existing layouts are captured
once as defaults, first-run factory scenes are saved and captured before the
creator can edit, and same-build startup continues to load current rows. Default
asset references survive current-layout saves.
One integration test covers the current-layout roundtrip and immutable default.
609 tests green, clean build with 0 warnings.
Reference scan: OBS stores scene collections separately from output profiles;
this split keeps layout state independent in the same SQLite store:
https://obsproject.com/kb/scene-collections
608 green, 0 warnings. Completes the layer half of TASK 65.
- **(+) → Replay Clip** adds an ordinary media layer with an app-owned path, one per scene, silent by
default (`MediaMuted`) and looping only outside Live — the compositor needs no special case.
- **F10 saves → the Live layer plays it once, then hides** (`SessionCompleted` → invisible, guard
cleared). Every other scene with a replay layer keeps looping the kept set, advancing on each clip's
completion, wrapping at the end.
- **The guard the creator asked for:** while that Live replay is playing, **F10 is inert** with a plain
explanation. That is what replaces the impossible "exclude the layer from its own clip" — with one
encoder and two muxes the clip *is* the program, so the fix is to not clip a clip.
`ReplayLayerTests` drives the real VM: one layer per scene, muted by default, once-through in Live,
looping in BRB, and a stray F10 with clips off writes nothing.
Slice 4. 607 green, 0 warnings. Clips remain **off by default** and, while off, the ring is never
constructed — so no reader thread and no encoder output exist until someone asks for the feature.
- **F10** (`HotkeyId.SaveClip`, default F10, remappable in the hotkey dialog) snapshots the ring, writes
the file, prunes to the retention count and toasts the name. Empty ring → "nothing to clip yet"
instead of a zero-byte file; clips off → says so and points at Settings.
- **Settings**: Enable, length (10 or 15, default 10), keep (3/4/5, default 3). Persisted in the layout
store and **coerced on load** — a bad stored value falls back to a legal one, so the ring can never be
sized for a length the UI cannot show.
- The ring is sized from length × tier bitrate × 1.25 and rebuilt if either changes; it is created at
session start and dropped at stop, so memory is only spent while a show is running.
- The drawer states the boundary in the creator's terms: "A capture, not an editor: for trimming,
captions or a library, use a video editor."
Still to come: the replay layer itself (play once then hide in Live, loop the kept clips elsewhere).
Slice 3 of TASK 65. 606 green, 0 warnings.
`ClipLibrary` is the whole of clip "management": a file lands in `clips\` beside the recordings, the
oldest is deleted past the retention count, and `Recent()` returns newest-first because that is also the
replay layer's playlist order. No gallery, no prompt, no naming.
Two guards the tests pin: an **empty snapshot never becomes a zero-byte file** (a save that fails loudly
is better than a file that won't open), and **pruning only touches our own prefix** — another file in the
folder survives.
`RingBytesFor(seconds, bitrate)` is the memory cap the ring is sized with: exact wire size × 1.25
headroom, because bitrate moves and the ring trims whole fragments.
Still to come: the replay layer, the F10 hotkey, and the Settings switch.
Slice 2 of TASK 65. 602 green, 0 warnings. **Clips are still off**: no `ClipBuffer` is passed, so the
ffmpeg command line is byte-for-byte what it was before this commit, and a test asserts exactly that
(the original args are a strict prefix of the new ones).
- `FfmpegArgs` appends a fragmented-MP4 output to `pipe:1` only when `ClipBuffer` is set. One-second
fragments (`-frag_duration 1000000`) rather than the 4 s GOP, so a clip can start inside the window
instead of at the last keyframe. Stats already own stderr, so stdout was free.
- `Fmp4FragmentSplitter` turns that byte stream into whole fragments: `ftyp`+`moov` is the init
segment, each `moof`+`mdat` is a fragment. It parses box headers itself, survives a box being cut
anywhere across reads, and **resyncs instead of throwing** — a clip fault must never take the stream
down.
- `FfmpegEncoder` reads it on its own task, never blocking the frame path. Any exception logs and
disables clips for the session; the broadcast is untouched.
- `IEncoderProcess` gained `StandardOutputBytes` (the seam already had the text reader for probing).
Next slices: the replay layer + retention, then the Settings switch with disabled-but-remembered controls.
Slice 1 of TASK 65, pure memory, no encoder change yet.
A 1080p BGRA frame is 8.3 MB, so fifteen seconds of raw composite is ~7.4 GB — the 15 MB figure in the
spec is the *compressed* stream. So the ring holds fragmented-MP4 bytes that ffmpeg will write to a
pipe, and a save is init-segment + surviving fragments in order.
