Add independent AppLog message types and explicit Class 1/2 severity. Wrap and color log rows, pin Class 1 above Class 2, and let acknowledgement return entries to the current-launch timeline without changing file format or rotation.
Ref: https://logtape.org/manual/levels
Add Live Chat and Logs tabs to the non-edit left panel. Expose a bounded process-local AppLog feed so the newest messages appear first without importing earlier startup.log contents or changing file logging.
Ref: https://obsproject.com/forum/resources/understanding-obs-studio-log.473
Model the AlertBox and standalone ticker with shared settings; scene tickers render the in-memory active and queued events without saving history. Keep AlertBox content active-event-only.
Ref: https://obsproject.com/kb/obs-studio-overview
Keep non-owner resolution choices visible but muted. Selecting one preserves the free tier and opens About; external navigation is only the explicit llamacasty.com link. Ref: https://streamlabs.com/desktop
The first half of surge day 1. One question, "may this session emit Pro output?", with
one method on the interface so nothing downstream knows which rail proved it.
SteamEntitlement reads the lifetime SKU the way Valve intends: SteamAPI.Init() then
SteamApps.BIsDlcInstalled(dlcAppId). Four different failure paths all resolve to the
free tier rather than to Pro or to a crash — no DLC id configured, no Steam client,
steam_api64.dll missing (a throw on first touch), and simply not owned. A copied folder
run without Steam is the common case, not an exceptional one.
NotConfigured() is the shipping default until Steamworks creates the DLC app; it answers
false without ever touching the native library, so today's builds behave exactly as they
did before this commit.
HasProOutput is now IsPremium || DeveloperMode || rail, with an internal EntitlementOverride
test seam (internal, because a public setter here is a licence bypass). Four tests: no id
reads false, no client reads false without throwing, the fake reports what a test sets, and
the view model takes its answer from the rail.
Steamworks.NET 2024.8.0 added; the native DLL still comes from scripts/steam-sdk.sh, so the
csproj change is three lines and no formatting churn.
Three creator directives (2026-11-01), done ahead of the surge.
**Gear moved to the preview rail** — first tab, orange (Brush.Attention), gear icon
only. Left-click opens the same app menu the top bar gear owned (Settings / Bug /
Feature / About), right-click goes straight to App Settings; both behaviours moved
with it, so nothing lost an entry point. TopBar keeps the wordmark and EDIT.
**EDIT right edge aligned to the layers panel.** The work area is margin 8 + a 360px
column, the top bar is padding 16, so the shared edge is 352 inside the bar. TopBar
column 0 is now a fixed 352 grid with EDIT right-aligned in it — alignment by
arithmetic instead of by eye.
**Preview undo/redo: Ctrl+Z / Ctrl+Shift+Z.** Models/PreviewHistory snapshots element
REFERENCES plus geometry, visibility, order and membership — a deep clone would mirror
every property of a dozen element subclasses and quietly miss the next one added.
One snapshot per gesture (pushed at drag/resize start, never in the move loop), bounded
at 50, redo survives multiple undos, cleared on layout load. Gated on EditingActive:
undo while the preview shows program output would rewrite a scene nobody is looking at.
Honest scope, in the type's doc comment: layout edits only. Colour/opacity/border/font
edits are not captured yet, so Ctrl+Z after one of those restores the last layout change.
6 tests in PreviewHistoryTests; 19 pass across it and the neighbouring UI classes; Debug
and Release both build at 0 warnings.
Non-coding is parked on Valve (identity verification, store page, depot); the week is code,
tests, debugging, polish. Ordered by what actually blocks a public build: entitlement seam
and licence UI (days 1-2), greyed tiers (2), visibility picker (3), stream resilience (3-4),
output contract (4), gold pass (5).
Sized honestly against the measured rate: ~50 units remain, 15-25 fit in five days, so the
plan names week-2 candidates and the five items that should not block launch at all
(scheduled streams, scene audio, defaults split, YPP slice 2, feedback batch).
Every unit carries the same definition of done — clean build, per-class tests, verify.sh on
the declared scope, and the falsified doc corrected in the same commit.
The paid delta is output quality, so the rule needs to be measurable rather than a word:
921,600 pixels and 30 fps, fail-closed. Models/OutputProfile.cs is that rule as pure
policy — a permitted tier passes through untouched (Pro, or the free tier's own 720p30),
a disallowed one resolves to the best tier the budget allows and carries ITS bitrate, so
a capped user is never offered an 8 Mbps budget for a 720p frame.
