Commit Graph

115 Commits

Author SHA1 Message Date
gramps 4b9a8e515f Control Surface UX: pill toggle, background rename, per-scene properties
- Sliding pill toggle (green ON / red OFF) replaces checkbox
- Geometry mismatch error for custom backgrounds
- Backdrop -> Background: C# rename, SQL column rename with migration
- Source.IsBackground: new -> override (fixes WPF binding)
- Legacy 'Backdrop' display name migrated to 'Background'
- Per-scene UseDefaultBackground + CustomBackgroundPath
- Asset files renamed backdrop -> background
- StagedScene/LiveScene split, thumbnail strip, edit gating
- TransitionService (Cut/Fade/Move)
- Context menu: Capture Desktop, Refresh Desktop
- Resolution badge removed, ON-AIR status light added
2026-08-22 18:10:59 -07:00
gramps e06bfa42a8 Fix: TRAX meter reflection — remove double attenuation from slider+loopback 2026-08-21 08:32:20 -07:00
gramps 8951141c65 TASK 10: Polar billing + Velopack auto-updates (steps 1-7) 2026-08-21 08:18:52 -07:00
gramps 0bd17ab428 feat(ui): Show Desktop toggle, avatar login, chat preview, backdrop seeding, border animations
- Source.ShowDesktop bool persisted in DB (schema migration + LayoutStore)
- ClearBackdropCaptureAsync clears CaptureKey + VideoImageSource for static fallback
- Top bar: red/green/pulsing status light, avatar via BitmapImage, Log In button
- ShowStartStream now requires IsConnected
- RunMockChatPreviewAsync: simple async loop, ChatPreviewEnabled property on Source
- EnsureDefaultBackdrop called on every scene switch, seeds all 5 scenes
- SeedEndingBackdrop replaces existing, SeedChatBackdrop added
- SceneCatalog: Chat scene display name corrected (layer = 'YouTube Chat')
- Left panel spacing consistency, context menu reordered
- Border animation rendering via code-behind Storyboard approach
- 3 new backdrop assets (ending-backdrop.jpg, chat-backdrop.jpg, live-backdrop.jpg)
- Build 0 warnings, 178 tests passing
2026-08-20 18:02:41 -07:00
gramps a76a3d2acd fix: BRB backdrop seed replaces existing instead of skipping
SeedBrbBackdrop() now updates the AssetId on an existing Background
source instead of bailing when one already exists. This ensures the
new brb-backdrop.jpg replaces any old image already in the DB.
2026-08-19 15:02:47 -07:00
gramps f40ec83e69 feat: BRB backdrop seed + docs refresh + Polar org ID
- Add brb-backdrop.jpg asset, SeedBrbBackdrop() mirrors Starting pattern
- Update HANDOFF.md (was stale), TASKS.md (TASK 10 ready, TASK 15 2/5), ai.md (org ID)
- Polar org ID c05fb364 obtained via OAT, recorded in CREDENTIALS.md
2026-08-19 15:01:23 -07:00
gramps 26828ccdd7 feat(ui): rename panels Screens → Layers → Properties
Renames all user-facing UI text to distinguish from OBS terminology:
- SCENES → SCREENS (section header, tooltips, hints)
- SOURCES → LAYERS (section header, tooltips, context menu, empty hints, onboarding text)
- ELEMENTS → PROPERTIES (section header, tooltips, empty hint)
- Fallback display name 'Source' → 'Layer'

Code identifiers unchanged (IsElementsPanelEmpty, ShowSourcesEmptyHint, etc.)
16 UI text locations across MainWindow.xaml + MainViewModel.cs
2026-08-19 13:52:42 -07:00
gramps e292f0e037 fix: seed starting backdrop on every load, not just first launch
SeedStartingBackdrop() moved outside the Scenes.Count==0 guard so it
fires on every startup. Existing layouts with a Background source are
skipped (idempotent check).