Two rules the tests pin: the cap is by **bytes** (bitrate moves; seconds do not), and the newest
fragments always win, because a clip that ends at the keypress is the entire point. The init segment does
not rotate and cannot be reused across encoder starts, so `Clear` drops it too — an MP4 without its moov
is noise.
Next slice: ffmpeg writes the buffer output to stdout while `-stats` stays on stderr, and the pump feeds
this ring. Not done here on purpose — an encoder change is the riskiest edit in the app and deserves its
own commit and test.
595 green, 0 warnings. Completes TASK 55 (slice 1, log rotation, shipped 2026-10-22).
- **`AlertClipCleanup`**: the default alert clip is materialised into `%TEMP%` for ffmpeg to read, and
nothing ever deleted it — one orphan per profile that ever played an alert. Now: delete this session's
file in `Shutdown`, and sweep `ytLive-alert-*.mp4` at startup for anything a crash left behind. Only
the prefix we own is touched; a directory is never deleted.
- **`DiskSpaceGuard`**: a recording that dies of a full disk is a trust breach, so the numbers are a
pure policy — refuse to start under **1 GB** (toast; the stream still starts, recording does not),
warn under **5 GB** at start ("about eighty minutes" at 8 Mbps ≈ 3.6 GB/h), and one mid-show warning
under **2 GB** — the last useful moment before the encoder fails for a reason it won't explain.
Unreadable drives (a USB stick that just left) return null and never block a running recording.
Tests are policy-level on purpose: filling a real drive is not a test. `DiskHygieneTests` proves the
sweep only removes our own files and that the thresholds behave at both ends.
591 green, 0 warnings.
- `Scene.SceneMutesMic` / `SceneMutesDesktop` are **nullable booleans**: null = leave the mix alone, so
a scene is passive until the creator says otherwise. Schema columns added, NULL for every existing
layout except one deliberate default.
- **Applied once when the scene takes the PROGRAM output** (`TransitionToScene`, only when live or
recording). Staging a scene offline is auditioning, not a stream edit — the test asserts that.
- **The creator is boss:** a manual mute survives any transition into a scene with no opinion; a scene
that does have one wins on its next entry. `SetMicMuted`/`SetGameMuted` are idempotent so a repeated
"mute" cannot clobber the level that unmute would restore.
- **BRB ships muted** (creator spec) for new layouts *and* via a one-time migration for existing rows
where the creator has never expressed an opinion.
- UI: two three-state checkboxes under the layers list ("When this scene goes live"), styled with
`PropertyPillCheck` so the theme test holds.
`SceneAudioTests` covers the whole rule in one integration test: default state, offline staging does
nothing, live entry mutes, manual unmute survives a passive scene, an opinionated scene wins, desktop
untouched, and all three states roundtrip through save/reload.
Needs the creator's eye: the checkboxes are new chrome in the left panel (indeterminate = passive).
Last slice. 590 green, 0 warnings.
- **Shed before you charge the viewer.** On machine evidence the policy's first act is
`ShedCaptureCadence`: `ScreenCaptureFrameSource` widens its conversion interval 10 ms → 33 ms (≈100
→ 30 conversions/s) through a new `ScreenCaptureManager.ShedLoad`. The output tier, the declared fps
and the viewer's picture are untouched — we stop paying for readbacks we were throwing away. It
costs no step budget; if the starvation persists, the fps ladder runs on the next clean window.
- The shed is reset on every stop path, so a cheap session cannot leave a later one capped.
- **The session line is a Logs-tab line, not a session-report line.** The session report is the money
summary (Super Chats, per currency); quality chatter there would bury the numbers it exists for. The
cause-tagged line already lands in the log at the moment of the step.
TASK 33 is complete: two ladders, budgets, floors, ambiguity, one-way with recovery behind a flag, the
relaunch, the copy, and the cost shed. 18 tests pin the ladders, the copy and the restart.
Slice 3. 589 green, 0 warnings.
- **`FramePump.ChangeEncoderAsync`** is a full pump stop/start, not an encoder swap. A swap leaves an
in-flight submit pointing at a disposed process, and that faults the loop — which ends the
broadcast, the one thing a quality step-down must never do. `StopAsync` already awaits the loop and
flushes, so this reuses the tested path and costs one short freeze, which the ladder accepts.