Applied once, in BuildEncoderOptions. That is genuinely one place: the stream and the
local recording are two output blocks of ONE ffmpeg process fed by one EncoderOptions,
so there is no second encoder to forget. (commercial.md claimed "both encoders — never
two checks"; the code is stronger than the doc, and the doc is corrected.)
Developer override, as asked: a "Developer mode — all resolutions" checkbox in App
Settings, bound to MainViewModel.DeveloperMode, which feeds HasProOutput. It is not
hidden in a release build — Controls/DeveloperPanel's Page and Compile items are removed
when Configuration != Debug, and OverlayHost adds it at runtime inside #if DEBUG, so a
shipped exe has no BAML for it at all. The setter also refuses the value when
DevBuild.IsDevelopment is false, which is now the single source for that question (the
scoreboard partial had its own duplicate const).
Two traps worth their lines: a `const bool` dev flag makes `if (!Flag) return;` an
unreachable-code warning in one configuration or the other (CS0162), so DevBuild uses
static readonly; and a Condition on an ItemGroup is invisible to a test reading
item.Attribute("Condition") — read the parent.
Tests: 14 pass across OutputProfileTests, AssemblyIdentityTests and StorePackagingTests.
The invariant test is the one that matters: iterate every shipped tier under a free
entitlement and assert none emits more than the budget, so a future 4K tier fails here
instead of shipping to everyone. App builds Debug and Release at 0 warnings.
Renames AssemblyName to LlamaCasty before the first Steam depot — Steamworks is explicit
that renaming a live exe is painful, so this had to land first, not later.
Four assembly-qualified pack URIs carried the old name, not three: MainWindow (window
icon), OverlayHost (logo), RenameRecordingDialog and KeepBroadcastDialog. Pack URIs
resolve by assembly name at runtime, so a stale one compiles, passes every test and then
silently renders nothing the first time that view opens. AssemblyIdentityTests guards
both halves — the assembly name, and no source XAML still naming the legacy assembly.
Packaging/Package.appxmanifest and package-msix.sh carry the exe name too.
scripts/publish.sh replaces the by-hand publish: single-file win-x64, ReadyToRun,
ffmpeg beside the exe, and it refuses to finish if ffmpeg, LICENSE, PRIVACY.md or
THIRD-PARTY-NOTICES.txt are missing, or if a test assembly leaked in.
That last guard exists because the first publish was wrong in a way no test could see:
PublishSingleFile + IncludeNativeLibrariesForSelfExtract bundled the libav*.dll family
into the exe — a 9-file output with no ffmpeg folder and a 182 MB binary, so the locator
would have found nothing at runtime. ExcludeFromSingleFile="true" on the content keeps
the folder a folder. Diffing against a control publish without the single-file flags
found it; guessing at item globs wasted two attempts first (recorded in MyMistakes.md).
Measured: 127 MB exe + 129 MB ffmpeg = 257 MB depot. Tests: AssemblyIdentity,
StorePackaging, BuildStamp, BundledFonts all pass; app builds with 0 warnings.
The site said "Coming soon to Steam" while the app docs still said direct download plus
winget primary with Steam parked. One of them had to move, and the creator's ruling is
Steam exclusive: a free app on Steam with the paid edition as a Steam DLC, and the
$10/month plan sold off-Steam by Polar.
Records the constraint that shapes the code, not just the prose:
- Steamworks requires in-app purchases to use the Steam Wallet (Microtransactions doc,
quoted in commercial.md), so the monthly is *stated*, never *sold*, inside a Steam
build; the lifetime is plain DLC bought on the store page and read with BIsDlcInstalled.
- Entitlement is `steamDlcOwned || polarKeyValid`, both resolving to one OutputProfile.
steam_api64.dll ships beside the exe and is a functional dependency, not the rejected
"IP protection" native DLL — without it DLC ownership cannot be read. Launched without
Steam, the app falls back to the free profile rather than refusing to start.
- Signing is moot: Steam installs never meet SmartScreen. Artifact Signing stays on the
shelf for the day a non-Steam download exists. Year-one fixed cost is ~$115.
- The exe rename must land before the first depot upload — Steamworks warns about
renaming a live exe.
Distribution.md is rewritten to SteamPipe mechanics (publish output, depot, steamcmd,
DLC wiring, clean-account purchase/refund test). product.md, decisions.md (a new
"Steam exclusive" entry with every dead vector), TASKS.md (Steamworks entitlement row,
Steam packaging row), ai.md, index.md and the TASK 48 banner follow. MyMistakes.md gains
the Steam rules that cost real time today: installs skip SmartScreen, updates are free,
the Wallet rule, and the recurring-billing caveat.
