Commit Graph

16 Commits

Author SHA1 Message Date
gramps b00a4cbd5e Mic audio UX: realtime read-only meter + mic picker
- Meter is a READ-ONLY realtime level display: fill = Math.Min(1, AudioLevel * MicVolume) (AudioLevel = live input from the future mixer, 0 with no input; MicVolume is gain on ambient noise). While the slider is dragged the bar previews the slider position (PreviewMouseLeftButtonDown/Up + LostMouseCapture -> SetVolumeAdjusting); on release it returns to the live level (bounces to 0 with no input). Clicking the meter does nothing.
- MicVolume drives MicMuted (read-only, muted <=> volume 0): sliding to 0 flips the speaker to the red slashed mute icon, sliding up from 0 clears it; speaker button runs volume to 0 or restores the prior level (_volumeBeforeMute, default 0.8) and flashes the meter to the restored position for ~300ms (BeginVolumeFlash/EndVolumeFlash DispatcherTimer, cancelled if the slider is grabbed).
- MIC label opens MicPickerDialog (WinRT audio-capture device enumeration, mirrors camera picker, no new packages); the chosen voice source name shows left-justified INSIDE the meter bar (fill at 75% opacity so text + ruler markings show through).
- New files: Services/IMicrophoneEnumerator, MicrophoneDeviceInfo, WinRtMicrophoneEnumerator; ViewModels/MicPickerViewModel; MicPickerDialog.
- Docs updated (ai.md, TASKS.md, Services/index.md, ViewModels/index.md); build 0 warnings, 65 tests passing
2026-08-07 17:44:16 -07:00
gramps 4b3fb04322 Audio UX (UI) + bottom bar rework: two-line footer (dropped/duration under bitrate/fps), centered sound meter (blank→green→yellow→red, zone markers at 60%/80%) + MIC chip (MicVolume slider, ToggleMicMuteCommand) — the mic is the creator's only audio control, desktop/game audio is automatic (KISS rule); scenes list is content-height (no dead space before SOURCES); top bar shows the connected YT account avatar/name via SyncConnectedAccount; docs updated (65 tests passing) 2026-08-07 15:20:48 -07:00
gramps 4d10b23714 TASKS: backlog adds v0.5 — stream clipping 2026-08-07 14:35:42 -07:00
gramps ad9b3e1e48 Screen backdrop (schema v5/v6) + five-scene catalog + webcam polish: live desktop/game capture as a permanent non-deletable bottom layer (Source.IsBackdrop), auto full-screen game detection (Win32FullScreenDetector) else primary display, GraphicsCapturePicker re-designation, refcounted shared ScreenCaptureManager, Live-only backdrop by policy (HasBackdrop + v5-v6 backfill + EnforceBackdropPolicy, checkbox gone), SceneCatalog (Starting/Live/BRB/Chat/Ending) with + button re-adding missing scenes, webcam mid-session transparent-container fix (GetPreviewBitmap propagation), Chat half-screen-area cap, 'Add Webcam' always opens the picker (SwapWebcamIdentityAsync, no silent resurrect), WindowsRuntimeMarshal frame-read + 5s-throttled errors, docs updated, tests (65 passing) 2026-08-07 14:15:50 -07:00
gramps e037ba027b Multi-scene webcam (schema v3/v4): singleton Webcam + per-scene WebcamSceneConfig, right-click OBS-style border/context menu, persisted round-to-rect restore + legacy-square 16:9 heal, dark MenuItem template, tests (25 passing) 2026-08-07 08:24:18 -07:00
gramps 98cdc4b3f4 TASK 3 milestone 1: webcam capture (MediaCapture CPU-first, CameraManager refcount, picker, clip/mirror, schema v2, tests) 2026-08-06 14:35:34 -07:00
gramps d97b5d375c End Livestream completes the session: StopStream clears the OAuth session and DPAPI token (crash-safe sign-out) 2026-08-06 11:50:50 -07:00
gramps 4afe11e718 OAuth session persists via DPAPI; sign-in lives in the Start Stream dialog; add xUnit test project (6 passing) 2026-08-06 09:38:35 -07:00
gramps 8f0ecd3796 Resolution dropdown drives the output frame: vertical 9:16 tier with semi-crop preview over the fixed 1920x1080 master 2026-08-06 09:20:32 -07:00
gramps 4ef11ef5ac Branding flash monetization: full-frame 'made with ytLlive!' every 300s replaces the always-on watermark 2026-08-06 09:04:20 -07:00
gramps a74162e34e Resolution dropdown, list-focus preservation, unified dark theme, startup logging, and memory map
- Bottom-bar resolution dropdown (1080p60/1080p30/720p60/480p30) with tooltip
  on finding upload bandwidth; disabled while live; no in-app speed test
- FocusPreservingListBox keeps selection/focus coherent when a selected
  scene/source is deleted (skip hidden scenes; leave list when empty)
- Themes/Controls.xaml: single dark-theme dictionary merged once in App.xaml;
  custom ComboBox template fixes SelectionBoxItem rendering; GoLiveWindow and
  ReuseImageDialog consolidated onto shared styles
- AppLog file logger + AppDomain/Dispatcher exception hooks; checkpointed
  MainWindow/VM/dialog constructors (caught MenuItemRole.Separator XAML crash)
- Memory map: schema.md conventions, per-directory index.md, updated ai.md/
  TASKS.md/README.md (OAuth creds real; token persistence still pending)
2026-08-06 08:33:05 -07:00
gramps 7dc8490d96 Scene/source builder with image overlays, reuse dialog, and SQLite layout persistence 2026-08-04 17:12:32 -07:00
gramps d6ae048583 Two-state flow with go-live dialog, unmissable live indicators, taskbar overlay 2026-08-04 10:54:21 -07:00
gramps aae17a1511 Go Live gated on auth; scene building stays auth-free; update design docs 2026-08-04 10:40:51 -07:00
gramps d4945f4fd0 Make YouTube auth optional and non-blocking; manual stream key is baseline go-live path 2026-08-04 10:28:01 -07:00
gramps 8aebbff318 Add README with design principle, TASKS.md roadmap, and ai.md agent guide 2026-08-04 10:24:20 -07:00