- **`MainViewModel.StepDown`**: one planner per broadcast, subscribed to `StatsReported`, unsubscribed on
every stop path. The pump thread only decides; the restart is posted to the dispatcher, because the
act stops the loop that raised the event.
- **The creator's choice is not rewritten**: `_encoderTierOverride` changes what the encoder emits while
the dropdown keeps showing what they picked, and the badge adds `· lowered` so the two never disagree
silently.
- Copy comes from `StepDownPlanner.Describe` (machine cause owns it, upload cause blames the upload);
the log gets the cause-tagged line for support.
Test: `EncoderRestartTests` runs a real pump with a fake encoder, changes the tier, and asserts a NEW
encoder started at the new fps/bitrate and produced a frame — the regression that would otherwise ship
as "it lowered the badge and the stream died".
Remaining for 33: shed our own capture cost before the fps step, and the session-report line.
Slice 2. 588 green, 0 warnings.
- `FramePumpStats` and `FramePump.StatsReported`: the 5 s window the log line already describes, as
data. `Dropped` is the ENCODER's counter (frames submitted, not accepted); `Stalls`/`AvgRenderMs`
are the pump's. `FramesRendered` is deliberately not used for classification — a static scene
reuses the paste cache and renders few frames while completely healthy, so it would read as
starvation.
- `StepDownPlanner`: one per broadcast, owns the stateful policy, converts stats → sample, exposes the
landed tier for the restart. It never acts — the VM owns the effects, which is what keeps the ladder
testable without an encoder.
- `Describe` / `ReportLine`: the sentences a creator sees. Machine cause says LlamaCasty couldn't keep
up and the connection was not the problem; upload cause blames the upload and promises no further
thrash. A test asserts the machine copy never leaks "dropped" — mechanism strings stay in the log.
Remaining for the task: VM subscription, the encoder restart at the landed tier, the toast, and
shedding our own capture cost before stepping fps.
Pure policy, no wiring yet. 12 unit tests, 584 green overall, 0 warnings.
- **Machine starvation** buys less work: 60 → 30 fps first, then 1080 → 720. The vertical tier has no
resolution step — its floor *is* its only geometry.
- **Upload congestion** buys fewer bits: `current − max(0.5, current × lossFraction)`, floored at
3.0 Mbps (16:9) / 4.0 (vertical). Resolution is deliberately not a bandwidth lever: 1080p30 and
720p60 cost the same, so dropping pixels at an unchanged bitrate relieves nothing.
- **Budgets** as ruled: three steps for a 1920-wide start, one for 720 and vertical. 15 s of evidence,
30 s cooldown, ambiguous evidence does nothing at all.
- **Recovery** is `allowClimb`, default off (the one-way ruling): the machine carries its ceiling from
construction, climbs one step after 180 s of clean windows, and a climb followed by a relapse inside
120 s freezes the session at the low value — one flap pair is proof enough.
Inputs are the poster's own counters (`PumpStalls`, `PumpDrops`, `AvgRenderMs`, `EncoderDrops`), not a
throughput reading: `StreamHealth.CurrentBitrate` is ffmpeg's *encoded output* rate and sits at target
even while the socket is gagging, so it cannot size a step.
Creator went live on the Debug build while the Release build was recording and got an empty
title/description, with the Stream Info tab filled in on screen. Both processes write to the same
profile: `BroadcastForm` is loaded ONCE at startup and each keystroke persists straight to the store,
so the instance that opened the dialog was holding the form as it was when it launched — before the
other instance saved those fields. The dialog copied from that stale copy.
`CreateGoLiveDialog` (new, extracted so it can be tested without showing a window) calls
`BroadcastForm.Load()` before composing the dialog. That is what the form's own doc comment always
claimed ("startup / Go Live refresh") but the refresh was never wired. It cannot lose an edit: every
keystroke is already persisted.
The dialog also logs `Go Live dialog: title='…' description=N chars`, so the next report of "the
dialog was blank" says immediately whether the values reached the dialog or never left the store.
Test: `BroadcastPullOutTests` writes metadata through a second `LayoutStore` handle (the other
instance) after the VM has loaded and asserts the dialog carries it. 572 green, 0 warnings.
Creator was recording on the Release build and hit "Couldn't start the audio — another copy of
LlamaCasty is already using the audio pipe" when going live on Debug. The guard did its job (no
crash), but the collision should not have been possible: the pipe name only suffixed when
`YTLIVE_INSTANCE` was set, and a Debug launched straight from the IDE has no id — so it asked for
the same `ytllive_audio` the Release build was serving.