2026-08-19 13:13:00 -07:00
gramps 6a74147611 feat(chat-overlay): selection highlight + default size + starting backdrop
- Source.IsDraggable now includes ChatBox and WebSource (was Image-only)
- ChatBox default: 400×1080, top-right corner (1520, 0) on first add
- SeedStartingBackdrop: embeds starting-backdrop.jpg as Background source
  in the Starting scene on first launch (pack:// resource)
2026-08-19 13:01:35 -07:00
gramps 65641d84e5 feat(chat-overlay): add ChatBox config UI + schema persistence
- Elements panel config UI for ChatBox source (font size slider,
  font/member/super-chat/background color inputs, max messages slider,
  timestamp/badge toggles)
- Schema migration: 8 new ChatBox columns on Source table (ChatFontSize,
  ChatFontColor, ChatBackgroundColor, ChatMaxMessages, ChatShowTimestamps,
  ChatShowBadges, ChatMemberColor, ChatSuperChatColor)
- Load/save: Source SELECT and INSERT now include all ChatBox fields
- IsElementsPanelEmpty excludes ChatBox so hint doesn't cover config
- ChatBoxRenderer.cs created: WPF FormattedText + RenderTargetBitmap
  renderer for on-stream chat overlay
- Slider bindings set to TwoWay for live propagation
2026-08-19 12:42:32 -07:00
gramps 1613acadc3 TASK 9.4: live chat wiring — right panel with Super Chat + membership badges
- YouTubeStreamService: added GetBroadcastLiveChatIdAsync to fetch liveChatId from broadcast contentDetails
- YouTubeChatService.Poll(): parse snippet.type to handle textMessageEvent, superChatEvent, newSponsorEvent
- MainViewModel: wire _youtubeChat.Start(liveChatId) in PrepareAndStartLiveAsync after broadcast creation
- MainViewModel: wire _youtubeChat.Stop() in StopStream before encoder stop
- MainViewModel: wire _youtubeChat.Dispose() in Shutdown
- MainWindow.xaml: updated chat DataTemplate with member badge (⭐), Super Chat highlight (💰 + gold border), timestamps (HH:mm)
- MainWindow.xaml.cs: auto-scroll ChatListBox on new messages via CollectionChanged
- Chat lifecycle is non-fatal: failures log and the stream continues without on-panel chat
2026-08-19 11:59:29 -07:00
gramps e97406d649 v1 task queue: add TASK 19-23 (transitions, hotkeys, media source, audio sync, studio mode)
- TASKS.md: added 5 new tasks for v1 feature completeness, execution order, updated backlog
- MONETIZATION.md: added v1 feature completeness section (competitive gap analysis)
- ai.md: added v1 task queue note in Current limitations/TODOs
- HANDOFF.md: updated session state and next steps
- ViewModels/SocialsDialogViewModel.cs: removed isPremium parameter (social slot locks)
- ViewModels/MainViewModel.cs: removed isPremium argument from SocialsDialogViewModel constructor
- ytLive.Tests/SocialsDialogViewModelTests.cs: updated 5 tests for unlocked slots
2026-08-19 11:51:32 -07:00
gramps 5ad58542fb Monetization: Polar chosen as billing provider
- Updated ai.md billing decision to reference Polar (polar.sh)
- Updated code comments (PremiumUrl, IsPremium) to reference Polar
- MONETIZATION.md updated locally (gitignored — confidential)

207 tests, 0 warnings.
2026-08-18 10:13:53 -07:00
gramps 30a193b2c9 TRAX: error display, retain track on failure, gray idle dot
1. Error text shows in red inside the desktop audio meter bar (scrollable)
   when TRAX load or playback fails — user gets feedback, not just a
   silent red dot.
2. LoadTrax no longer nulls _music on error — the track path is retained
   so the user sees what failed and can retry.
3. OnTraxPlaybackEnded now receives the NAudio exception and surfaces it.
4. TRAX dot is green (playing) or gray (idle/no track) — no more yellow
   or red states.

207 tests, 0 warnings.
2026-08-18 08:44:21 -07:00
gramps 02cb4bc219 Fix: desktop audio slider now controls system volume (WYSIWYG audio)
Push GameAudioVolume to MMDevice.AudioEndpointVolume.MasterVolumeLevelScalar
on every change. The slider now controls what Windows sends to the
headphones, so the creator hears exactly what the stream carries (minus
mic — monitored via meters only, no feedback).

207 tests, 0 warnings.