Four things derived this session superseded what the plan said twenty-four hours earlier,
and the docs are corrected where each one died:
**Licensing needs no server.** Polar's customer-portal endpoints authenticate on the key
itself plus the public organization_id; the org access token is only needed to create
products. Channel binding rides in `conditions: {channel_id}`, re-checked on every
validate — so the "claim page" (a hosted OAuth flow that wrote the UC id onto the key)
and the key database it implied are deleted. Device management, key rotation and
subscription auto-revocation are Polar's; four states, one lease, no callback endpoint.
**Signing is deferred until two subscribers.** It never removes the day-one SmartScreen
warning (EV's instant-bypass died in 2024), so buying it before revenue buys only the
publisher line. Renamed to Azure Artifact Signing, $9.99/mo Basic, and it requires a
paid Azure subscription. Year-one fixed cost drops from ~$135 to ~$15.
**The Store account is free.** Microsoft waived the $19 individual fee and removed the
$99 company fee in May 2026, which makes the Store the only zero-cost route to a
Microsoft-signed install — the free answer to SmartScreen, noted beside the paid one.
**Support is a filter, not a promise.** Email, best effort, no SLA, refunds on request
without argument; no training service, no helpdesk. A repeated question becomes a
training video on @llamacasty, which is content and monetization instead of a ticket.
GitHub issues on the releases repo are the deliberate friction.
Also settled: binaries live in a second Gitea repo (`llamacasty-releases`) push-mirrored
to a public GitHub repo — issues and assets public, code private, one publish direction
(a git mirror carries refs, not GitHub Release assets); `@llamacasty` is
standard-verified with intermediate features, so live streaming, >15 min uploads and
custom thumbnails work today and no SIM or ID is needed; and OAuth comes out of Testing
mode by publishing the app (100-user lifetime cap, no 7-day token death).
TASKS.md now opens with the four-day surge slice — artifact shape, output gate,
entitlement seam, real-machine day — because those are what the first public release
waits on. HANDOFF.md rewritten. MyMistakes.md gains the Polar recipe and the
"verify means three different things" entry. MARCOM.md gains the support→content loop
and the surface roles.
The commercial plan was spread over five documents written in five different weeks,
and they contradicted each other: product.md sold the Store, decisions.md called the
Store dead then re-opened, Distribution.md (736 lines) still described Polar as a
download host, MARCOM.md quoted "no subscription" next to a paid tier, and README.md
promised "free forever". An outsider could not tell what ships.
docs/ai/commercial.md is now the only place money is decided: free = whole app at a
921,600 px / 30 fps output profile covering the recording as well as the stream; Pro =
$10/mo or $400 lifetime through Polar, key bound to the buyer's YouTube channel ID via
a claim page, 2 activations, 7–14 day lease with offline grace, fail closed, never
downgrade a running stream; one portable zip + winget primary, Steam and the Store
parked; Azure Trusted Signing (~$9.99/mo), no EV; Founding 200 promo; ~$135/yr costs;
anti-piracy posture and what is permanently rejected.
Everything else now points at it instead of restating it:
- product.md — money sections replaced with pointers; packaging rewritten to
winget-first, Store parked; signing updated to Trusted Signing.
- decisions.md — graveyard with cause of death for free-forever, the Store ordering,
the updater, and the 2026-10-30 reversal of the quality-ceiling rejection.
- Distribution.md — rewritten to release mechanics only (artifact, GitHub Releases,
winget manifest, signing, checklist, takedown): 736 → 120 lines.
- TASKS.md — TASK 54 rewritten, TASK 48's route settled, TASK 10 superseded, five new
rows (entitlement seam, output-profile gate, licence UI, system messages, packaging).
- README.md — "free forever" replaced with the real split.
- capture.md — obs-backgroundremoval is GPL-3.0 and so licence-INCOMPATIBLE since the
proprietary EULA; the old "compatible" line was falsified by that change.
- TASKS/task-10, task-48, task-51, task-54 — superseded-banner at the top of each, so
none of them reads as current policy.
- HANDOFF.md — rewritten: plan settled, next code unit is the entitlement seam.
MARCOM.md and MONETIZATION.md (gitignored) were corrected in place: policy pointer at
the top of each, the flash removed from every live claim, the Polar fee break-even
corrected to ~$900/mo, and the projections flagged as written against a dead model.
TASKS.md 467 → 66 lines: one line per live item, detail stays in TASKS/
task-*.md. The old catalogue (63 rows of paragraph status prose plus the
historical narration) is preserved verbatim as TASKS/archive.md — a
2026-10-29 snapshot, not the live queue. The "out of product" list and every
retired decision moved to docs/ai/decisions.md with cause of death.