DEBUG now always suffixes: the claimed instance id when there is one, otherwise the process id. Any
number of dev builds can run beside the Release app, and each Debug process is distinct from every
other. Release is unchanged — it resolves to the plain name, and the whole mechanism disappears in
`#if DEBUG` as before.
`TryStartAudioPipe` now logs the resolved name (`Audio pipe: …`), so the next report of this kind is
one grep instead of a code hunt.
Tests: AudioPipeInstanceTests pins that an id-less DEBUG process never resolves to the bare name;
572 green, 0 warnings.
The creator's profile still showed the previous Starting art after the replacement, with
`Art.DefaultVersion = 4` recorded — so the version gate had already declared itself done. It
compared a constant against the embedded resource, and those two were compiled at different
moments (version 4 landed with the OLD image embedded; the corrected image reached the assembly
one build later). A version bump can always be raced that way.
The seed now compares BYTES: `LayoutStore.AssetMatches` hashes the bundled resource and checks the
row the background already points at. Same bytes → leave it untouched (so this is idempotent and
never churns the database). Different bytes → re-stamp. The version constant and its setting are
gone, because a heal that only runs once can silently skip the one launch it was needed for.
`SceneThumbnailTests` planted its own art on a background still flagged as default art — in the
real app that state only ever means stale bundled art, because Browse… sets the path and clears
the flag. The fixture now models a creator's own picture.
Tests: 572 green, 0 warnings. Verified the profile's Starting asset hash (167CDD3B…, the
two-category render) differs from the shipped `starting-background.jpg` (5FC6DD22…), so the next
launch re-seeds it.
The creator's corrected Starting artwork (the in-app onboarding screen: sign in → stream details →
go live) replaces yesterday's version. 2724x1536 resampled to the 1920x1080 master, q3 (432 KB).
The previous Gemini render is archived beside the original art.
Also fixes the two reasons the replacement would not have appeared on an existing profile:
- **The first heal iterated `AllBackgrounds()`**, which returns only the LIVE scene's capture rows, so it
cleared nothing and then saved the version anyway — permanently skipping the heal. It now walks every
scene's background. Version bumped to 4 so profiles stamped 2 or 3 heal.
- **The pack URI was unqualified**, so it resolved against the ENTRY assembly: LlamaCasty.exe in
production, the test host under `dotnet test`, where the seed silently did nothing. It is now
`/LlamaCasty;component/Assets/…`, which works in both.
Test: `BackgroundDefaultArtTests` seeds a profile, plants an "old art" asset on the Starting background,
marks the layout as an older art vintage, relaunches and asserts the shipped art is re-stamped. 45
background tests pass.
Reported 2026-11-06: a Release instance crashed when clicking Go Live in test mode, while a Debug
instance was recording its window. The Windows event log gave the cause:
System.IO.IOException: All pipe instances are busy.
at System.IO.Pipes.NamedPipeServerStream.Create(...)
at ytLive.Services.Audio.NamedPipeAudioWriter.Start(...)
at ytLive.Services.Audio.AudioMixer.StartLive(...)
at MainViewModel.StartStreamingSession(...)
at MainViewModel.BeginTestStream(...)
at MainViewModel.StartFromPrimaryButton(...)
at System.Windows.Controls.Button.OnClick()
Two defects, both fixed:
1. **A button click could end the process.** `StartLive` throws when the pipe name is taken, and nothing
on the go-live path caught it. `TryStartAudioPipe` now catches, logs, toasts ("Another copy of
LlamaCasty is already using the audio pipe") and rolls the session back. Recording-only takes the same
path.
2. **The pipe name was a shared constant**, so a second instance could never go live on the same machine.
`InstanceProfile.AudioPipeName` appends the dev instance id (DEBUG only); Release keeps the plain name
so the normal single-instance case is unchanged. The encoder reads the same derived name, so mixer and
ffmpeg cannot disagree.
Tests: `AudioPipeInstanceTests` — a second server on one name throws (the collision is real), dev names
derive per instance, and a writer on a taken name throws rather than silently reusing the pipe.
Debug and Release both build clean.
Reported 2026-11-05: those two tabs stayed open when clicking elsewhere, unlike Stream Settings, YPP
and TEST. All five drawers share one host (TextPullOutHost), but the window's click-outside guard only
listed the other three, so the gear and socials panels had no way to dismiss except their own tab.
The guard now closes them too, and a test pins both directions: an outside click retracts the drawer,
and a click inside it does not.
YouTube moves the goalposts, so the app stops modelling them as its own truth and shows progress against
a threshold table that carries the date it was read.