2026-08-18 08:27:31 -07:00
gramps 28765a0dbf creator feedback batch: 9 fixes from initial review
1. About box bg → #0A0C1A (matches icon bg)
2. Elements panel collapses when no element selected / scene changes
3. OpacityChip moved from preview overlay into Elements panel
4. Color picker fix: cast to SceneElement not Source (WebcamSceneConfig was silently blocked)
5. Red left accent bar on selected items in Scene/Source lists
6. ✓ character replaced with Path checkmark icon in Elements panel
7. Removed ToolTip='Applied' from green check buttons
8. Created bugs.md with first entry (iTunes audio on mic meter)
9. Full logo in README + About box uses ytLlive-logo.png
2026-08-17 10:16:55 -07:00
gramps 16f905c8d7 feat: Elements panel, Countdown/Web sources, webcam border config (TASK 14 Branch 2)
- New SourceType.Countdown (Starting/BRB only, timer 1-60 min) and SourceType.WebSource (all scenes, URI)
- Elements panel beneath Sources: per-element config with live preview, ✕ revert / ✓ applied indicator
- Webcam border: hex color input + swatch picker, thickness 0-10 slider
- Countdown: timer minutes slider (1-60, default 15), Web: URI text input
- SourceTypeToVisibilityConverter for conditional panel visibility
- Snapshot/revert mechanism in code-behind for live-preview cancel
2026-08-17 07:53:03 -07:00
gramps a3dd0791db fix: creator feedback batch Branch 1 — TRAX volume, tooltip, meter boost, slider click, backdrop
- TRAX: LocalGain now applies 0.2× factor so music is quieter relative to desktop audio slider
- TRAX tooltip: switched to ToolTipService with Placement=Top to fix z-order in Viewbox overlay
- Mic meter: MeterLevel multiplied by 1.2× before clamping for ~20% higher visual readout
- Volume sliders: click anywhere on track to jump thumb to that position before dragging
- Backdrop: Image Visibility now binds to BackdropVisible; compositor checks IsVisible before blit
- Renamed 'Backdrop' to 'Game Capture' in EnsureBackdrop + test assertions
2026-08-17 07:45:29 -07:00
gramps 13ce867bf3 docs: renumber tasks sequentially 1-13, close gaps, fix all cross-references 2026-08-16 19:28:41 -07:00
gramps 3904b626b9 dokunfuk 2026-08-16 18:16:10 -07:00
gramps 0fac1e6a5a TASK 5 items 1-3: reusable stream, health banner, docs refresh
- Reusable stream: GetOrCreateReusableStreamAsync, cached via LayoutStore, bound at broadcast insert
- Health monitoring: GetStreamHealthAsync polls liveStreams.status, report-by-exception banner
- Go-live order: ensure stream → create broadcast → then start pump (URL must exist first)
- Full broadcast form scoped (TASK 5 items 6-7) in TASKS.md + ai.md
- TASK 23 trimmed to technical scope, TASK 26 added (marcom/launch kit)
- Confidential files: MONETIZATION.md + MARCOM.md (gitignored, not committed)
- .gitignore updated for confidential business files
- HANDOFF.md updated with session state and next steps
2026-08-16 17:48:37 -07:00
gramps 24f16b2cd9 Game audio bar is now ALWAYS visible (TASK 4 gating removed, 2026-08-15): the show/hide machinery kept hiding the desktop/game meter whenever no full-screen game with sound was up or no TRAX music played, which the creator read as the meter being lost. Deleted IGameAudioDetector/GameAudioDetector/GameAudioHysteresis (Services/), the VM's 250ms DispatcherTimer poll + OnGameAudioActiveChanged/OnGameAudioPollTick + IsGameAudioBarVisible + _gameAudioBarActive/_gameAudioTimer/_gameAudioDetector, and the two detector test files (GameAudioDetectorTests, GameAudioHysteresisTests); MainWindow.xaml drops the Visibility binding so the bar renders unconditionally. Desktop audio is just automatic WASAPI loopback now. Docs in the same commit: ai.md (audio section + Services inventory), Services/index.md, ViewModels/index.md, TASKS.md TASK 9 item 7 follow-up, HANDOFF.md shipped state + stale poll-timer landmine removed. Build 0 warnings, 189 tests passing (8 detector tests removed) 2026-08-15 15:53:51 -07:00
gramps cc71ed5066 TASK 24 follow-up: TRAX button moved into the game audio bar, left of the 'Desktop Audio' label in the preview overlay (the creator's follow-up pick — the music control sits with the desktop audio controls it rides); removed from the footer's left cluster next to Socials. TraxToolTip now teaches the clicks ('left-click plays/pauses, right-click chooses a track'). Docs in the same commit: TASKS.md TASK 24 item 6, ai.md audio section, ViewModels/index.md. Build 0 warnings, 197 tests passing (no test changes — UI relocation only) 2026-08-15 15:42:24 -07:00