HANDOFF.md 440 → 40 lines, and it is now OVERWRITTEN, not appended: branch,
what's in flight, next action, live landmines, pending creator checks. History
belongs to git log; the previous handoff is reachable at ee3c592:HANDOFF.md.
docs/ai/decisions.md (new) collects what no longer governs: the paid tier and
its pricing, Polar, Store IAP, the Store route and why it died, the deleted
Velopack updater, signing economics, the retired monetization ideas, and the
permanent out-of-product list.
Facts that lived in the old ai.md "Current limitations" section were re-homed
rather than dropped with the router rewrite: OAuth/DPAPI/session behaviour →
docs/ai/youtube-api.md; paths, persistence and the Google project number →
docs/ai/environment.md.
verify.sh caps now cover all four always-read files (AGENTS 210, ai 100,
HANDOFF 40, TASKS 120).
Docs-only unit: scope-check run, no build.
Session summary at the top: 3 docs commits split frame-pipeline, capture, and
output out of ai.md into docs/ai/*.md (verbatim moves + invariant stubs);
ai.md 2,702 -> 1,289 lines. Prior 2026-10-22 state preserved below unchanged,
headed as 'Prior state'.
Creator ruling 2026-10-26: the remaining programming work is far from
release and a complete UX redesign is about to start, so packaging,
signing, installer and updater decisions would be chasing scope that is
about to move. The task is deferred, not cancelled.
Recorded what is frozen: TASK 48 items 6-8, the signing decision, the
updater choice (Velopack's deletion left no update path, and
StorePackagingTests currently vetoes a new one), and the route question
itself - ai.md says the Store route is dead (direct + Steam) while
TASKS.md/task-48/HANDOFF still read Store MSIX + Store IAP. That
contradiction is to be settled in ONE sweep at the revisit, not patched
piecemeal now.
The manifest the Store route needs, and a real package built from it.
Packaging/Package.appxmanifest is a full-trust packagedClassicApp: EntryPoint
Windows.FullTrustApplication, uap10:TrustLevel=mediumIL,
uap10:RuntimeBehavior=packagedClassicApp, the rescap runFullTrust capability, and
webcam + microphone DeviceCapabilities. That combination is what lets the packaged
app launch the bundled ffmpeg as a child process and write to the user's profile;
an appContainer package would virtualise the recordings folder instead. x64 only,
en-US only (policy 10.7).
Packaging/Assets/ carries the four tiles the packer requires, generated from the
app's own Assets/llamacasty-logo.jpg by scripts/make-store-logos.py - listing art
and app art cannot drift.
scripts/package-msix.sh publishes Release win-x64 self-contained into
artifacts/msix-stage (a RID-less publish would copy every RID's ONNX native),
stages the manifest as AppxManifest.xml + Assets, and runs the Windows SDK's
makeappx. MSIX_PFX/MSIX_PFX_PASSWORD sign a package for a local test install; the
Store signs submissions. artifacts/ is gitignored.
First real package: artifacts/LlamaCasty.msix, 159 MB, 509 files, 'Package
creation succeeded'.
Schema traps found by packing (makeappx reports one error at a time):
Square310x310Logo and Wide310x150Logo are NOT uap:VisualElements attributes - they
live on uap:DefaultTile.
Guard: StorePackagingTests.The_package_manifest_declares_full_trust_camera_and_
microphone - identity/architecture, the full-trust application element, the three
capabilities, no appContainer VALUE (not the file text: the manifest's own comment
says the word), en-US only, and every referenced logo present.
Full suite 438/438, 0 warnings. Cold-start smoke test after the Velopack removal:
MainWindow loaded, no exceptions.
The creator's ruling (2026-09-27) is Store MSIX + Store IAP, so Microsoft delivers
the updates and the in-app updater is gone rather than parked. This is a
COMPLIANCE action, not cleanup: the Velopack bootstrap downloaded and executed a
payload, which Store policy 10.2.2 does not permit.
Three edit sites, as planned: the PackageReference in ytLive.csproj, 'using
Velopack;' in App.xaml.cs, and the bootstrap block. The self-hosted DigitalOcean
update-URL droplet dies with it.
Guard: ytLive.Tests/StorePackagingTests.cs - the ONE test asserts the app project
references no updater package (Velopack/Squirrel/NetSparkle/AutoUpdater/WinSparkle)
and that no app source file uses the updater API. The check matches CODE (a using
directive, a type usage), not a bare word, so a file's prose may still name what it
deliberately does not do.
Smoke-tested after the removal: MainWindow loaded, 0 exceptions in startup.log.
Full suite 437/437, 0 warnings.