- `Models/YppProgress.cs` — pure: three metrics, per-criterion met, and `MeetsPublishedRule`, which
encodes the real shape of the rule (subscribers AND either view route). The drawer says "x of 3 criteria
met — YouTube reviews eligibility" and spells out the either/or, so "2 of 3" can't be misread.
- `Services/YouTubeAnalyticsService.cs` — the two numbers only Analytics publishes: long-form watch hours
(trailing 12 months, `creatorContentType==video`) and Shorts-feed views (90 days, `==shorts`). No rows
means NO DATA, not zero.
- **Thresholds are data with a publication date** (`YppThresholds.AsOfUtc`, shown in the drawer) and a
test fails once that reading is more than 180 days old. The 2027-02-01 doubling (4,000h → 8,000h,
10M → 20M Shorts views) resolves from the date, not from an edit.
- **No Analytics scope → no invented numbers:** the drawer explains the missing consent instead of drawing
two empty bars as zero. Money stays behind 3·20's "Show monetary metrics" toggle.
- Fan-funding tier (500 subs) demoted to a single muted line, since the three bars are the ad-revenue path.
Tests: `YppProgressTests` — either/or eligibility, subscribers alone insufficient, Shorts as a qualifying
route, bars clamp at 100%, the doubling date, the staleness guard, Analytics parsing (no rows = no data),
and compact value formatting. FAST gate: 567 passed, 0 failed, 0 warnings.
The task asked for a `RewardEvents` table plus a backfill. That would have contradicted the published
promise that no viewer, member or donor information is retained after the session ends, and it would
have meant owning a ledger that YouTube already keeps.
So the report is DERIVED on demand instead:
- `Services/SuperChatEventService.cs` — `superChatEvents.list`, parsed for both event types (a sticker
must not be dropped), authorised by the existing `auth/youtube` scope, so no re-consent.
- `Models/SessionRewardSummary.cs` — rolls events up for the session window with **per-currency totals
that are never summed together** (a $5 and a €5 are not $10). Nothing is written down.
- The YPP drawer gains a **THIS SESSION** section: counts are neutral and always shown when there were
events; money appears only when the creator asks for it. `Show monetary metrics` is a drawer toggle,
persisted, **off by default** — a creator who never monetized is never shown a $0.00.
Also: money is labelled as estimates (removed/refunded events are excluded and totals can be restated
for weeks, not days).
Tests: `SessionRewardReportTests` — both reward types parse, the window makes it a session rather than
a channel report, currencies stay separate, an empty session shows nothing, a sticker-only session
still counts. `BackOnAirTests` moves into the serialised `MainViewModelLayoutPath` collection: it builds
a MainViewModel directly and was flaking against parallel tests that swap the static layout path.
FAST gate: 557 passed, 0 failed, 0 warnings.
The last resilience slice. When a drop ends the broadcast, YouTube cannot resume it, so the only way
back is a new one — and that is what the app now offers, in one click.
- `Services/BroadcastTitle.cs` — the resume marker is applied to the title the show was using, and any
existing marker is REPLACED rather than stacked ("Show (resumed)" → "Show (resumed 2)"), with the base
truncated so the whole title fits YouTube's 100-character limit. Otherwise a channel grows two
identically named videos and the creator has to explain it.
- `MainViewModel.BackOnAirCommand` — reuses the ordinary go-live path with the saved details and the
cached stream: new broadcast, new VOD, no dialog. It appears only after a drop ended the session and
the ordinary start button steps aside, so there is exactly one way forward.
- The running line goes red OFF AIR (not amber) in that state; the button reads "● Back on air".
Tests: `BackOnAirTests` — first re-air marks the title, a second drop counts instead of stacking, the
100-character limit holds, an empty title still works, and the post-drop state exposes exactly one
start affordance. FAST gate: 552 passed, 0 failed, 0 warnings.
TASK 32 is now complete: fragmented MP4, blip retry, poll-driven RECONNECTING, ingest pre-flight, Back
on air.
"I forgot the VPN" used to create a broadcast on YouTube that nothing ever pushed to: the app looked
live, YouTube held an empty broadcast, and the creator had to work out what happened. Prevention beats
recovery here, so go-live now asks one question first.
- `Services/IngestProbe.cs` — `IIngestProbe` + `TcpIngestProbe`: parse the RTMP URL, connect to the host
(rtmp → 1935, rtmps → 443) with a 2 s timeout. Any failure answers "not reachable"; the point is a
fast unambiguous answer, not a diagnosis.