gramps a0a8331569 TASK 24 post-pause polish batch (creator's 8 review issues, 2026-08-15): (1) desktop/game audio volume slider + (2) mute were no-ops — the AudioMixer's gain Func seams defaulted to unity because the VM never passed them; new AudioGainProvider (Services/Audio/) wires MicMuted/MicVolume/GameMuted/GameAudioVolume into the mixer at construction, read live each mix tick, so sliders and mutes are stream-honest; the game bar also scales TRAX locally via new MusicPlayer.LocalGain (UpdateTraxLocalGain on every game volume/mute change + on load) so the creator HEARS the controls work on the music in the headphones. (3) TRAX played once then stopped — OnPlaybackStopped only looped on Position>=Length (unreliable for MediaFoundationReader); now any clean stop rewinds + replays, errors/explicit stops surface via PlaybackEnded; unused using dropped. (4+6) TRAX moved right of Socials in the footer's left cluster (centered under scenes/sources); the mic cluster is now MIC + meter + mute + volume. (5) mic source persists — LayoutStore gains a Settings key/value table (SaveMicSourceName/LoadMicSourceName); the VM saves on pick and restores before the mixer's first Start, so a restart reconnects the same vetted device (green) or reports it missing (yellow). (7) Backdrop's missing trashcan shifted the edit/eye icons right — new HiddenBoolToVisibilityConverter keeps the trash column reserved (Hidden, not Collapsed) so every source row's icons stay in fixed columns. (8) a 1px hairline with top/bottom padding separates scenes from sources in the left panel. Docs in the same commit: ai.md (gains honest + drive TRAX locally, TRAX loops, mic persistence, footer layout), TASKS.md TASK 24, HANDOFF.md shipped state, ViewModels/index.md. ONE integration test: AudioPipelineTests.Mix_HonorsProviderGains_AndGameMute_KillsTheLoopback (real mixer + provider gains through the pipe harness: scaled loopback audible, silence after mute). Build 0 warnings, 197 tests passing 2026-08-15 10:23:49 -07:00
gramps 86fcd868a8 Monetization policy locked + dev pause recorded (docs changeset, 2026-08-14): the one paid line becomes an annual subscription — early access $49.99/yr → $99/yr list at GA, grandfather-while-subscribed with lapse → list on renewal (no escalation matrix); free tier unchanged (branding flash is the free tier's billboard + no Alerts, which is the one paid feature); billing NOT locked to itch.io (hunted fact: itch.io has no native subscription billing — candidates Gumroad, whose native affiliate program is the tiebreaker, and Lemon Squeezy); support = in-app bug-report → git issues with a when-I-get-around-to-it cadence + emergency patches. ai.md Monetization section rewritten + stale paid-unlock seams fixed (L115 subscription-entitlement wording, the About hub's tabled billing PremiumUrl seam); TASKS.md gains TASK 23 (Monetization — billing provider decision, unlock mechanism with lapse→flash-returns enforcement, in-app bug-report loop, Unlock Premium seam lighting, Alerts gating, and line-item pointers for the early-access strategy, affiliate/ads phase 2, and the channel revival); HANDOFF.md records the decisions + the development pause (resume streaming = pair-programming dev streams via OBS + The Division 2 under the gramps/GOAT persona, 67 and gaming since 1981, 3D-printing content retired; dogfood switch to ytLlive once TASK 5 lands; resume point = TASK 5). Stale itch.io assertions corrected across comments and indexes (MainViewModel.cs PremiumUrl/IsPremium seams, MainWindow.xaml tooltip, AboutHubTests comment, ViewModels/index.md, TASK 9 out-of-scope note). Build 0 warnings, 196 tests passing 2026-08-14 18:48:42 -07:00