- `MainViewModel.IngestPreflightAsync` runs **before the first API call** whenever a cached ingest URL
exists; on a first run it probes once the stream is resolved, still before any broadcast is created.
A false answer logs, tells the creator ("Nothing was created on YouTube…"), and rolls the session
back — nothing to clean up on YouTube.
- The probe is a test seam (`IngestProbeOverride`) like the camera and chroma ones.
Tests: `IngestPreflightTests` — unreachable aborts, reachable continues, URL parsing (rtmp/rtmps,
garbage), and the probe against **real sockets**: a listening port answers true, the same port closed
answers false and does so fast. FAST gate: 547 passed, 0 failed, 0 warnings.
Creator challenge (2026-11-05): "I really don't think that's going to be a constant — it's going to
depend on so many variables, some that are dark to us." Correct, so the measured-grace constant and
the countdown are dropped from the spec. YouTube's cutoff is server-side and depends on ingest health,
prior stream quality, region and load; a pinned number would be a guess wearing a timer, and it would
be wrong exactly when the creator is staring at it.
What ships instead:
- **Amber RECONNECTING** in the top bar with measured facts only: elapsed seconds and the attempt
number ("0:12 · attempt 2 of 4"). The seconds come from a stopwatch started at the drop.
- **The status poll speeds up while recovering** (30 s → 4 s) and drives the sign; it restores 30 s
when recovery ends.
- **`chatEndedEvent`** — already in the chat feed we poll and previously skipped — now raises a signal
that prompts an immediate status check. It never decides anything: `liveBroadcasts.list`
`lifeCycleStatus` stays authoritative, with `liveStreams.list` health as the push-received signal.
- At `complete`: red OFF AIR (the existing stop path) rather than a pretend-live sign.
Tests: `ChatEndedSignalTests` (the marker is not a chat row, the service raises the signal, and a
complete broadcast ends recovery with the honest message). FAST gate: 543 passed, 0 warnings.
Derived from the clock rather than a literal, so a build shipped next year does not display a stale
date. The About test asserts the rendered string, year included.
Creator: system messages are limited to two lines; the label above the message ('STEAM ID NOT
PRESENT', 'STREAM') was repeating what the row already said and pushing the stack past its budget.
AttentionAlert loses Label; rows render Text only. The licence row is now exactly:
Steam ID Limit: 30fps
Click for More Info
(60fps with a close control once owned). Rows are identified by Id internally, so nothing in the UI
depends on the removed text. Tests updated to assert position/text rather than the heading.
A dead encoder used to run the whole stop path, so a one-second blip ended the broadcast. Now a dropped
push is relaunched against the same ingest while the broadcast is still alive.
- `Services/StreamRetryPolicy.cs` — immediate, +1 s, +2 s, +3 s. Minimum waits on purpose (creator
ruling): YouTube's grace is short, so every second not pushing is grace spent.
- `Services/StreamRecovery.cs` — the loop, with the audio pipe recreated before every attempt (its
server is single-instance and unusable after the old client dies, so a naive relaunch fails on a
missing input). After a push comes up it asks the API whether the broadcast survived: "complete"
ends recovery as `BroadcastComplete` instead of showing a live sign over a dead stream; an API
hiccup counts as recovered rather than ending a healthy session.
- `FramePump.EncoderFailed` — a dead push is recoverable; a compositor fault still goes through
`Failed` and ends the session, because retrying it would loop.
- `MainViewModel.Recovery.cs` — wires the steps, reports each episode into the left panel alert stack
(one row per episode, updated in place, log range painted), and cancels on Stop.
- Alert stack polish: a rule and a gap now separate the stack from the scene layers (they read as one
list before), and the licence indicator uses the creator's wording — `STEAM ID NOT PRESENT` /
`Steam ID Limit: 30fps` / `Click for More Info`, becoming `STEAM ID PRESENT` / `60fps` with a close
control once owned.
Tests: `StreamRecoveryTests` (schedule, recover on attempt 2 with the pipe restarted each time,
complete-broadcast honesty, unknown liveness, give-up, cancel, audio-restart fault),
`FramePumpTests` now pin that process death raises `EncoderFailed` and not `Failed`.
FAST gate: 538 passed (one documented pre-existing audio failure), 0 warnings.
Creator design (2026-11-05). A stack of red rows at the top of the left panel, above both mode grids
so it shows while editing and while live, pushing the panel's content down.