gramps 6d71acef8c TASK 9 audio milestone: real stream audio + voice filters + auto-duck + free TRAX music — the mixer now feeds the encoder real audio (ffmpeg reads a Windows named pipe, -f f32le -ar 48000 -ac 2 -i \.\pipe\ytllive_audio, replacing anullsrc silence; explicit -map 0:v -map 1:a via EncoderOptions.AudioPipeName), with honest gains reaching the stream (MicVolume scales mic, GameAudioVolume + mute scale loopback, Func<double> seams on AudioMixer), an always-on pure-C# voice chain on the mic BEFORE the meter and mix (LowShelfFilter 120Hz +4dB → HighShelfFilter 8kHz +3dB → NoiseGate 0.005/hysteresis 0.5 → Compressor 0.5 4:1, all TDF2), AutoDucker (mic RMS>0.02 → loopback ×0.25, attack 0.05/release 0.005), and TRAX free background music (MusicPlayer = MediaFoundationReader → VolumeWaveProvider16 at fixed 0.20 → WaveOutEvent via the new sibling NAudio.WinMM 2.2.1 package; plays to the default device so the existing loopback carries it, ducked with game; footer TRAX button with red/yellow/green status dot, left-click toggles/picks, right-click opens the OpenFileDialog picker, tooltip shows the track name; persisted via schema v9 single-row Music). Build-time deviations from the plan (recorded in ai.md + TASKS.md): WasapiCapture in NAudio 2.2.1 exposes no overridable GetDefaultMixFormat so sources run device mix format and the mixer's TinyResampler normalizes any rate to 48kHz (resampler IS the design); FfmpegEncoder.cs untouched — MainViewModel.StopStream calls _audioMixer.StopLive() (pipe EOF) before the frame pump stops; sound-bar relabelled 'Desktop Audio', IsGameAudioBarVisible = game sound OR music playing. Tests: new AudioPipelineTests (DSP/ring-buffer/ducker/resampler units + the ONE integration test Mix_WithFiltersDuckAndGain_Lands_On_AudioPipe reading real pipe bytes; ring-buffer overwrite bug found + fixed), FfmpegEncoderTests/LayoutStorePersistenceTests updated — 196 tests passing, 0 warnings 2026-08-14 18:09:26 -07:00
gramps 3d92bd0225 TASK 21: real logo + creator-hub About overlay — the About overlay is now the in-app creator hub: real logo (the creator's 'llama fortnite superman logo' copied to Assets/llama-logo.png, creator-owned art), hub links — llama chile shop on YouTube (MainViewModel.ChannelUrl, now public), Mastodon (https://mastodon.llamachile.tube/@gramps), Buy me a coffee (https://buymeacoffee.com/llamachiley, live), Unlock Premium (greyed 'coming soon'; IsPremiumAvailable flips on once the tabled itch.io PremiumUrl lands); a Licenses & legal sub-panel loads the full shipped THIRD-PARTY-NOTICES.txt in-app (ShowLicenses reads from the executable dir on first open, 'not found' fallback — never the OS viewer) with '← Back to About' (BackToAbout_Click) — the AboutHubTests integration test drives the real window + VM asserting the hub opens, link URLs are real, licensing loads the shipped notices text, and back returns to the hub — 174 tests passing, 0 warnings 2026-08-14 12:39:05 -07:00
gramps 801219ec46 TASK 4 ship step 7: one-click go live + private-only enforcement (req 8) — the Go Live dialog is locked to Private (GoLiveViewModel.Visibility is a get-only string, no dropdown; settings' dead Default Visibility dropdown + Visibilities/DefaultStreamVisibility removed); YouTubeStreamService.CreateBroadcast always sends privacyStatus='private' and gained an injectable HttpClient? http = null seam; BeginGoLive fires CreateBroadcastAsync which stashes _currentBroadcastId for TASK 5's bind/transition (failure → StreamStatus.Error via AppLog, never a crash) alongside the frame pump, and StopStream clears it; the REC sign shows a dark-red PRIVATE badge next to REC whenever the live stream is private (IsLivePrivate) — the broadcast-insert integration test asserts the request body carries privacyStatus private (RecordingHandler seam) + a no-session guard test — 173 tests passing, 0 warnings 2026-08-14 09:20:03 -07:00
gramps 0b71b030e4 TASK 8 meter scaling: +10 dB input amplification in AudioLevelMeter.ToDisplay so the meters use the full bar — speech peaks (~0.2 RMS, -14 dBFS) read ~0.93 (red zone) and normal speech (~0.05, -26 dBFS) ~0.73 (yellow) at maxed volume, instead of hovering at the red edge; ≤0.001 linear still reads zero so the meter never idles on background noise; one knob shared by the mic bar and the game bar (× MicVolume gain-on-noise untouched); tests updated + new ToDisplay_Pushes_Speech_Peaks_Into_Red_At_Maxed_Volume — 171 tests passing, 0 warnings 2026-08-14 08:43:06 -07:00