- Row 1 is the **Steam licence indicator** and nothing displaces it. It reads as status, not a
warning: "Entitlement 30 fps · Maximum 60 fps", both numbers derived from QualityOptions and
HasProOutput. While higher tiers are unavailable it shows a **pin** (standing indicator, no close
control); once ownership is verified the pin becomes a **close control** and the dismissal is
persisted (`Steam.LicenceIndicatorDismissed`), permanent while ownership holds. Losing ownership
restores it as pinned — a change of state, not a preference. Click → About.
- **Event rows stack beneath, newest first**, one row per episode (an episode advancing its state
updates its own row rather than adding another). Each is dismissible. Click → the Logs tab opens
with that event's sequence range painted red (`HighlightedLogFrom/To` + `LogInRangeConverter`; two
numbers rather than a collection because the log list is virtualised and realised rows do not
re-evaluate on membership changes).
- Replaces the old red panel under the quality picker, which is removed.
- The Steam diagnostic text loses "Contact the creator or support" for a neutral
"Steam licensing is not configured in this build."
Tests: `AttentionAlertStackTests` — pinned first with the status text; owned → closable and the close
survives a reload but ownership loss restores it pinned; pinned cannot be dismissed; event rows LIFO
with in-place episode updates; clicking an event opens Logs and sets its range. AboutHub + Entitlement
tests updated for the removed panel and the new wording. FAST gate: 532 passed, 0 failed, 0 warnings.
Two follow-ups from the creator's lip-sync observation.
1. Audio still slept a fixed 50 ms per chunk — the same "sleep on top of the work" fault fixed for
video an hour ago, left in place. Every chunk's read cost was added, so a clip's audio fell
progressively behind its picture: small per chunk, unbounded over a long clip. It now uses the
same deadline pacer, so audio and video advance on the same wall clock.
2. The preview pane is NOT the compositor. "Preview looks great" proves the decode and the preview
bitmap; the recording and stream are blitted by SceneCompositor. `MediaCompositeOutputTests`
renders a keyed video layer over a background through the real compositor and asserts the two
things that matter: keyed (alpha 0) pixels let the background through, and the subject half
covers it. So "green screen removed" is now proven in the output path, not just the pane.
Also: a round-clipped video layer had no preview trigger (only webcam+Round existed), so it would
render in the output and be invisible in the pane. Same unit-circle path now covers it.
Tests: 16 scoped (pacer, real-clip rate + keying, composite output, decode pacing, alert pacing)
green. FULL SUITE NOT RUN — the machine is in use: two runs under load aborted in the WPF test host
(HWND subclass crash) and one hit the 15-minute cap. Re-run scripts/verify.sh in a quiet window.
Reported as "the default video and the green screen video are playing at a hideously slow
rate… I thought the playback timing issues were resolved?!" They were not: two independent
faults, both in the shared clip pipe.
1. QUADRATIC COPY IN THE FRAME READER. `RawVideoFrameReader` re-concatenated the whole pending
buffer on every `Feed`, and the pipe feeds it 64 KB at a time. A 1080p BGRA frame is 8 MB, so
one frame cost ~127 copies of a growing buffer — roughly half a gigabyte of memcpy per frame.
Measured on a 30 fps clip: 6 frames in 3 seconds (2 fps). The reader now fills one preallocated
frame buffer and hands that array to the VideoFrame, so a frame is copied exactly once. Pipe
reads are 256 KB. Same clip: 29 fps.
2. PACING SLEPT ON TOP OF THE WORK. A fixed 1/fps sleep after each frame adds the frame's own
cost, so 20 ms of work on a 30 fps clip yields 1/(33+20) ≈ 19 fps — measured 20.9. Pacing is
now deadline-based (`Helpers/FramePacer.cs`): wait only what is left of the frame's interval,
resync when a frame overruns instead of bursting, never sleep longer than one interval.
The alert clip shares this pipe, so it gained both fixes.
Tests: `FramePacerTests` (subtract work, no drift, late → resync, zero duration, reset);
`ChromaKeyRealClipTests.RealClip_PlaysAtItsNativeRate` (throughput floor of 15 fps on the real
30 fps clip — the old code sat at 2); the two pacing assertions now check "at most one interval"
rather than an exact sleep, which is what deadline pacing means. Full suite: 574 passed,
0 failed, clean build.
The creator's test_greenscreen_moving_subject.mp4 (1920x1080, 5s, subject moving over a
green field) is what exposed the detector's brightness ceiling and proved the key colour must
come from the measured screen.