gramps d90b5ded0d TASK 7 UI polish batch: scene/source row cleanup, dedup naming, full social handles — scenes are now pure selection rows (edit/trash/visibility icons and inline rename removed with EditSceneCommand/RemoveSceneCommand/ToggleSceneVisibilityCommand + Scene.IsEditing); source rows gained the trio (new EditElementCommand → inline rename via SceneElement.IsEditing, ToggleElementVisibilityCommand → eye flips IsVisible, open/slashed style rebound, hidden rows dim to 45%); duplicate resource names get a no-space incrementing suffix via shared NextSourceName (Image, Image2, Image3…) derived from actual names so deletions never collide (AddSource + AddReusedImage); social bar renders the full validated handle (MaxWidth=200 + TextTrimming removed from SocialBarRenderer and the preview template); side panels stay fixed 220/300; focus-loss capture lag documented in ai.md as a known OS limit (deferred) — the two real-App tests now share RealAppHost, a dedicated STA thread owning the single WPF App, instead of each calling new App(); new SourceNamingTests integration test (Text/Text2/Text3, delete-middle re-add no-collision) — 170 tests passing, 0 warnings 2026-08-13 18:50:56 -07:00
gramps 8292663791 TASK 4 ship step 6: health stats land in the bottom bar — FramePump.HealthUpdated is now wired to the VM (OnFramePumpHealthUpdated marshals onto the UI thread — the encoder's stderr loop raises on a background thread — and copies the parsed bitrate/FPS/dropped/duration into CurrentHealth, the bottom bar's existing binding); ResetHealth zeroes dropped frames + elapsed duration on go-live and on End so stats never linger from a previous session (bitrate/FPS stay on the tier's targets); the bar shows real encoder values once TASK 5 fills _rtmpUrlProvider (until then the pump skips the encoder) — 169 tests passing, 0 warnings 2026-08-13 15:56:29 -07:00
gramps dc29adf9bb TASK 4 audio round 3: mic mute icon + top-center REC sign + voice-filter to-do — the mic bar gained a second 16px clickable glyph (microphone, red + slash when muted) between the meter and the speaker so both mute toggles sit adjacent with spacing, reusing the same ToggleMicMuteCommand handler (no VM/code-behind change); the top-center LIVE badge became an always-visible REC sign driven by new VM props (RecDotBrush/RecTextBrush/RecDotOpacity/IsLivePrivate): dark gray dot + dim REC offline, bright red + REC + elapsed while live, darker red when live with a private stream (driven by the dialog's chosen StreamVisibility; the stream service still forces public — ship step 7), pulsing while live; LiveIndicatorVisible/LivePulseOpacity removed; task 22 queued (bass boost, treble, noise suppression, compressor on the mic channel, KISS, always on); HANDOFF documents the mic status contract (red until a mic resource actually connects) — 169 tests passing, 0 warnings 2026-08-13 12:13:00 -07:00
gramps 18abe4210f TASK 4 audio fixes round 2: dB-scaled meters, game bar moved into the preview, Notepad About button replaced by the logo → in-app About — AudioLevelMeter.ToDisplay maps -60..0 dBFS onto 0..1 (real speech/game RMS ~0.01..0.1 linear left the flat scale dead; both meters now scale through it before volume); the game audio bar moved OUT of the footer (back to two rows) and is now a bottom-center dark chip overlaid on the preview window — monitoring UI only, never on the live output; the top-bar About button (opened THIRD-PARTY-NOTICES.txt in the OS viewer) removed, the ytLlive wordmark now opens the in-app About overlay, and task 21 queued (real logo + creator-hub About with premium/coffee/socials links + in-app scrolling licensing panel) — 169 tests passing, 0 warnings 2026-08-13 11:56:22 -07:00