Development-only by construction, not by convention: ytLive.csproj lists Assets as explicit
<Resource Include> entries with no Assets/** glob, so a file that is not on that list is never
compiled in, copied to output, or published. The test project links this one path into its own
Fixtures output, so the repo holds ONE copy (23 KB).
Three reports from the creator, plus two bugs the real clip exposed.
1. A video layer was INVISIBLE in the preview. The pane's per-layer Image is Collapsed by
default and switched on by a whitelist of DataTriggers; MediaSource matched none, so the clip
decoded into a bitmap that nothing displayed. Same defect the alert box hit on 2026-09-26 and
the scoreboard after it — now recorded at the top of docs/ai/ui-surface.md with a test that
asserts the bound Image is Visible (`MediaPreviewDisplayTests`).
2. Play is no longer tied to Loop: the button is always enabled (creator ruling — Loop must not
toggle Play). Loop still restarts a finished clip, which is the behaviour that was broken.
3. Geometry is now the LAST section of the properties list for every draggable element, with
opacity at the top; the web source's duplicate geometry block is gone (it now uses the shared
one, which had been sitting above the media panel).
4. The physical mouse-drag test is deleted. It injected real cursor movement, hijacked whatever
machine ran it, and failed whenever the desktop was busy. The arithmetic it covered now lives
in `Helpers/DragReorderMath.cs` — pure, and covered by `DragReorderMathTests` (threshold,
up/down moves, no-op and out-of-range). The two persistence tests were already synthetic.
5. Real-clip check (creator's `test_greenscreen_moving_subject.mp4`, 1920×1080): the detector
REJECTED it — a fully saturated green sits at value 1.0 and the detector's 0.98 brightness
ceiling threw it away. White highlights are excluded by the saturation floor, which is the
property that actually separates them, so the ceiling is gone. With it fixed, the clip is
detected as green (high confidence), and keyed through our own pipe 97.8% of pixels go
transparent. Measured: keying with the canonical #00B140 keys 0.0% of this clip — which is why
the key colour comes from the measured screen.
Tests: 567 passed, 0 failed, clean build 0 warnings. The gate's scope check flags
`Assets/Videos/test_greenscreen_moving_subject.mp4` — the creator's working copy, deliberately not
committed; the fixture lives under ytLive.Tests/Fixtures.
Reported 2026-11-05: "when I click Loop, the video doesn't play in the preview pane". Two
causes, both real:
- `VideoClipPipe.StartAsync` bailed out once it had run once (`_run != null`), so a clip that
reached EOF could never be started again — it held its last frame forever.
- Loop is only consulted at end-of-file by a LIVE decoder, so flipping it on a finished clip
did nothing at all.
Now: the pipe reports running state and is restartable after a natural end; the manager marks a
session finished (keeping its last frame) and exposes `IsRunning`/`RestartAsync`; the layer shows
`IsMediaRunning`/`IsMediaFinished`; flipping Loop on a finished clip restarts it.
UI: `▶ Play` sits to the right of the **Video File** label and is enabled only while Loop is off
(creator ruling: with Loop on the clip already runs continuously, so there is nothing to start).
The panel says "Clip finished — holding the last frame." so a frozen picture explains itself.
Also: verify.sh no longer runs physical-input tests by default. That test moves the real cursor
(SetCursorPos + mouse_event); running it mid-gate hijacks the machine someone is using, which is
exactly how it felt. Opt in with PHYSICAL_TESTS=1 when the desktop is idle; the header documents
the scoped-run command for working hours.
Test: `MediaPlaybackRestartTests` (pipe restart, finished state, Play again, Loop-on-finished).
8 scoped tests green. FULL SUITE NOT RUN — the machine was in use; run scripts/verify.sh in a
quiet window before the next milestone.
TASK 32·4. A plain MP4 keeps its index (moov) at the end, so a power cut or a killed
process left the entire recording unreadable even though every video byte was on disk.
The record block now carries
`-movflags +frag_keyframe+empty_moov+default_base_moof`: index first, a playable
fragment flushed at every keyframe, so an interrupted take plays to the last fragment.
Record block only — the FLV stream output has no index and never gets the flags.
Rename-on-stop is untouched.
Test: `Args_RecordBlock_IsFragmentedMp4_SoACrashKeepsTheFile` asserts the flags on the
record block and their absence from the streaming block.
Not yet proven on a real interrupted take (kill ffmpeg mid-recording, play the result);
the args test is by construction.
Docs: task-32 slice 4 ticked with that caveat, TASKS row, output.md record note, HANDOFF.
verify.sh: 550 passed (mouse-injection test excluded, desktop in use), 0 warnings.