gramps 9f9ed34627 TASK 4 audio follow-up: game audio bar + mic status dot + always-on capture — the footer's second audio control (desktop/game, a mirror of the mic bar: meter + mute + volume) appears only while a full-screen game is producing sound (IGameAudioDetector seam + GameAudioHysteresis: show ~500ms of fullscreen+sound, hide ~1s after leaving fullscreen, silence never hides an active bar; VM polls on a 250ms timer); capture now runs for the app's lifetime so both meters preview live (started at startup via StartMicCaptureAsync, disposed in Shutdown — no longer go-live driven); MIC label is a button with a status dot (Models/MicStatus: green via the source Started event, yellow = mic problem, red = no device); PickMicrophone swaps the live device immediately via AudioMixer.RestartMic; fixed a latent ?.Invoke(meter.Push(...)) short-circuit that skipped the meter update when nothing subscribed — 167 tests passing, 0 warnings 2026-08-13 11:29:44 -07:00
gramps ea250c02a6 Social bar position is a click-toggle, not a drag — the drag-snap misbehaved for shaky hands (snapped up but wouldn't come back down; jitter around the deadzone). Clicking the bar now flips it top/bottom via ToggleSocialBarPosition; SocialBarSnap and its units removed — 153 tests passing, 0 warnings 2026-08-13 11:04:32 -07:00
gramps ac60a26d82 TASK 4 ship step 5.5: social bar bug fixes + bar on the live output — direction-snap drag (SocialBarSnap.Decide + ClearValue, local Canvas.Top was overriding the binding), fediverse nodeinfo subdomain probing + load-time heal (settable FediverseSoftware), SocialBarRenderer strip blitted above the flash via a re-read FramePump socialBar seam — 155 tests passing, 0 warnings 2026-08-13 09:29:58 -07:00
gramps e72ba71165 TASK 4 ship step 5: live frame pipeline — FramePump paces the active scene's composite into the encoder, ScreenCaptureManager.GetLatestFrame, MainViewModel resolver/option-builder/pump wiring, FramePumpTests (7) + GetLatestFrame test — 147 tests passing, 0 warnings 2026-08-13 08:57:56 -07:00
gramps 58c0f8e8c4 TASK 4 ship step 4: WASAPI audio capture — NAudio loopback + mic behind an IAudioSource seam, AudioMixer driving AudioLevel while live, pure level meter + WaveToFloat, NAudio.Wasapi 2.2.1 (MIT, notices item 9) — 139 tests passing, 0 warnings 2026-08-12 21:18:07 -07:00
gramps 9873eeda7d Social bar v2: fediverse icons resolved via nodeinfo (with redirect-following), persisted software column, icon colors — 112 tests passing, 0 warnings 2026-08-12 18:28:59 -07:00
gramps 8868f98392 Social bar UX: YT auto-add from connected account, two-box dialog (YT handle + URL/handle for other services), service auto-detection from URL domain, fediverse @user@domain support, footer repositioned (Social controls left under scenes/sources, meter centered under preview), validation with add-anyway fallback 2026-08-12 07:40:42 -07:00
gramps 5e8b8e5835 Social bar (Branch B): global resource with per-scene presence — Models/Socials.cs (19 services, icons, canonical URLs), Services/SocialValidator.cs (HTTP lookup validation seam), LayoutStore schema v7 (Socials + SocialEntry tables + Scene.HasSocialBar), MainViewModel (socials collection, AddSocial/RemoveSocial/ToggleSceneSocialBar commands, freemium cap YT+1, premium seam), MainWindow.xaml (footer Social button + [+/-] toggle on meter line, preview bar rendering top/bottom + LCR), 4 integration tests (roundtrip, empty-not-persisted, canonical URLs, icons), 85 tests passing, 0 warnings 2026-08-12 07:33:03 -07:00
gramps 3f7f1880c5 Webcam resource validation + first-frame proof + CameraConflictProbe: MediaCaptureFrameSource validates post-init (VideoDeviceId match, stream properties, reader StartAsync status), subscribes Failed/CameraStreamStateChanged → SourceFailed; CameraManager.AcquireAsync requires first-frame proof (4s timeout) — silent empty box impossible; MainViewModel surfaces WebcamError chip + MessageBox with suspect-app names; fallback ladder VideoPreview → VideoRecord; 19041 SDK projection gaps documented; AGENTS.md + schema.md + HANDOFF.md memory-map rules added; 81 tests passing, 0 warnings 2026-08-12 07:21:15 -07:00
gramps 18a21010bb Scene compositor (TASK 4 ship step 1): encoder master-frame scaffolding
Software compositor that renders a scene into the encoder's master VideoFrame,
mirroring the XAML preview minus editing chrome: backdrop -> background ->
elements (UniformToFill cover-crop, round clip, mirror, opacity, border) ->
branding flash.

NOTE FOR USERS: this change shows NO difference in the app's UI — it is pure
backend scaffolding laying the groundwork for live video capture/streaming.
The preview you see is unchanged.

- Services/Compositor/: SceneCompositor (Render(scene, frameFor resolver,
  flashFrame, CompositorOptions)), CompositorOptions (source rect + output
  size; 16:9 full master, vertical 607x1080 -> 1080x1920), StretchMath (pure
  UniformToFill + bilinear), StaticPixelCache (asset bytes -> BGRA8 frame)
- Frame sources injected via Func<SceneElement, VideoFrame?> resolver, so the
  compositor is pure, WPF-free, and hermetic to test (D3D11 upgrade behind the
  same seam later)
- SceneElement.TryGetBorderColor public (shared hex parse), stale
  MainViewModel comment fixed, pre-existing CS1998 in YouTubeAuthServiceTests
  cleaned up
- Tests: SceneCompositorTests integration (full scene + vertical tier + flash)
  + StretchMath units, docs updated (72 tests passing, 0 warnings)
2026-08-10 10:15:58 -07:00
gramps b00a4cbd5e Mic audio UX: realtime read-only meter + mic picker
- Meter is a READ-ONLY realtime level display: fill = Math.Min(1, AudioLevel * MicVolume) (AudioLevel = live input from the future mixer, 0 with no input; MicVolume is gain on ambient noise). While the slider is dragged the bar previews the slider position (PreviewMouseLeftButtonDown/Up + LostMouseCapture -> SetVolumeAdjusting); on release it returns to the live level (bounces to 0 with no input). Clicking the meter does nothing.
- MicVolume drives MicMuted (read-only, muted <=> volume 0): sliding to 0 flips the speaker to the red slashed mute icon, sliding up from 0 clears it; speaker button runs volume to 0 or restores the prior level (_volumeBeforeMute, default 0.8) and flashes the meter to the restored position for ~300ms (BeginVolumeFlash/EndVolumeFlash DispatcherTimer, cancelled if the slider is grabbed).
- MIC label opens MicPickerDialog (WinRT audio-capture device enumeration, mirrors camera picker, no new packages); the chosen voice source name shows left-justified INSIDE the meter bar (fill at 75% opacity so text + ruler markings show through).
- New files: Services/IMicrophoneEnumerator, MicrophoneDeviceInfo, WinRtMicrophoneEnumerator; ViewModels/MicPickerViewModel; MicPickerDialog.
- Docs updated (ai.md, TASKS.md, Services/index.md, ViewModels/index.md); build 0 warnings, 65 tests passing
2026-08-07 17:44:16 -07:00
gramps 4b3fb04322 Audio UX (UI) + bottom bar rework: two-line footer (dropped/duration under bitrate/fps), centered sound meter (blank→green→yellow→red, zone markers at 60%/80%) + MIC chip (MicVolume slider, ToggleMicMuteCommand) — the mic is the creator's only audio control, desktop/game audio is automatic (KISS rule); scenes list is content-height (no dead space before SOURCES); top bar shows the connected YT account avatar/name via SyncConnectedAccount; docs updated (65 tests passing) 2026-08-07 15:20:48 -07:00
gramps d5f50edf23 Kill stringly-typed command tokens: Add Source menu passes SourceType enum via x:Static CommandParameter (typos break the build, not silently add an Image); webcam gets its own AddWebcamCommand; AddSource keeps Enum.TryParse fallback; docs updated (65 tests passing) 2026-08-07 14:22:12 -07:00
gramps ad9b3e1e48 Screen backdrop (schema v5/v6) + five-scene catalog + webcam polish: live desktop/game capture as a permanent non-deletable bottom layer (Source.IsBackdrop), auto full-screen game detection (Win32FullScreenDetector) else primary display, GraphicsCapturePicker re-designation, refcounted shared ScreenCaptureManager, Live-only backdrop by policy (HasBackdrop + v5-v6 backfill + EnforceBackdropPolicy, checkbox gone), SceneCatalog (Starting/Live/BRB/Chat/Ending) with + button re-adding missing scenes, webcam mid-session transparent-container fix (GetPreviewBitmap propagation), Chat half-screen-area cap, 'Add Webcam' always opens the picker (SwapWebcamIdentityAsync, no silent resurrect), WindowsRuntimeMarshal frame-read + 5s-throttled errors, docs updated, tests (65 passing) 2026-08-07 14:15:50 -07:00
gramps e037ba027b Multi-scene webcam (schema v3/v4): singleton Webcam + per-scene WebcamSceneConfig, right-click OBS-style border/context menu, persisted round-to-rect restore + legacy-square 16:9 heal, dark MenuItem template, tests (25 passing) 2026-08-07 08:24:18 -07:00
gramps f31ce9fdb7 Hermetic real-MainWindow tests: LayoutPathOverride temp-DB seam (InternalsVisibleTo); fix tests persisting fake webcam sources over the real layout DB; LayoutStore delete-roundtrip guard 2026-08-06 15:16:58 -07:00
gramps 98cdc4b3f4 TASK 3 milestone 1: webcam capture (MediaCapture CPU-first, CameraManager refcount, picker, clip/mirror, schema v2, tests) 2026-08-06 14:35:34 -07:00